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OpenTournament Commit Log


Commit Date  
[r26] by enosshenk

Fixed flak gun 3p normals, set up FlakTestChar with working flak cannon. Added sounds for flak cannon, flakball, fragment, etc.

2014-04-10 06:13:09 Tree
[r25] by phoboz-net

Fixed Character crashing when no start weapon is selected

2014-04-10 00:36:56 Tree
[r24] by enosshenk

Flak gun 3rd person mesh (Needs tweaked)

DO NOT USE FLAK TEST CHARACTER, SHIT BE WACK

2014-04-10 00:05:47 Tree
[r23] by numb51

[#23] Improved default movement properties of the dodging mechanic.

2014-04-09 12:09:54 Tree
[r22] by enosshenk

Initial flak gun commit w/ first person mesh and animations. Will finish tommorow.

2014-04-09 08:29:28 Tree
[r21] by enosshenk

Launcher materials updated, added rock prop and material and water material.

2014-04-09 00:55:09 Tree
[r20] by djmidknight

Added a configurable Lift Blueprints/DekLift.uasset placed in Maps/Dek.umap

2014-04-09 00:17:01 Tree
[r19] by viketorb

Fixed physX crash bug on weapon, and fixed the material of the robot character

2014-04-08 18:38:29 Tree
[r18] by djmidknight
2014-04-08 18:08:58 Tree
[r17] by viketorb

[#3] [#4] Coded basic weapon working in multiplayer.
the dodge or the double jump dont work MP, and you cant die, if you get hit you get back to the spawn.
Also added a few spawnpoints to the Deck level

2014-04-08 16:15:33 Tree
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