xbox porting
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Dear Sir/Madam,
I am porting my game engine from PC to xbox, I have
used cppunit to test some of my libraries, now I want to
port the test to xbox version, is it possible?
Can u suggest some ways in order to port the cppunit
to xbox? In fact, xbox is similar to PC, only some of the
functions are missing... Should I compile all cppunit
projects using VC and xbox SDK, any test I can check
whether the port is ok.
Thank you for your attention.
Best Regards,
Patrick Cheung
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CppUnit use standard C++. If the Xbox compilatin platform
support provides some forms of STL then you will likely be
able to compile out of the box.
You may need to tweak the platform detection in
Portability.h though.
To test if the port was successful, you can compile and run
examples/cppunittest which are CppUnit's one unit tests.
Baptiste.