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From: Martin W. <meh...@we...> - 2004-04-13 12:47:09
|
Hey, Christoph Peltz wrote: >[...] > >a bug, but very near). All files which have changed have been attached >to this mail (except the CHANGELOG, I do not think that you guys need >this). > > > I may be wrong but isn't that the task of the CVS? What about some cvs commit's? Better than sending the changes via mail. >Now to you Martin: It would be really usefully if you find a way to >stop, that we can command enemy units, maybe with a function from the >unitmanager (isEnemyUnit or something out of this direction). > > isEnemyUnit() sounds good. I guess you will expect the coordinates of the click, wont you? Correct me if I'm wrong =) Implement that and I will do my turn ... >Ill maybe phone you the next days. > > Yeah maybe Regards, - Martin -- Get my public GPG key from pgp.mit.edu or wwwkeys.pgp.net - Key ID: 0x44085D12 -- Homepage: http://www.mwegner.de.ms/ Powered by Gentoo Linux (http://www.gentoo.org/) |
From: Martin W. <meh...@we...> - 2004-04-13 12:46:45
|
Hey, I've just committed a major update of my sources to CVS. First of all I've completely revised the scrolling borders. The player is now not able to leave the map too far but as far as it should be to see even the units at the border. Second, I worked on using Arne's minimap since he was so kind to implement it ;) . The result is a half transparent control panel at the bottom of the screen with the minimap at the left side. I also implemented that the current screen clip is displayed in the minimap. Apart from that the control panel has no further functions. Currently I'm working on that the player can click into the minimap and the "big" map jumps also to that position. Sry, Arne, but I had to add a few lines to your map.cpp since they were a really big danger for hardware damage or even program crashes: the minimap surface has to be locked / unlocked before / after the use of drawPx(). This is also written in the source documentation for CVideo::drawPx(). And because you were not reachable, I had to do this, just before the first users complain about broken hardware ;) Regards, - Martin -- Get my public GPG key from pgp.mit.edu or wwwkeys.pgp.net - Key ID: 0x44085D12 -- Homepage: http://www.mwegner.de.ms/ Powered by Gentoo Linux (http://www.gentoo.org/) |
From: Christoph P. <fir...@we...> - 2004-04-12 16:35:14
|
Hi folks, I have been somewhat active *g*, okay not that much... But I have implemented that a player cannot mark enemy units any longer except for normal clicking, but that deselect all former selected units. I have also added a modified elipse (in red) for enemy units when they are selected. A little bug was fixed in the kernel (it was not directly a bug, but very near). All files which have changed have been attached to this mail (except the CHANGELOG, I do not think that you guys need this). Now to you Martin: It would be really usefully if you find a way to stop, that we can command enemy units, maybe with a function from the unitmanager (isEnemyUnit or something out of this direction). Ill maybe phone you the next days. cya Happy Ostern ;D (verliert euer Eier net...) |
From: Arne R. <arn...@gm...> - 2004-04-09 20:06:35
|
Hi, I've made some new tiles (which can be found in the attached archive). Additionally there are to maps which use these new tiles, so you simply have to extract the file in your craft-directory and link one of the maps in share/maps to test.map. These maps are written in a new format which I called cmf1 (craft map format 1). Cmf1 is (as former formats) text-only so the files can be edited with every text editor. This format has the advantage that it is very small (compared to former formats). To load maps in this new format, you first have to do a cvs update. Maps should be loaded very quickly now, but thats not a feature of cmf1, but of the new map sources. They simply don't call CVideo::setProgress() any more and so you are no longer informed about the current loading state. But on my machine loading of a 500x500-map took only about a second, so I don't think that's a real problem. There are also to little perl scripts in the attached archive: genmap.pl generates completely new maps. you only have to set @tiles (somewhere at the beginning of the script) with the preferred tiles and run it with the wanted mapsize as parameter e.g. ./genmap.pl 30 50 generates a map with 30 columns and 50 rows and prints the result to stdout. updatemap.pl reads the map given as parameter and recalculates the tiles. It looks which alternatives there are in share/tiles/ and locates the right border tiles at the correct positions. The resulting map is printed to stdout. With the help of this little script it is very easy to create nice maps: You can write a "rawmap" which only describes where the which tileset should be placed with any texteditor (look at share/maps/*.rmap). This rawmap does not contain any border or alternatives information, so it is very clear. You only have to "compile" this map with updatemap.pl and you get a map with these addons. I'll be away till next tuesday, but I'll probably think about how to accelerate the pathfinder and how to implement mapheights. So I'm looking forward to see you changings next week ;) Good coding, arne |
