<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Quickstart</title><link>https://sourceforge.net/p/connectxgames/wiki/Quickstart/</link><description>Recent changes to Quickstart</description><atom:link href="https://sourceforge.net/p/connectxgames/wiki/Quickstart/feed" rel="self"/><language>en</language><lastBuildDate>Mon, 22 Sep 2014 13:22:46 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/connectxgames/wiki/Quickstart/feed" rel="self" type="application/rss+xml"/><item><title>Quickstart modified by Christian</title><link>https://sourceforge.net/p/connectxgames/wiki/Quickstart/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v66
+++ v67
@@ -3,7 +3,7 @@
 Installing connectX
 ===================

-Download [connectX.zip] and unpack it into **writable** directory such as &lt;code&gt;c:\Users\Username&lt;/code&gt; on windows. That creates a folder named &lt;code&gt;c:\Users\Username\connectX&lt;/code&gt;.
+Download [connectX.zip](https://sourceforge.net/projects/connectxgames/files/connectX.zip) and unpack it into **writable** directory such as &lt;code&gt;c:\Users\Username&lt;/code&gt; on windows. That creates a folder named &lt;code&gt;c:\Users\Username\connectX&lt;/code&gt;.

 Starting the server the first time
 ==================================
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian</dc:creator><pubDate>Mon, 22 Sep 2014 13:22:46 -0000</pubDate><guid>https://sourceforge.net4653c7d8d99d4012398275ece7398ed3de136757</guid></item><item><title>Quickstart modified by Christian</title><link>https://sourceforge.net/p/connectxgames/wiki/Quickstart/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v65
+++ v66
@@ -3,7 +3,7 @@
 Installing connectX
 ===================

-Download ![connectX.zip] and unpack it into **writable** directory such as &lt;code&gt;c:\Users\Username&lt;/code&gt; on windows. That creates a folder named &lt;code&gt;c:\Users\Username\connectX&lt;/code&gt;.
+Download [connectX.zip] and unpack it into **writable** directory such as &lt;code&gt;c:\Users\Username&lt;/code&gt; on windows. That creates a folder named &lt;code&gt;c:\Users\Username\connectX&lt;/code&gt;.

 Starting the server the first time
 ==================================
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian</dc:creator><pubDate>Mon, 22 Sep 2014 13:16:02 -0000</pubDate><guid>https://sourceforge.net552bec12ba3f42255ef88e3d5567206f2ae31a11</guid></item><item><title>Quickstart modified by Christian</title><link>https://sourceforge.net/p/connectxgames/wiki/Quickstart/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v64
+++ v65
@@ -3,7 +3,7 @@
 Installing connectX
 ===================

-Download [connectX.zip](http://www.kruggel.de/connectX/connectX.zip) and unpack it into **writable** directory such as &lt;code&gt;c:\Users\Username&lt;/code&gt; on windows. That creates a folder named &lt;code&gt;c:\Users\Username\connectX&lt;/code&gt;.
+Download ![connectX.zip] and unpack it into **writable** directory such as &lt;code&gt;c:\Users\Username&lt;/code&gt; on windows. That creates a folder named &lt;code&gt;c:\Users\Username\connectX&lt;/code&gt;.

 Starting the server the first time
 ==================================
@@ -21,7 +21,7 @@

 ![Firewall von Windows 7 fragt beim Start des Servers](https://sourceforge.net/p/connectxgames/wiki/Quickstart/attachment/Firewall%20von%20Windows%207%20fragt%20beim%20Start%20des%20Servers.png).

-*Important: Let your system allow java to get the ports (4753 to 4762)!*
+*Important: Let your system allow java to get the ports (4753 to 4762)!* In case you can not open the ports for connectX you still can use the scenario described here. Without ports opened you can not run a server and offer your board to other users on the internet but you can still work local with two players (clients) connected to one board (server) all on you own computer.

 To stop the server(s) you just close all those tiny black boxes.

