Re: [Cppunit-devel] hierarchy sample bug...
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From: Baptiste L. <bl...@cl...> - 2001-05-07 09:57:51
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> I've implemented the fix I suggested yesterday: TestCaller now has two extra > constructors which accept either a reference or a pointer to an existing > fixture as an extra parameter. Now GameBoardTest constructs a TestCaller > with *this as Fixture and the correct setUp(), tearDown() and testmethod are > called. > I don't see why every TestCaller needs its own Fixture instance, so if there > aren't any objections I'd like to deprecate the old constructor. > Please let me know if you see any flaws in this approach. I would let the old constructor alone, but indicates in the documentation that the new one should be used instead. Humm, just one thing that popup in my mind: who owns the fixture given to the test caller ? That's may be the reason why it is done that way... > > Bastiaan > > > Baptiste. > --- > Baptiste Lepilleur <gai...@fr...> http://gaiacrtn.free.fr/index.html > Author of The Text Reformatter, a tool for fanfiction readers and writers. > Language: English, French (Well, I'm French). > > > > _______________________________________________ > Cppunit-devel mailing list > Cpp...@li... > http://lists.sourceforge.net/lists/listinfo/cppunit-devel > > _______________________________________________ > Cppunit-devel mailing list > Cpp...@li... > http://lists.sourceforge.net/lists/listinfo/cppunit-devel > |