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From: Mathieu R. <mat...@im...> - 2003-05-19 14:43:23
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A 22:32 19/05/2003 +0800, Ben Kloosterman a =E9crit :
> > > > Just a thought but why cant armies to the things fleets can do. ie
> > > >
> > > > - armies can merge (or is there a max of only 1 on a planet?)
> > >
> > >There can be more per planet but they dont move too much .
> > Merging would be
> > >done by the player in the UI eg Transfer all units and then scrap.
> > >
> > > > - armies could mine (maybe mobile miners produce much less
> > but can evade
> > > > bombardment/attacks better)
> > >
> > >Units in aremies mine automatically ( unless the army is on a Do=
nothing
> > >order) with fleets I thought you would want to specify whether you=
would
> > >mine.
> > >
> > > > - they can be mothballed(scrap those tanks)
> > >
> > >Mothballing is different from scrapping , tanks would not be valuable
> > >enough. There is a scrap army order. I only want ships to be mothballed
> > >similar to today where the Navy is the main one who Mothballs.
> >
> > I agree with Martin, a tank division can mothball (just store the
> > tanks in
> > a big cave)
>
>Only issue here is they work differently .. An armour unit with tanks in a
>cave may still have guys with rifles , so is effective ( though less so)=
and
>still has mouths to feed. A ship which is mothballed is a dead hulk.
>
>In game terms mothballing the tanks in an armoured unit means some of the
>amour components ( items) are no longer active .. With a ship unit the=
whole
>unit becomes inactive.
I still think that one can mothball a tank regiment unit :: all huys are=20
removed
the ionly thing left are the tanks themselves... no mouth to feed
but I understand the issue
if one make a unit like
StandardArmyUnit =3D
InfantryRegiment // 1000 rifle mens
TankDivision // 500 tanks with personnel
what is left after a mothball : tank hulls and riffles ???
> >
> >
> > > > - transport(do they never carry anything? what about
> > goods(possibly need
> > > > protected supplies to a hostile planet/area) or artifacts or heros?)
> > >
> > >Thats an interesting point the way I see it transport would be
> > done by ships
> > >acting on the armies . Again as armies are confined you will
> > need to use a
> > >fleet to move stuff.
> > >
> > > > - lay minefield (why not, sacrifice production potential for defense
> > > > against landings)
> > >
> > >These minefields are space based I dont envisage ground based units=
could
> > >lay space based mines.
> >
> > they can lay mine fields on ground in prevision of ground combat
>This would be a mine component as part of an infantry unit and would be=
done
>automatically as part of the combat phase ( which can be 2 months - 20
>years) .
here I do not understand
how can it be part of combat ???
what is combat phase ??? is it a real-time phase ??
it seems not --> a 2 month combat phase ?? a 20 year combat phase ??
when I play 4X I feel personnaly always in combat phase !!!
laying mines take a long time and you may want to do it many time
before any combat occurs and personnaly if I was an infrantry guy I would=20
refuse
to lay mine during a combat !
> >
> >
> > > > - patrol (look for those pesky spies (or enemy remote miners??)
> > >
> > >This will be more of a combat order , armies are not really moble=
enough.
> > >Patrol does and intercept automatically ,
> >
> > I still do not see why they cannot patrol =3D> they patrol and engage
> > automatically
> > execpt the enemy force is too big ? (should be the same for space=
fleets)
>
>I just dont see the point 95% of the time they will be the only thing on=
the
>planet . To do this you would need to add some logic with regions etc for
>very little gain. If you occupy a location you will defend automatically ,
>if you move to another province you will be attacked if an enemy unit=
claims
>it.
ok for that point
> >
> >
> >
> > > >
> > > > basically, i am for option 1 - keep it simple as they really
> > are not very
> > > > different.
> > > >
> >
> > no specific opinion on that
> > it seems to me that there is no difference between armies and
> > fleet except for
> > their moving "plane"
>
>This is pretty much the case. Though orders will be a little different . Im
>not sure whether this movement will make us put lots of conditions in eg
>
>If ( army ) && moveOrder =3D SpaceBased
> Ignoreorder
>
>Ben
>
>
>
>
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Mathieu ROGER
http://www-timc.imag.fr/Mathieu.Roger/
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