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From: Mathieu R. <mat...@im...> - 2003-05-19 12:23:35
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A 15:24 19/05/2003 +0800, Ben Kloosterman a =E9crit : > > -----Original Message----- > > From: mar...@au... > > [mailto:mar...@au...] > > Sent: Monday, 19 May 2003 2:36 PM > > To: ben...@it... > > Subject: [Cosmos2-code] Groups > > > > > > Just a thought but why cant armies to the things fleets can do. ie > > > > - armies can merge (or is there a max of only 1 on a planet?) > >There can be more per planet but they dont move too much . Merging would= be >done by the player in the UI eg Transfer all units and then scrap. > > > - armies could mine (maybe mobile miners produce much less but can evade > > bombardment/attacks better) > >Units in aremies mine automatically ( unless the army is on a Do nothing >order) with fleets I thought you would want to specify whether you would >mine. > > > - they can be mothballed(scrap those tanks) > >Mothballing is different from scrapping , tanks would not be valuable >enough. There is a scrap army order. I only want ships to be mothballed >similar to today where the Navy is the main one who Mothballs. I agree with Martin, a tank division can mothball (just store the tanks in= =20 a big cave) > > - transport(do they never carry anything? what about goods(possibly need > > protected supplies to a hostile planet/area) or artifacts or heros?) > >Thats an interesting point the way I see it transport would be done by= ships >acting on the armies . Again as armies are confined you will need to use a >fleet to move stuff. > > > - lay minefield (why not, sacrifice production potential for defense > > against landings) > >These minefields are space based I dont envisage ground based units could >lay space based mines. they can lay mine fields on ground in prevision of ground combat > > - patrol (look for those pesky spies (or enemy remote miners??) > >This will be more of a combat order , armies are not really moble enough. >Patrol does and intercept automatically , I still do not see why they cannot patrol =3D> they patrol and engage=20 automatically execpt the enemy force is too big ? (should be the same for space fleets) > > > > basically, i am for option 1 - keep it simple as they really are not= very > > different. > > no specific opinion on that it seems to me that there is no difference between armies and fleet except= for their moving "plane" >Ok - Opinion noted. > >Ben > >< snip > > > > > >------------------------------------------------------- >This SF.net email is sponsored by: If flattening out C++ or Java >code to make your application fit in a relational database is painful, >don't do it! Check out ObjectStore. Now part of Progress Software. >http://www.objectstore.net/sourceforge >_______________________________________________ >Cosmos2-code mailing list >Cos...@li... >https://lists.sourceforge.net/lists/listinfo/cosmos2-code Mathieu ROGER http://www-timc.imag.fr/Mathieu.Roger/ |