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From: Ben K. <ben...@it...> - 2003-04-29 00:31:48
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My testing for my card ( which is prob the most common card out there eg
TNT32 based) shows that poly counts up to 40000 were fine. What really
killed the performance was loading multiple textures , the moment I took it
back to 1 texture performance was fine. The textures were 256K
Each texture is renedered as a seperate frame.
eg
Load meshes
Load texture
Render polies for that texture
Load Texture
Render polies for that texture.
So 2 textures would pretty much cut your frame rate in 2 and 4 in 4 (
meshes tend to be pretty small )
On the other hand using one texture results in inferior rendered images.
Ben
> -----Original Message-----
> From: cos...@li...
> [mailto:cos...@li...]On Behalf Of Glenn
> Nilsen
> Sent: Tuesday, 29 April 2003 5:53 AM
> To: cos...@li...
> Subject: Re: [Cosmos2-design] Model "human_spaceship
>
>
> But if you have more poly on the model, i will belive
> it will slow down the game and loading time.
> I will use textur to get some detail.
>
> zapdeluxe
> --- Sni...@ao... skrev: > I think i can get a
> single texture on my ships but i
> > plan on making them
> > detailed in the models not the texture.
> > Patrick
> >
> >
> >
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