i'm writing a server-program which has an endless-loop after a request in a thread. my problem is: the loop in the threads is really endless ;) i know from some servers at acme.com that when the client is closing the connection, the process needs a few seconds to be killed. is there a method in the Common C++ Librarys included which can kill "disconnected threads" or a method which tests if the client is connected? (isActive and isConnected doesn't work!?)
befi
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Hi
i'm writing a server-program which has an endless-loop after a request in a thread. my problem is: the loop in the threads is really endless ;) i know from some servers at acme.com that when the client is closing the connection, the process needs a few seconds to be killed. is there a method in the Common C++ Librarys included which can kill "disconnected threads" or a method which tests if the client is connected? (isActive and isConnected doesn't work!?)
befi