From: Martin W. <meh...@we...> - 2003-12-04 15:51:51
|
Martin Wegner wrote: > hey arne, > > please change the line in kernel.cpp > > classes.video->loadMap(); > > into > > classes.video->prepareGameStart(); > > to make compiling of craft possible again. please add also the line classes.video->doGameCleanUp(); after the main loop is left to kernel.cpp > > greets > > wechner > -- Public Key at http://mwegner.de.ms/gpg/mwegner.gpg-key.pub Homepage: http://www.mwegner.de.ms/ |
From: Martin W. <meh...@we...> - 2003-12-03 17:56:34
|
hey arne, please change the line in kernel.cpp classes.video->loadMap(); into classes.video->prepareGameStart(); to make compiling of craft possible again. greets wechner -- Public Key at http://mwegner.de.ms/gpg/mwegner.gpg-key.pub Homepage: http://www.mwegner.de.ms/ |
From: Martin W. <meh...@we...> - 2003-12-03 15:52:18
|
hey kris, i fixed the error i mentioned in my last mail myself. the next error occurs now when I start craft: [...] CVideo::load : Loading sprites ... done. Loading Map test... (stream format) OK Creating some units...Fatal signal: Segmentation Fault (SDL Parachute Deployed) [...] I want to repeat what I said already last mail: please do only upload WORKING sources. due to your experimental sources other developers are strongly handicapped because they cannot compile a working version to test their own changes! please keep that in mind for the future. now I am going to try to get this working for myself so that I can test my code again. greets wechner -- Public Key at http://mwegner.de.ms/gpg/mwegner.gpg-key.pub Homepage: http://www.mwegner.de.ms/ |
From: Martin W. <meh...@we...> - 2003-12-03 15:42:14
|
hey kris, please correct the following bug within the cvs code (and please keep in mind that only working sources should be committed to the cvs!): g++ `sdl-config --cflags` -Wall -Ilib -c src/unitmanager.cpp -o obj/unitmanager.o src/unitmanager.cpp:7: declaration of `bool CUnitManager::initUnits(int, int, int) throw ()' throws different exceptions src/unitmanager.hpp:75: than previous declaration `bool CUnitManager::initUnits(int, int, int) throw (CNoMemoryException)' make: *** [obj/unitmanager.o] Fehler 1 greets wechner -- Public Key at http://mwegner.de.ms/gpg/mwegner.gpg-key.pub Homepage: http://www.mwegner.de.ms/ |
From: Martin W. <meh...@we...> - 2003-12-03 15:16:04
|
hey, i have checked why currently no units are displayed. It is because your areUnits kris returns a vector of the size 0. please check why it contains no units even if you initialize some. @arne: the tilenames I get of classes->map must contain the path and extension from now on. this is because we later want to load them from different locations (standard dir and map temp dir) and only your class knows where the tiles are stored. regards wechner -- Public Key at http://mwegner.de.ms/gpg/mwegner.gpg-key.pub Homepage: http://www.mwegner.de.ms/ |
From: Martin W. <meh...@we...> - 2003-11-30 11:21:14
|
Hey, cpeltz wrote: >3) k, but what are trackers? > > The trackers are the Bug Tracking System, the Tech Support Tracking System, the Patch Tracking System and the Feature Request Tracking System. Bye wechner -- Public Key at http://mwegner.de.ms/gpg/mwegner.gpg-key.pub Homepage: http://www.mwegner.de.ms/ |
From: cpeltz <fir...@we...> - 2003-11-29 11:19:06
|
Hi, 1) k 2) k 3) k, but what are trackers? mfg Kris |
From: Martin W. <meh...@we...> - 2003-11-28 22:30:13
|
Hello craft-devel, 1.) Turning of some SF services On our project page at SF the navigation is very confusing due to the many items. My proposal is that we deactivate the following services as they are not really needed by us: - Forums - Docs - Tasks Before you visit the admin panel to turn these services off please reply to this and say your opinion. 2.) Homepage Due to the very difficult development of a multi-language homepage and my limited time I decided to write the homepage only in EN. Somebody against that? 3.) Trackers This is for all of you: Arne and I decided some months ago the tracker category issue. Our decision was: we only add new categories to any tracker when they will be needed and not for possible future needs in advance. That's it. Happy coding wechner -- Public Key at http://mwegner.de.ms/gpg/mwegner.gpg-key.pub Homepage: http://www.mwegner.de.ms/ |
From: Christoph P. <fir...@we...> - 2003-09-14 08:16:49
|
Hi@all, somehow old unit sources were up in the cvs. I have corrected that now, theoretically it should compile under linux, I culdn´t test it under windows, but I will work on it. bye Kris |
From: Christoph P. <fir...@we...> - 2003-09-12 16:28:06
|
Hi folks, I have uploaded an update of the ctl, but I only have found my makefile and at the moment I am not able to build a windows static-linked-library, sry, I will work on it. bye Christoph |