What is the appropriate way of stopping a CppUnit TestRunner in the setUp or tearDown TestFixture functions? For instance, if a C++ native exception occured during setUp and is caught in a 'catch' block, how would I prevent the body of the test from executing?
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What is the appropriate way of stopping a CppUnit TestRunner in the setUp or tearDown TestFixture functions? For instance, if a C++ native exception occured during setUp and is caught in a 'catch' block, how would I prevent the body of the test from executing?