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From: Ben K. <ben...@it...> - 2003-04-29 00:57:44
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Yes this is a cut down free 3D MAX . Texture wraps works great for smaller low poly ships esp fighters , but are not very god for detailed models or rendering. Let see how it turns out using the minimum textures and if it doesnt't work well we can fall back to use UVW Wraps. Ben > -----Original Message----- > From: cos...@li... > [mailto:cos...@li...]On Behalf Of Glenn > Nilsen > Sent: Tuesday, 29 April 2003 5:48 AM > To: cos...@li... > Subject: RE: [Cosmos2-design] Model "human_spaceship > > > Hmmm UVW textur wrap is good i think... > but how can use it is a other prob.... > But if we are useing Gmax from www.discreet.com (it's > free) then we all can use UVW textur wrap. > > but i dont know how heay you whant the game to be.. > > zapdeluxe > > --- Ben Kloosterman <ben...@it...> > skrev: > Some comments on textures and models in > general. > > > > The models will be used to render 2D images which > > users will work with most > > of the time and be used in 3D battle sequences. > > > > Textures make live 3D crawl so I want to either use > > 16 textures maximum ( > > for all ships ) and limit each model to 1 or 2 or > > cover each model with a > > single UVW texture wrap. Im interested to hear your > > oppinions on this. > > > > Ben > > > > > -----Original Message----- > > > From: cos...@li... > > > > > > [mailto:cos...@li...]On > > Behalf Of Glenn > > > Nilsen > > > Sent: Monday, 28 April 2003 6:22 AM > > > To: cos...@li... > > > Subject: Re: [Cosmos2-design] Model > > "human_spaceship > > > > > > > > > --- Sni...@ao... skrev: > i like your super > > > cargo ship but fo some added > > > > detail on the cargo pods, I > > > > would recomend a kind of a door or hatch which > > is > > > > sticking out some way. > > > > > > > > You have actually sparked my intrest in doing > > some > > > > more modeling i have > > > > nothing to do right now so i might have a quick > > go. > > > > Patrick > > > > > > > ---- > > > I have thinking on a textur door or some thing > > like > > > thet, but if we are makeing the pod to get some in > > to > > > it in game we must build a door on it. > > > > > > but i will make the human first and then go to > > next, i > > > think....... > > > > > > and ya we have a lots a work to do so its a good > > to > > > hear... > > > > > > Sir Zapdeluxe > > > Glenn Nilsen > > > > > > > > > ______________________________________________________ > > > Få den nye Yahoo! Messenger på > > http://no.messenger.yahoo.com/ > > > Nye ikoner og bakgrunner, webkamera med > > superkvalitet og dobbelt så morsom > > > > > > > > > > > > ------------------------------------------------------- > > > This sf.net email is sponsored by:ThinkGeek > > > Welcome to geek heaven. > > > http://thinkgeek.com/sf > > > _______________________________________________ > > > Cosmos2-design mailing list > > > Cos...@li... > > > > > > https://lists.sourceforge.net/lists/listinfo/cosmos2-design > > > > > > > > > > > > > > > > > ------------------------------------------------------- > > This sf.net email is sponsored by:ThinkGeek > > Welcome to geek heaven. > > http://thinkgeek.com/sf > > _______________________________________________ > > Cosmos2-design mailing list > > Cos...@li... > > > https://lists.sourceforge.net/lists/listinfo/cosmos2-design > > ______________________________________________________ > Få den nye Yahoo! Messenger på http://no.messenger.yahoo.com/ > Nye ikoner og bakgrunner, webkamera med superkvalitet og dobbelt så morsom > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > Cosmos2-design mailing list > Cos...@li... > https://lists.sourceforge.net/lists/listinfo/cosmos2-design > > |