I've been watching CommonC++ for a while and due to a recent license change on another socket library I've taken a new interest in it. I was wondering if anyone has an idea of how many TCP sockets could be handled with a decent worker thread setup? It's a client scenario with probably one master accepting socket and then handing off the accepted sockets to a worker thread based on some yet to be determined algorithm. Just trying to look for some early thoughts.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
I've been watching CommonC++ for a while and due to a recent license change on another socket library I've taken a new interest in it. I was wondering if anyone has an idea of how many TCP sockets could be handled with a decent worker thread setup? It's a client scenario with probably one master accepting socket and then handing off the accepted sockets to a worker thread based on some yet to be determined algorithm. Just trying to look for some early thoughts.