Finally implement full disassembly in Qt debugger
Fix crashes in Qt, add Qt6, & fix compiling SDL
Add CHIP-8 support to the Dreamcast version.
Zombie Near (ColecoVision, Homebrew MegaCart) freezes on a white screen at startup
Short-lived bug is short-lived. Fixed in r268. The bug was that I wasn't recognizing...
Would help if I let the MegaCart mapper switch ...
Move to the latest version of the MAME YM2413 c...
Don't need to set the readmap in the loop...
Zombie Near is indeed crashing (of course the one I don't test would be broken)....
Zombie Near (ColecoVision, Homebrew MegaCart) freezes on a white screen at startup
Thanks again for this! I tested all the attached MegaCart mapper games with r265...
Add MegaCart to the mappers list in the README.
Update copyright.
(ColecoVision) Support MegaCart mapper
Added in r263.
Add support for the ColecoVision MegaCart mapper.
(SMS/GG) Graphic corruption after loading a state twice
Fixed in r262. Memory pages weren't correctly reorganized if the paging registers...
Fix bug #38 from the SourceForge tracker.
Add (not necessarily finished) support for the ...
A few misc. cleanups that have been sitting in ...
Fix compilation on the Dreamcast.
Add a homebrew game to the forced mappers list.
Allow a compile-time prefix to be set for most ...
(ColecoVision) Support MegaCart mapper
Using trunk r256- Have another test case that is slightly different to replicate...
Update the CHANGELOG a bit.
Few games not playing FM audio
Fixed in r255. Stupid poorly programmed games.
Make port 0xF2 always return the FM status, as ...
Just taking a guess that this was probably also a bad detection of the mapper problem,...
(SMS) Great Golf (World) distorted graphics
Well, this game certainly shouldn't be using that mapper (much like the report about...
(SMS) Zaxxon 3-D (World) crashes on load
This game shouldn't be using that mapper at all... Fixed in r254.
(SMS) Astro Flash (Japan) crashes on load
Fix Bugs #41 and #42 by changing the mapper det...
(SMS) Zaxxon 3-D (World) crashes on load
(SMS) Astro Flash (Japan) crashes on load
(SMS) Great Golf (World) distorted graphics
Few games not playing FM audio
Few issues with cheats
The first issue isn't actually a bug. The cheat handler is working exactly as it...
Remove list.c from the CMake sources list.
The second and third issues in this report are fixed as of r252.
Few issues with cheats
Fix most of Issue #37.
(SMS/GG) Graphic corruption after loading a state twice
Few issues with cheats
Some small bits of cleanup with regard to CHIP8...
Fixed in r250.
GhostBlaster doesn't load (ColecoVision homebrew)
Make sure coleco rom sizes are divisible by 256.
GhostBlaster doesn't load (ColecoVision homebrew)
Well... I think the problem with this particular game is that the rom file is not...
GhostBlaster doesn't load (ColecoVision homebrew)
Add initial CHIP-8 support.
Updates to Qt port
Update SDL port
Add C++ guards to hqx.h
Add a new "console_family" member to the consol...
Most of this is GUI support stuff for that last...
Hooray for a needlessly large batch commit. Sav...
Remember: batch commits save e-trees! There's a...
Re-add the OpenGL context locking that I commen...
The top bit of coleco controller reads is alway...
A few small improvements to the ColecoVision em...
No, the active frame size is not 256x256 for th...
This commit is large and scary and really only ...
Remove MAME's Z80 core from the tree.
Genesis emulation
Nope, that it doesn't. Of course, that is not a bug nor is it a feature.
Genesis emulation
Add missing prototype.
Yes, this game has an FM soundtrack and determines whether to use it in much the...
[SMS] Solomon no Kagi (Japan) - No sound
[SMS] Solomon no Kagi (Japan) - No sound
[SMS] Kung Fu Kid (USA/Europe) No health bar
Fixed in r234. Sprites with a y coordinate of 255 should appear on line 0, which...
Fix line 0 sprites.
[Dreamcast version] Rom menu visibility
[SMS] Kung Fu Kid (USA/Europe) No health bar
Easier directory navigation
I haven't committed the code just yet (I still need to do a bit more testing), but...
Just to clarify, what I mean by "a button" is to map a controller button ('B' would...
Easier directory navigation
That would work, but in my opinion, isn't quite as intuitive to the user. It probably...
Hello, Wouldn't it be better to remove the file extension checkage, and only make...
A couple of code cleanups... Not sure why they ...
The reason that listing zip files would take longer is that the code that displays...
Hello, thank you for the fast answers. About the Colecovision roms not showing up,...
Running the BIOS without loading a rom is now possible on the OS X version of CrabEmu,...
I guess I need to commit the UI updates too for...
Added option to run the BIOS without loading a ...
Various doubts and possible feature requests
[SMS] Shinobi (USA/JP) no sound
Closing as fixed.
The issue should be resolved in r230, which I just committed moments ago.
Fix a few issues with YM2413 emulation not bein...
So... The problem with this particular game is that it will try to play the music...