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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>communityot Source changes</title><link>https://sourceforge.net/p/communityot/Source/</link><description>Recent changes to Source repository in communityot project</description><atom:link href="https://sourceforge.net/p/communityot/Source/feed" rel="self"/><language>en</language><lastBuildDate>Sat, 03 May 2014 18:53:07 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/communityot/Source/feed" rel="self" type="application/rss+xml"/><item><title>added deathmatch gamemode</title><link>https://sourceforge.net/p/communityot/Source/ci/704feecf8897183e66428f9ae1ef0406705cf3cd/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;added deathmatch gamemode&lt;br /&gt;&lt;a href="/p/communityot/Source/ci/704feecf8897183e66428f9ae1ef0406705cf3cd/"&gt;View Changes&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victor Blanco</dc:creator><pubDate>Sat, 03 May 2014 18:53:07 -0000</pubDate><guid>https://sourceforge.net/p/communityot/Source/ci/704feecf8897183e66428f9ae1ef0406705cf3cd/</guid></item><item><title>Made the weapon be able to be swapped, cancelling the shooting when it is detached.</title><link>https://sourceforge.net/p/communityot/Source/ci/ba0b0052605ef781421c5f13df8e66ada5b88133/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Made the weapon be able to be swapped, cancelling the shooting when it is detached.&lt;br /&gt;&lt;a href="/p/communityot/Source/ci/ba0b0052605ef781421c5f13df8e66ada5b88133/"&gt;View Changes&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victor Blanco</dc:creator><pubDate>Sat, 26 Apr 2014 20:48:45 -0000</pubDate><guid>https://sourceforge.net/p/communityot/Source/ci/ba0b0052605ef781421c5f13df8e66ada5b88133/</guid></item><item><title>More improvements to the weapon system, made projetiles work. Small changes to the movement replication.</title><link>https://sourceforge.net/p/communityot/Source/ci/2b328efca7a2ead5b06eb3dda3633757a9406857/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;More improvements to the weapon system, made projetiles work. Small changes to the movement replication.&lt;br /&gt;&lt;a href="/p/communityot/Source/ci/2b328efca7a2ead5b06eb3dda3633757a9406857/"&gt;View Changes&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victor Blanco</dc:creator><pubDate>Sat, 26 Apr 2014 13:15:06 -0000</pubDate><guid>https://sourceforge.net/p/communityot/Source/ci/2b328efca7a2ead5b06eb3dda3633757a9406857/</guid></item><item><title>complete firing logic for the base weapon redone, cleaned the weapon. Now its simpler and works better. projectile fire is untested and can be problematic, dont use it yet.</title><link>https://sourceforge.net/p/communityot/Source/ci/317a415c60aedcc98624f0513ca49ab7948a18b0/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;complete firing logic for the base weapon redone, cleaned the weapon. Now its simpler and works better. projectile fire is untested and can be problematic, dont use it yet.&lt;br /&gt;&lt;a href="/p/communityot/Source/ci/317a415c60aedcc98624f0513ca49ab7948a18b0/"&gt;View Changes&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victor Blanco</dc:creator><pubDate>Fri, 25 Apr 2014 20:39:29 -0000</pubDate><guid>https://sourceforge.net/p/communityot/Source/ci/317a415c60aedcc98624f0513ca49ab7948a18b0/</guid></item><item><title>Modified weapons so firing logic is a bit better, moved simple projetile code into base projectile</title><link>https://sourceforge.net/p/communityot/Source/ci/9f2e7f10a04dea55d7aeee81110b06f559ab9100/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Modified weapons so firing logic is a bit better, moved simple projetile code into base projectile&lt;br /&gt;&lt;a href="/p/communityot/Source/ci/9f2e7f10a04dea55d7aeee81110b06f559ab9100/"&gt;View Changes&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victor Blanco</dc:creator><pubDate>Mon, 21 Apr 2014 18:01:34 -0000</pubDate><guid>https://sourceforge.net/p/communityot/Source/ci/9f2e7f10a04dea55d7aeee81110b06f559ab9100/</guid></item><item><title>Fixed few Projectile related bugs</title><link>https://sourceforge.net/p/communityot/Source/ci/b88700f831a0768e078eabf3acb37793e444bc77/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Fixed few Projectile related bugs&lt;br /&gt;&lt;a href="/p/communityot/Source/ci/b88700f831a0768e078eabf3acb37793e444bc77/"&gt;View Changes&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Phoboz</dc:creator><pubDate>Sun, 20 Apr 2014 23:58:39 -0000</pubDate><guid>https://sourceforge.net/p/communityot/Source/ci/b88700f831a0768e078eabf3acb37793e444bc77/</guid></item><item><title>Added projectiles</title><link>https://sourceforge.net/p/communityot/Source/ci/4c360e6a5bafe0c21e129733850bad5811edc8e3/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Added projectiles&lt;br /&gt;&lt;a href="/p/communityot/Source/ci/4c360e6a5bafe0c21e129733850bad5811edc8e3/"&gt;View Changes&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Phoboz</dc:creator><pubDate>Sun, 20 Apr 2014 21:40:51 -0000</pubDate><guid>https://sourceforge.net/p/communityot/Source/ci/4c360e6a5bafe0c21e129733850bad5811edc8e3/</guid></item><item><title>Added Player spawning</title><link>https://sourceforge.net/p/communityot/Source/ci/606ff95bfc301066b63016b13a4410dedc30b2be/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Added Player spawning&lt;br /&gt;&lt;a href="/p/communityot/Source/ci/606ff95bfc301066b63016b13a4410dedc30b2be/"&gt;View Changes&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Phoboz</dc:creator><pubDate>Sat, 19 Apr 2014 04:57:32 -0000</pubDate><guid>https://sourceforge.net/p/communityot/Source/ci/606ff95bfc301066b63016b13a4410dedc30b2be/</guid></item><item><title>Code refactoring, Added weapon inventory, Added hit sounds, Fixed weapon spawning</title><link>https://sourceforge.net/p/communityot/Source/ci/feb2c35000036f578809b13615b74d57361635d0/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Code refactoring, Added weapon inventory, Added hit sounds, Fixed weapon spawning&lt;br /&gt;&lt;a href="/p/communityot/Source/ci/feb2c35000036f578809b13615b74d57361635d0/"&gt;View Changes&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Phoboz</dc:creator><pubDate>Fri, 18 Apr 2014 20:40:56 -0000</pubDate><guid>https://sourceforge.net/p/communityot/Source/ci/feb2c35000036f578809b13615b74d57361635d0/</guid></item><item><title>Added custom OTPlayerStart for team spawning. Add code to gamemode to cut down on failed spawns</title><link>https://sourceforge.net/p/communityot/Source/ci/881473b8a73bf3edb165a994702ee1e416c9f165/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Added custom OTPlayerStart for team spawning. Add code to gamemode to cut down on failed spawns&lt;br /&gt;&lt;a href="/p/communityot/Source/ci/881473b8a73bf3edb165a994702ee1e416c9f165/"&gt;View Changes&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">DJMidKnight</dc:creator><pubDate>Mon, 14 Apr 2014 06:07:33 -0000</pubDate><guid>https://sourceforge.net/p/communityot/Source/ci/881473b8a73bf3edb165a994702ee1e416c9f165/</guid></item></channel></rss>