I got a free laptop recently. It's very old, but I thought being able to use Construct on the go would be helpful. As far as I am aware, it meets the requirements for Construct.
1.6ghz Pentium 4 mobile
1 GB RAM
64MB GeForce Go 440 onboard graphics
Admittedly, the graphics are a bit weak (no pixel shader) but the website only "recommends" a 64mb graphics card and PS 2.0.
However, Construct invariably crashes when I try opening the picture editor, whether it be in a blank new DirectX game or one of the templates. Everything else works fine-- if I open a template I can poke around the events, add objects, but the instant I go into a picture editor I get the crash:
"An invalid texture was referenced. This is a bug, please report it!"
...followed by an error from Visual C++ telling me the runtime terminated in an unusual way, and then it exits.
What resolution are you running your laptop at ? Try changing it to a really low resolution like 1024x768 and see if it crashes...the lower resolutions allocate smaller buffers and therefore use less memory
Changing the screen resolution all the way down to 800x600 didn't help.
Can you open several layouts at a time and tile them? (So they're all on screen at once).
I seem to have no trouble with multiple layouts-- I opened a .cap that had 8 layouts and put them all on screen at once without a hitch. (It was a little slow, but no crashes) Just the picture editor causes a problem.