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian</dc:creator><pubDate>Mon, 22 Sep 2014 13:14:41 -0000</pubDate><guid>https://sourceforge.netc72b2863ef59773448ceff4c655c167febc76289</guid></item><item><title>Quickstart modified by Christian</title><link>https://sourceforge.net/p/connectxgames/wiki/Quickstart/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian</dc:creator><pubDate>Fri, 12 Sep 2014 12:48:50 -0000</pubDate><guid>https://sourceforge.netdeda06c3c4b79a1e6c11663596c3f57fe3cfe2cc</guid></item><item><title>Quickstart modified by Christian</title><link>https://sourceforge.net/p/connectxgames/wiki/Quickstart/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v62
+++ v63
@@ -77,7 +77,7 @@

 ![startConnectX.bat started player locally](https://sourceforge.net/p/connectxgames/wiki/Quickstart/attachment/startConnectX.bat%20started%20player%20locally.png)

-This is the client's interface that asks you to enter a position on the keyboard. Please note that every position has exactly two characters: first is a letter denoting the column and second is a number denoting the row. Something like &lt;code&gt;H5&lt;/code&gt; or &lt;code&gt;b8&lt;/code&gt; are valid positions.
+This is the client's interface that asks you to enter a position on the keyboard. Please note that every position has exactly two characters: first is a letter denoting the column and second is a number denoting the row. &lt;code&gt;H5&lt;/code&gt; or &lt;code&gt;b8&lt;/code&gt; are valid positions.

 The number (&lt;code&gt;id&lt;/code&gt;) of a player represents the players coins. Above the bot (connected first and therefor &lt;code&gt;id 0&lt;/code&gt;) holds position &lt;code&gt;H8&lt;/code&gt;. The player just connected has &lt;code&gt;id 1&lt;/code&gt; and can pick any position by typing.

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian</dc:creator><pubDate>Mon, 08 Sep 2014 13:52:43 -0000</pubDate><guid>https://sourceforge.net2404d6e92c881b7c602acb38a65b5e394f05ce91</guid></item><item><title>Quickstart modified by Christian</title><link>https://sourceforge.net/p/connectxgames/wiki/Quickstart/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v61
+++ v62
@@ -66,6 +66,7 @@
 &amp;lt;RETURN&amp;gt;
 &amp;lt;RETURN&amp;gt;
 &amp;lt;RETURN&amp;gt;
+&amp;lt;RETURN&amp;gt;
 

 The &lt;code&gt;&amp;lt;RETURN&amp;gt;&lt;/code&gt; (&lt;code&gt;&amp;lt;ENTER&amp;gt;&lt;/code&gt;) is that large big key that terminates a line on the right hand side of the keyboard. That key is pressed mostly here to use default-values. This typing gives something like
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian</dc:creator><pubDate>Sat, 23 Aug 2014 12:00:48 -0000</pubDate><guid>https://sourceforge.neta942f78b196bb51020dcf67eba7375a62c99d0ad</guid></item><item><title>Quickstart modified by Christian</title><link>https://sourceforge.net/p/connectxgames/wiki/Quickstart/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v60
+++ v61
@@ -28,7 +28,7 @@
 Starting the server again
 =========================

-Every server-start yields ten files with the &lt;code&gt;pid&lt;/code&gt;-extension in directory &lt;code&gt;c:\Users\Username\connectX\logs&lt;/code&gt;. The ten files &lt;code&gt;4753.pid&lt;/code&gt; ... &lt;code&gt;4762.pid&lt;/code&gt; need to be deleted when the server(s) stop. That's not done automatically by now. So to start the server(s) again you need to delete any &lt;code&gt;pid&lt;/code&gt;-file first.
+Every server-start yields ten files with the &lt;code&gt;pid&lt;/code&gt;-extension in directory &lt;code&gt;c:\Users\Username\connectX\logs&lt;/code&gt;. The ten files &lt;code&gt;4753.pid&lt;/code&gt; ... &lt;code&gt;4762.pid&lt;/code&gt; need to be deleted when the server(s) stop. That's **not** done automatically. So to restart the server(s) again you need to delete any &lt;code&gt;pid&lt;/code&gt;-file first.

 Starting first client (dumb bot)
 ================================
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian</dc:creator><pubDate>Sat, 23 Aug 2014 11:58:54 -0000</pubDate><guid>https://sourceforge.net6194c7e4ba09b7191426c4b2239a2f7692993d5c</guid></item><item><title>Quickstart modified by Christian</title><link>https://sourceforge.net/p/connectxgames/wiki/Quickstart/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v59
+++ v60
@@ -76,7 +76,7 @@

 ![startConnectX.bat started player locally](https://sourceforge.net/p/connectxgames/wiki/Quickstart/attachment/startConnectX.bat%20started%20player%20locally.png)

-This is the client's interface that asks you to enter a position on the keyboard. Please mind that every position hat exactly two characters: first is a letter denoting the column and second is a number denoting the row. Something like &lt;code&gt;H5&lt;/code&gt; or &lt;code&gt;b8&lt;/code&gt; are valid positions.
+This is the client's interface that asks you to enter a position on the keyboard. Please note that every position has exactly two characters: first is a letter denoting the column and second is a number denoting the row. Something like &lt;code&gt;H5&lt;/code&gt; or &lt;code&gt;b8&lt;/code&gt; are valid positions.

