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From: Ben K. <ben...@it...> - 2003-05-19 07:24:09
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> -----Original Message----- > From: mar...@au... > [mailto:mar...@au...] > Sent: Monday, 19 May 2003 2:36 PM > To: ben...@it... > Subject: [Cosmos2-code] Groups > > > Just a thought but why cant armies to the things fleets can do. ie > > - armies can merge (or is there a max of only 1 on a planet?) There can be more per planet but they dont move too much . Merging would be done by the player in the UI eg Transfer all units and then scrap. > - armies could mine (maybe mobile miners produce much less but can evade > bombardment/attacks better) Units in aremies mine automatically ( unless the army is on a Do nothing order) with fleets I thought you would want to specify whether you would mine. > - they can be mothballed(scrap those tanks) Mothballing is different from scrapping , tanks would not be valuable enough. There is a scrap army order. I only want ships to be mothballed similar to today where the Navy is the main one who Mothballs. > - transport(do they never carry anything? what about goods(possibly need > protected supplies to a hostile planet/area) or artifacts or heros?) Thats an interesting point the way I see it transport would be done by ships acting on the armies . Again as armies are confined you will need to use a fleet to move stuff. > - lay minefield (why not, sacrifice production potential for defense > against landings) These minefields are space based I dont envisage ground based units could lay space based mines. > - patrol (look for those pesky spies (or enemy remote miners??) This will be more of a combat order , armies are not really moble enough. Patrol does and intercept automatically , > > basically, i am for option 1 - keep it simple as they really are not very > different. > Ok - Opinion noted. Ben < snip > |