most important things: has infinite durability, and can do everything normal paxel can.
deals 15 points of damage
digs faster than paxel
has shift-click function of digging a 3^3 of dirt/sand/stone
ctrl-click will dig 5^3 in dirt/sand/stone
has silk touch
shift-click mines contiguous ores without silk touch + gravel with no flint drops
ctrl-click to silk touch contiguous ores + drop flint from all gravel mined
shift-click to treecapitate as with paxel and collect all leaves/vines
ctrl-click to treecapitate and collect all leaves as saplings (with oak leaves, sapling and apple drops should be 50/50) and all vines
can be used to collect contiguous melons/pumpkins (should this be added to paxel?) (?)
shift-click mines contiguous obsidian (perhaps less recursion than other contiguous mining?) (?)
there may be more abilities, this is what i have atm
Last edit: John Schaefer 2013-07-19
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Anonymous
-
2013-05-15
Good stuff. Thoughts:
Ctrl-click will be... difficult, but not insurmountable. I know it can be done, i just don't know how to do it, and i do know that I have failed once before :P
s/has silk touch/has toggleable silk touch/. Maybe shift+S or ctrl+S?
I like all your shift/ctrl mechanics
contiguous melons/pumpkins... yeah, I'll add that to paxel. sounds good. If your ground was somehow MPMPMPMPMPMPMPM and you shiftpaxeled the last one, would it nom all of them? Or just the melon you clicked?
Contiguous obsidian: yeah sure that sounds good. Instead of 8-deep recursion I'll do 2.
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okay so silk touch on shift-click if that is not already a thing (depends on block you're mining) and on ctrl-click if what you're mining already has a shift-click action?
Imma say melons and pumpkins are treated like ores, if they're next to each other they all get nommed
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R=CA rod, see ticket #41, X=CA plate
most important things: has infinite durability, and can do everything normal paxel can.
there may be more abilities, this is what i have atm
Last edit: John Schaefer 2013-07-19
Good stuff. Thoughts:
Ctrl-click will be... difficult, but not insurmountable. I know it can be done, i just don't know how to do it, and i do know that I have failed once before :P
s/has silk touch/has toggleable silk touch/. Maybe shift+S or ctrl+S?
I like all your shift/ctrl mechanics
contiguous melons/pumpkins... yeah, I'll add that to paxel. sounds good. If your ground was somehow MPMPMPMPMPMPMPM and you shiftpaxeled the last one, would it nom all of them? Or just the melon you clicked?
Contiguous obsidian: yeah sure that sounds good. Instead of 8-deep recursion I'll do 2.
okay so silk touch on shift-click if that is not already a thing (depends on block you're mining) and on ctrl-click if what you're mining already has a shift-click action?
Imma say melons and pumpkins are treated like ores, if they're next to each other they all get nommed