Re: [Cppunit-devel] Building with Windows 2003 DDK [PATCH]
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From: Martin L. <mle...@fr...> - 2003-06-13 07:58:03
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FYI, I've built CppUnit using the regular configure;make;make install
after having installed Cygwin on my PC.
So no need MSVC.
The only point I had was the DLL stuff, so I used static .a library.
I do not remember the exact point with the dll, but there were solutions -
that I can't remember :-)
Martin
Allen Unueco <All...@ve...>
Sent by: cpp...@li...
13/06/2003 06:48
To: "'cpp...@li...'"
<cpp...@li...>
cc:
Subject: [Cppunit-devel] Building with Windows 2003 DDK [PATCH]
Attached is a patch for building cppunit with the latest Windows 2003 DDK
(version 3790). The DDK is nice in that it contains all of the compilers,
headers and libs required to build Windows drivers and user mode apps. The
DDK can be downloaded if you have an MSDN subscription and you can order
it
for shipping and media costs.
No need to buy or install Visual Studio.
Once you have the DDK installed just open a 'build window'
(Programs->Development Kits->Windows DDK 3790->Build Environments->Windows
2000->Windows 2000 Free Build Environment)
Then set an environment variable named CPPUNIT_ROOT to the root of your
cppunit checkout. Now you can run 'build' to build the tree. There are
some
aliases for build like 'bcz' that will do a clean build without dependency
checking.
Currently the files are only setup to build the cppunit.lib (this is all
we
use) but adding dirs and sources files could be done to build the rest of
the tree.
The only annoying thing about using the DDK is that you need to have a
template makefile in each directory where you are going to compile
something. This would conflict with the Makefile created by autoconf if
you
were trying to build this on unix. For us that isn't a problem as we use
Jam
not make for unix builds.
-allen
#### cppunit-ddk.patch has been removed from this note on June 13, 2003 by
Martin Lescuyer
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