Hi ! if we are going to organizate the work using tickets, it is recommended following good practices, for example:
Define fine course tasks that facilitates one team member could develop without dependencies in a limited time scope, in agile team is preferred 3 days maximum of dedication in one task.
The normal approach here is to define a "milestone" per game mode, in fact develop a complete game mode with its resources (hud, assets, code logic) could take a lot of time.
Also this approximation is applicable with content like weapons, models, animations, maps...
Here some template samples:
Task x - [Weapon] Create FBX base mesh and LOD meshes for railgun
Task x - [Weapon] Create textures and consolidate multilayer material for railgun
Task x - [Animation] Create base skeleton for shooter player
Task x - [AI] Review navigation map and refine inaccessible areas
Task x - [Network] Base replication states for multiplayer game
Task x - [Map] Fit correctly Light map Volumens
Task x - [Map] Place ambiental sounds
Task x - [Map] Place reflection areas
Task x - [Effect] Design a particule effect for volumetric sand environment
This is a start...
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Yes, that was planned to be done. I just created this basic broad tasks more like a test. After we start working a bit more, there should be tasks for every little things, assigned to someone, and that someone should report the progress as comments.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Hi ! if we are going to organizate the work using tickets, it is recommended following good practices, for example:
The normal approach here is to define a "milestone" per game mode, in fact develop a complete game mode with its resources (hud, assets, code logic) could take a lot of time.
Also this approximation is applicable with content like weapons, models, animations, maps...
Here some template samples:
Task x - [Weapon] Create FBX base mesh and LOD meshes for railgun
Task x - [Weapon] Create textures and consolidate multilayer material for railgun
Task x - [Animation] Create base skeleton for shooter player
Task x - [AI] Review navigation map and refine inaccessible areas
Task x - [Network] Base replication states for multiplayer game
Task x - [Map] Fit correctly Light map Volumens
Task x - [Map] Place ambiental sounds
Task x - [Map] Place reflection areas
Task x - [Effect] Design a particule effect for volumetric sand environment
This is a start...
Yes, that was planned to be done. I just created this basic broad tasks more like a test. After we start working a bit more, there should be tasks for every little things, assigned to someone, and that someone should report the progress as comments.