fixed moonstone maul
deleted a bunch of promoted enemy sprites
Updated World map and battle20
some more animations
added the remainder of npcs map sprites
fixed battle 10 crash
-shortened felix raged attack animation
Implemented new tiles in various places; started work enhancing norther desert, and corrupted lands near naz' hole
Updated overworld(day)-Master.png to latest iteration (again). Added Brush-Hills transition tiles.
Fixed crash due to incorrectly assigned animation during cinematic ID#2
Updated overworld(day)-Master.png to newest iteration
Updated maps that use overworld(day)-Master.png
updated Felix, sampson, and Hauron to have new battle animations with weapons!
Added battle22
added npcs, books, and search areas to avaria, it still needs work.
Refined battle21 and gave Radiant Monks spells.
-added npc's to avariacastle
reverted the engine because its corrupting files and losing work.
Battle Data for battle21 added
added avaria town explorable
-Added life to Signus Town
added split battle trigger to battle 10
-updated engine to broked's new engine
-added chapter 3 part 3 beginning cinematics
Added battle19, ready for testing
Cursor memory in shops
Fixing Transparencies still
Fixing transparencies and wrong tiles.
added more cinimatics for chapter 3
-added chapter three cinimatics for part 1.
more changes to battle19
-added battle 19 its totaly polished and ready for release. /s
New Tilesets
Updated enemy levels through B8
Updates to enemy levels (Signus soldiers) and battle 8/9 (enemy reduction)
Added in the rest of the restoring items. Antidote and Angel Dust don't function fully.
fixed spelling mistake
updated hauron, krys, and samson to be floating weapons instead of placeholders.
Fixing windows
added lewis weapon animation
Removed an enemy from B4. Vance joins at level 4. Updated loadouts 5-8 to set proper level/exp for new joiners.
Prep for demo:
Prep for demo:
Fixed a messed up square in EriumJail. Updated Blaze 2 to do an extra damage.
reworked battle 11 map + battle
Made things pretty
Updated enemy derived stats
-updated goblin acrid ooze and buccaneer
Adds battle effect support to usable item definitions
-added delthic portrait to his cinimatics
-added Delthic portrait
Updated hero stats and enemy stats to reflect changes we made in documentation some time ago. Most hero base stats were decreased and all enemy derives stats were changed (mostly moved down).
Added Battle17.tmx, battle17.txt and did some terrain edits to Battle16.tmx
Cleaned up text for cinematics.
Centered Crook, Lewis, Newt, and Huge Hornet on the Battle-screen
-updated engine to be using the latest code
- Add special abilities to Combatants
-added battles 13 14 15 to marathon
-fixed Sleep crashing the game
-fixed bug where poison would try to call Blaze
fixed animated wepons
-added battle 29
fixed enemy AI on zone two of battle 14
Added initial battle 23 and 25
-made the terrains less punishing.
-added battle14
minor changes to enemy placement and ai
added snowph tilemap
-changed masked monk to fallen acolyte
Fixed enemy names for bosses that had 1's and 2's in their names.