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Compiler error

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Anonymous
2014-09-04
2014-09-10
  • Anonymous

    Anonymous - 2014-09-04

    Hello developers!I would like to compile the project and compiler give me error (|111|error: 'LUA_GLOBALSINDEX' undeclared (first use in this function)) I dont know how to solve this problem(CodeBlocks 13.12)

     

    Last edit: Anonymous 2014-09-04
    • CorEduard

      CorEduard - 2014-09-04

      So strange.

      You try to compile on Windows?
      You use the dependencies on CorEngine-rev1405-dep.zip ?

       
  • Anonymous

    Anonymous - 2014-09-05

    Yes, on Windows. No, CorEngine-rev1409-source, i download bullet, opengl, openal, lua headers and other from official sites, maybe its my problem?
    P.S. And by the way, I threw all the headers in a folder with the compiler CodeBlocks, other solutions in adding headers to project i dont know (only worked in VS2013 up to this point).

     

    Last edit: Anonymous 2014-09-05
    • CorEduard

      CorEduard - 2014-09-05

      Don't use the dependencies from the official sites, because I've to do some modifications (on the dependencies) to fix bugs on compile.

      In new versions of CorEngine, I'll update the dependencies to the last versions, but for now, use the dependencies in CorEngine-rev1405-dep.zip

      Download Here : https://sourceforge.net/projects/corengine/files/Deps/

      If you have any problem with this dependencies, please tell me :)

       
  • Anonymous

    Anonymous - 2014-09-05

    I would like to ask how you connect these dependencies to Code::Blocks just work at it for the first time

     
  • Anonymous

    Anonymous - 2014-09-07

    Thank you very much!)

     
  • Anonymous

    Anonymous - 2014-09-07

    And one more question, what version of opengl do you use? And if not the last, it'll last if connected?

     
    • CorEduard

      CorEduard - 2014-09-07

      CorEngine require a video card with support OpenGL 2.0 and Shader Model 3.0

      Minimum Requirements :

      • CPU : 1Ghz (processor Intel® Atom™ 1,6 GHz or better for netbooks)
      • RAM : 512 MB (I recommend 1GB RAM on netbooks)
      • VIDEO : 256 MB with support OpenGL 2.0 and Shader Model 3.0
      • SOUND: Sound Blaster or compatible
      • WINDOWS : Microsoft® Windows® XP (32 bits)
       
  • Anonymous

    Anonymous - 2014-09-07

    do you have any plans to add support opengl4, and shader model 5 (in fact it will give unlimited graphics capabilities + to all you'll connect the other physics engine? since the possibility of bullet is limited)

     
    • CorEduard

      CorEduard - 2014-09-07

      Yes, I will, but when the engine reaches the 0.1 Beta version.
      Now I focus on others features and fixes bugs before the first Beta version.

       
  • Anonymous

    Anonymous - 2014-09-09

    Ok, on what date you have planned out the beta, if not a secret

     
    • CorEduard

      CorEduard - 2014-09-09

      I will try to release that version between January and March 2015.

      Are you interested in this engine?

       
  • Anonymous

    Anonymous - 2014-09-10

    Yes, i very interested in this engine!)

     
    • CorEduard

      CorEduard - 2014-09-10

      I'm glad to hear that, thank you :)

       

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