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From: Jey K. <je...@ho...> - 2000-09-17 14:54:42
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> > >Well, I can't really contribute anymore. I'm too busy and I have started my > >own project. I think you should find someone to take my position... > whatever > >that was.... > > > >-Jey Kottalam > > Hmmm... that's sad but thanks anyway! ;) > We will remember you ;) I'm sorry fro leaving, but my place in this project dissappeared and I am too busy anyways. I certainly enjoyed making all those designs, and finding all these people. I feel that I contributed, even if a small amount, it's a significant amount, and now the project has grown beyond me..... and my current situation does not permit me to grow with the project. > > If it's not secret, what type of project it is? Just curious. > I'm finishing up a utility I 've been writing for SWAT3. It is used to make installing, uninstalling, mixing and matching mods for SWAT3 much easier. And, I'm working on a game that's some what like a dream game to me. I just didn't think I had the ability to do it. In fact, I kept mentioning this game idea when I was designing Copter's AI system.... a police sim! :-) The player is a policeman in a city, and I'll be implmenting that AI system in here. It's almost Copter but with a policeman and not a full 3D engine. I'll have a top-down view, but not 2D tiles for everything. The buildings will be real 3D, but everything else is just a sprite. So cars, people, etc are sprites. I'd like to focus on developing a robust AI mainly. So I'm not going to be learning major 3D programming and writing a full 3D engine. I had started designing this type of game long ago, but I stopped when I decided that a 2D top-view tile engine would look *horrible* for this sort of game. A first/third person 3D engine was just out of the question. I didn't have the knowledge to do such a thing, and I didn't want to focus myself so much on the graphics engine. I would never finish the game that way (take too long), and I don't care much about the graphics engine. So I essentially dropped the project. Now I'm learning OpenGL and I've decided to use the aforementioned system, similar to GTA. -Jey Kottalam I really feel bad about leaving..... I feel like I'm supposed to be here.... I was the first programmer, and I shoved this project. It started rolling, but looks like the friction overwhelmed it, and now it's stopped "rolling." Someone else has to give it a shove now. I'm too tired. I will still be subscribed to the mailing list, and take part in discussions possibly. |