Hello developers!I would like to compile the project and compiler give me error (|111|error: 'LUA_GLOBALSINDEX' undeclared (first use in this function)) I dont know how to solve this problem(CodeBlocks 13.12)
Last edit: Anonymous 2014-09-04
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Yes, on Windows. No, CorEngine-rev1409-source, i download bullet, opengl, openal, lua headers and other from official sites, maybe its my problem?
P.S. And by the way, I threw all the headers in a folder with the compiler CodeBlocks, other solutions in adding headers to project i dont know (only worked in VS2013 up to this point).
Last edit: Anonymous 2014-09-05
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do you have any plans to add support opengl4, and shader model 5 (in fact it will give unlimited graphics capabilities + to all you'll connect the other physics engine? since the possibility of bullet is limited)
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Hello developers!I would like to compile the project and compiler give me error (|111|error: 'LUA_GLOBALSINDEX' undeclared (first use in this function)) I dont know how to solve this problem(CodeBlocks 13.12)
Last edit: Anonymous 2014-09-04
So strange.
You try to compile on Windows?
You use the dependencies on CorEngine-rev1405-dep.zip ?
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Yes, on Windows. No, CorEngine-rev1409-source, i download bullet, opengl, openal, lua headers and other from official sites, maybe its my problem?
P.S. And by the way, I threw all the headers in a folder with the compiler CodeBlocks, other solutions in adding headers to project i dont know (only worked in VS2013 up to this point).
Last edit: Anonymous 2014-09-05
Don't use the dependencies from the official sites, because I've to do some modifications (on the dependencies) to fix bugs on compile.
In new versions of CorEngine, I'll update the dependencies to the last versions, but for now, use the dependencies in CorEngine-rev1405-dep.zip
Download Here : https://sourceforge.net/projects/corengine/files/Deps/
If you have any problem with this dependencies, please tell me :)
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I would like to ask how you connect these dependencies to Code::Blocks just work at it for the first time
To compile CorEngine is very easy :
CorEngine-rev1409.zip (for DLLs)
https://sourceforge.net/projects/corengine/files/CorEngine/rev1409/
CorEngine-rev1405-dep.zip (dependencies)
https://sourceforge.net/projects/corengine/files/Deps/
CorEngine-rev1409-source.zip (Code::Blocks project files and source code)
https://sourceforge.net/projects/corengine/files/CorEngine/rev1409/
Uncompress these files on the same folder.
/CorEngine/build/win32/codeblocks
and press the Build button, that is all.
My Code::Blocks version is 12.11
If you have any problem, please tell me :)
Last edit: CorEduard 2014-09-06
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Thank you very much!)
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And one more question, what version of opengl do you use? And if not the last, it'll last if connected?
CorEngine require a video card with support OpenGL 2.0 and Shader Model 3.0
Minimum Requirements :
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do you have any plans to add support opengl4, and shader model 5 (in fact it will give unlimited graphics capabilities + to all you'll connect the other physics engine? since the possibility of bullet is limited)
Yes, I will, but when the engine reaches the 0.1 Beta version.
Now I focus on others features and fixes bugs before the first Beta version.
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Ok, on what date you have planned out the beta, if not a secret
I will try to release that version between January and March 2015.
Are you interested in this engine?
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Yes, i very interested in this engine!)
I'm glad to hear that, thank you :)