From: Martin W. <mai...@mr...> - 2004-10-15 00:34:00
Attachments:
signature.asc
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Hey, after an hour of tracing an compile error I found it to be caused by dir.hpp . Since the usage of dir.hpp is obsolete I looked at all header files that still included it. Since no one required it I committed new versions of map.cpp, kernel.cpp and text.hpp that no longer include dir.hpp and removed dir.?pp from CVS. Everybody, whose sources were affected, excuse my intrusion. cu martin -- Get my public GPG key from pgp.mit.edu or wwwkeys.pgp.net - Key ID: 0x44085D12 -- Homepage: http://mroot.net/ Powered by Gentoo Linux (http://www.gentoo.org/) -- Mails von dieser Adresse sind nur gültig, wenn sie mit dem o. g. Schlüssel signiert wurden. Unsignierte Mails von dieser Adresse sind gefälscht und stehen in keinerlei Verbindung zu mir. Mails from this address are only valid if they are signed with the abovementioned key. Unsinged mails from this address are faked and have no relation to me. |
From: Arne R. <arn...@gm...> - 2004-10-25 16:35:01
Attachments:
craft.maps+tiles.tar.bz2
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Hi, > after an hour of tracing an compile error I found it to be caused by > dir.hpp . Since the usage of dir.hpp is obsolete I looked at all header > files that still included it. Since no one required it I committed new > versions of map.cpp, kernel.cpp and text.hpp that no longer include > dir.hpp and removed dir.?pp from CVS. > > Everybody, whose sources were affected, excuse my intrusion. Nice. In the end I was able to compile and even run craft without any crashes occurring now. Since you said you couldn't because of a missing descriptions of players bases in the map files, I attached three maps and the required tiles to this mail. Craft did not crash in my tests. But there is still a lot to do in the unit movements and pathfinding issue... the units often jump a tile back on their way and therefore sometimes don't ever come to the point they are supposed to go to. They also sometimes take their way over water or other tiles they aren't able to walk on. I did not test networking at all. But I don't think our units will move more steadily on multiple systems at the same time. Some things about the menu: I remember implementing the adding of some map info like size and number of players to application events some months ago. But I can't see any of these in menu... cya arne |
From: Christoph P. <fir...@we...> - 2005-02-01 20:36:38
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Hi guys, I lately committed the unit.?pp and unitmanager*.?pp files in the cvs. I am pretty unsure if I should commit the player files, because mostly arne has worked there because I was so occupied with the unit movements. I think arne should commit them okay? (I do not know exactly what you have done, but I will look at it and document it ;D ). cya Kris --=20 Christoph Peltz <fir...@we...> |