Open Tournament Wiki serves as a comprehensive platform for enthusiasts and professionals alike, offering a repository of information on various tournaments across disciplines. From esports showdowns to chess championships, it's a hub for tournament schedules, results, and analysis. What sets it apart is its inclusivity; anyone can contribute, ensuring a wealth of diverse perspectives. Moreover, it extends beyond mere stats, providing insights into strategies, player profiles, and even logistical...
Open Tournament Wiki serves as a comprehensive platform for enthusiasts and professionals alike, offering a repository of information on various tournaments across disciplines. From esports showdowns to chess championships, it's a hub for tournament schedules, results, and analysis. What sets it apart is its inclusivity; anyone can contribute, ensuring a wealth of diverse perspectives. Moreover, it extends beyond mere stats, providing insights into strategies, player profiles, and even logistical...
thank
Heya folks. I modeled up an enforcer over the last couple of days. Hopefully it of...
- Modified roof a little bit
- Modified the roof to prevent player from goin...
- Reset the lifts in deck to the default mesh w...
Added Minigun mesh and an antiquated minigun te...
added deathmatch gamemode
Added deathmatch gamemode
- Modified the roof, added rough vista
- Deck-CLee Assets updated
- Reduced the scale of the layout
- Reduced the scale of the layout
The code for it is done. Upload that minigun mesh to the SVN properly, and we will...
In the last update, added minigun, shock rifle, basic rocket launcher, renamed Test...
Made the weapon be able to be swapped, cancelli...
Created basic weapons, improved weapon system a...
missing hololayer added
Uploaded assault rifle assets
Added Assault rifle, improved weapon system add...
More improvements to the weapon system, made pr...
complete firing logic for the base weapon redon...
Updated weapon system, massive improvement in i...
Update for UE 4.1 engine users
8 kinda reminds me of Quake 4. My vote is based on: 1) the shape differences and...
8 kinda reminds me of Quake 4. My vote is based on: 1) the shape differences and...
8 kinda reminds me of Quake 4. My vote is based on: 1) the shape differences and...
8 kinda reminds me of Quake 4. My vote is based on: 1) the shape differences and...
Yes, and name it 'Jim Nasium' :P
Modified weapons so firing logic is a bit bette...
Moved Simple Projectile code into Projectile cl...
Updated Portal.uasset and PortalExit.uasset. Th...
Fixed few Projectile related bugs
Fixed few Projectile related bugs
Added projectiles
Added projectiles
Plunge update with meshes and materials
- Created a player movement test map
- Updated floor material and texture so it show...
- Created a player movement test map
- Another test for an even bigger lightmap size
- Enlarged the filesize a little bit to see if ...
- Just enlarged the lightmap size
- DM-Deck-CLee prototype 01 added, this is expo...
- Updated DM-Deck-CLee assets
Character Sync for test plays
- Just a quick test to see if I can commit in t...
- MapAssets folder created under Environment fo...
Added Player spawning
Added Player spawning
Updated Plunge
Fixed weapon spawning in Standalone/Listen modes
Code refactoring, Added weapon inventory, Added...
Mayhaps the traditional setting between semi and full auto, a 3-round burst,
Added weapon inventory, Added hit sounds, Fixed...
Initial commit for DM-Plunge with associated me...
http://otforums.varitechllc.com/viewtopic.php?f=10&t=8&p=12&sid=f8f1992daeb11eea7d86c26c7016fca7#p12...
it would be awesome of it could work, but we're not sure.
Test map (gym map) for gameplay features
wow, can we do that upside down physics? If we could, it will be super cool and super...
DM-Deck [Another version with a different layout]
I realise It would be complicated to code, and I think there are some ways to fake...
Name: Chris Sidell Location: Maryland, USA Website/portfolio: http://cryecss.net...
It would be fairly complicated to code that 2 sided gravity, that map would need...
I definitly like the idea of an Autorifle. I support the Enforcer over the AR and...
Could be an auto rifle with slower rate or fire for skill shots and with a grenade...
Added dek improvements. Added bsp 1v1 map call...
Just check this: http://cbp.beyondunreal.com/ Ideally this is what an "official"...
There is an epic forum member who is creating CTF-Coret. Maybe he can collaborate...
My favorite maps DM_Morpheus (UT99) DOM_Sesmar (UT99 I'm already working on Morpheus,...
Using sourceforge for the asset and source management is fine, and it even works...
Having another place where discussion will take place is worth than having no discussion...
Just registered.Thanks!
Sweet, thanks. Posted info in the Skype chat to spread the word.
OK I think I made you an administrator LOL but I don't mind administering either...
Awesome, haven't really used PhpBB a whole lot but I'm sure it'll be fine. Registered...
Awesome, haven't really used PhpBB a whole lot but I'm sure it'll be fine.
Awesome, haven't really used PhpBB a whole lot but I'm sure it'll be fine. Hm, do...
Awesome, haven't really used PhpBB a whole lot but I'm sure it'll be fine.
So something like this? http://otforums.varitechllc.com/ PhpBB3 was a one click install...
The linux box would be great! A basic forum shouldn't need to use that many resources,...
I have both Linux and Windows hosting and can offer the space if that's what everyone...
I wrote down a quick list of maps that i'd really like us to remake for this, mostly...
I agree that the forum needs to be expanded. I'd also like to see the forum separated...
Well, ideally this could be discussed in a "Maps" forum, but for now allow me to...
Well, ideally this could be discussed in a "Maps" forum, but for now allow me to...
Hi UT Lovers, One of the things occur to me is, we need more forums so different...
I really like all your concepts. Not sure about this weapon as Assault Rifle is the...
Machine pistol. The new Assault rifle. I'm torn between having it as a ballistic...
Adjusted the lifts a little
Updated dek. Placed teleporters and some place...
So here is my concept for DM_Morpheus remake, essentially it's a satellite in space...
So here is my concept for DM_Morpheus remake, essentially it's a satellite in space...
Dm_Morpheus