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#739 Invaid texture referenced upon opening picture editor

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Davo
5
2009-03-13
2009-03-13
Mr. Ksoft
No

I got a free laptop recently. It's very old, but I thought being able to use Construct on the go would be helpful. As far as I am aware, it meets the requirements for Construct.

1.6ghz Pentium 4 mobile
1 GB RAM
64MB GeForce Go 440 onboard graphics

Admittedly, the graphics are a bit weak (no pixel shader) but the website only "recommends" a 64mb graphics card and PS 2.0.

However, Construct invariably crashes when I try opening the picture editor, whether it be in a blank new DirectX game or one of the templates. Everything else works fine-- if I open a template I can poke around the events, add objects, but the instant I go into a picture editor I get the crash:

"An invalid texture was referenced. This is a bug, please report it!"

...followed by an error from Visual C++ telling me the runtime terminated in an unusual way, and then it exits.

Discussion

  • Davo

    Davo - 2009-03-16

    What resolution are you running your laptop at ? Try changing it to a really low resolution like 1024x768 and see if it crashes...the lower resolutions allocate smaller buffers and therefore use less memory

     
  • Mr. Ksoft

    Mr. Ksoft - 2009-03-23

    Changing the screen resolution all the way down to 800x600 didn't help.

     
  • Rich Whilding

    Rich Whilding - 2009-04-07

    Can you open several layouts at a time and tile them? (So they're all on screen at once).

     
  • Mr. Ksoft

    Mr. Ksoft - 2009-04-11

    I seem to have no trouble with multiple layouts-- I opened a .cap that had 8 layouts and put them all on screen at once without a hitch. (It was a little slow, but no crashes) Just the picture editor causes a problem.

     

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