 The number (&lt;code&gt;id&lt;/code&gt;) of a player represents the players coins. Above the bot (connected first and therefor &lt;code&gt;id 0&lt;/code&gt;) holds position &lt;code&gt;H8&lt;/code&gt;. The player just connected has &lt;code&gt;id 1&lt;/code&gt; and can pick any position by typing.

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian</dc:creator><pubDate>Sat, 23 Aug 2014 11:57:17 -0000</pubDate><guid>https://sourceforge.net31c1a237c89b1458e821c81c8380ef0416f2c26e</guid></item><item><title>Quickstart modified by Christian</title><link>https://sourceforge.net/p/connectxgames/wiki/Quickstart/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v58
+++ v59
@@ -80,7 +80,9 @@

 The number (&lt;code&gt;id&lt;/code&gt;) of a player represents the players coins. Above the bot (connected first and therefor &lt;code&gt;id 0&lt;/code&gt;) holds position &lt;code&gt;H8&lt;/code&gt;. The player just connected has &lt;code&gt;id 1&lt;/code&gt; and can pick any position by typing.

-Sometimes it happens and you see plenty of text like this &lt;code&gt;
+Sometimes it happens and you see plenty of text like this
+
+&lt;/code&gt;&lt;code&gt;
 de.root1.simon.exceptions.LookupFailedException: remoteobject with name [SimonRemoteInstance[connectX.remote.PlayerClientBotRandomizer|ip=localhost/127.0.0.1:4753;sessionID=1;remoteObjectHash=919504681]] not found in lookup table.
         at de.root1.simon.LookupTable.getRemoteObjectContainer(LookupTable.java:310)
         at de.root1.simon.ProcessMessageRunnable.processEquals(ProcessMessageRunnable.java:643)
&lt;/code&gt;&lt;/pre&gt;&lt;code&gt;&lt;/code&gt;&lt;code&gt;
&lt;/code&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian</dc:creator><pubDate>Sat, 23 Aug 2014 11:55:53 -0000</pubDate><guid>https://sourceforge.netf1f5106dcb1f76f64dc1f9a1ae206e72af6b9c86</guid></item><item><title>Quickstart modified by Christian</title><link>https://sourceforge.net/p/connectxgames/wiki/Quickstart/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v57
+++ v58
@@ -79,3 +79,15 @@
 This is the client's interface that asks you to enter a position on the keyboard. Please mind that every position hat exactly two characters: first is a letter denoting the column and second is a number denoting the row. Something like &lt;code&gt;H5&lt;/code&gt; or &lt;code&gt;b8&lt;/code&gt; are valid positions.

 The number (&lt;code&gt;id&lt;/code&gt;) of a player represents the players coins. Above the bot (connected first and therefor &lt;code&gt;id 0&lt;/code&gt;) holds position &lt;code&gt;H8&lt;/code&gt;. The player just connected has &lt;code&gt;id 1&lt;/code&gt; and can pick any position by typing.
+
+Sometimes it happens and you see plenty of text like this &lt;code&gt;
+de.root1.simon.exceptions.LookupFailedException: remoteobject with name [SimonRemoteInstance[connectX.remote.PlayerClientBotRandomizer|ip=localhost/127.0.0.1:4753;sessionID=1;remoteObjectHash=919504681]] not found in lookup table.
+        at de.root1.simon.LookupTable.getRemoteObjectContainer(LookupTable.java:310)
+        at de.root1.simon.ProcessMessageRunnable.processEquals(ProcessMessageRunnable.java:643)
+        at de.root1.simon.ProcessMessageRunnable.run(ProcessMessageRunnable.java:113)
+        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
+        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
+        at java.lang.Thread.run(Unknown Source)
+&lt;/code&gt;
+
+These errors indicated above do no harm as long as you are asked to provide some position to put your coin.
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian</dc:creator><pubDate>Sat, 23 Aug 2014 11:54:34 -0000</pubDate><guid>https://sourceforge.nete8de914296905b204d3d238cf959ee3a7e9dc4b8</guid></item></channel></rss>