Activity for Common Music

  • Lois Tanner Lois Tanner posted a comment on ticket #4

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  • Lois Tanner Lois Tanner modified a comment on ticket #1

    Seems there is a bug involving nested “define” and recursion. If the recursion point contain an expression, the recursion disappear. See attached Scheme geometry dash sample source file for more details.

  • Lois Tanner Lois Tanner posted a comment on ticket #1

    Seems there is a bug involving nested “define” and recursion. If the recursion point contain an expression, the recursion disappear. See attached Scheme sample source file for more details.

  • manedwolf manedwolf posted a comment on ticket #4

    Great catch with the s7_nil fix. Updating the method from compareLexicographically to compareNatural in JUCE is definitely the right approach for newer versions. It’s like when you're playing Unblocked Games sometimes, you just need to make quick adjustments to keep things running smoothly, like fixing those file permissions too.

  • Mina Sami Mina Sami posted a comment on ticket #4

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  • Dylan Harrell Dylan Harrell modified a comment on ticket #4

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  • Dylan Harrell Dylan Harrell posted a comment on ticket #4

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  • Alfred Kirby Alfred Kirby modified a comment on ticket #2

    I totally relate to the WM_CLASS issue! In my own project, I had a similar bug that made integrating with window managers tricky. Sorting it out made my workflow so much dashmetry smoother—hope you get this fixed soon!

  • Alfred Kirby Alfred Kirby posted a comment on ticket #2

    I totally relate to the WM_CLASS issue! In my own project, I had a similar bug that made integrating with window managers tricky. Sorting it out made my workflow so much smoother—hope you get this fixed soon!

  • Johnny Payne Johnny Payne modified a comment on ticket #1

    Hey @tunnel rush, this behavior is expected in Scheme and not a recursion bug.

  • Johnny Payne Johnny Payne posted a comment on ticket #1

    Hey @tunnel rush, this behavior is expected in Scheme and not a recursion bug.

  • molte nimpu molte nimpu posted a comment on ticket #2

    I totally get where you’re coming from with the WM_CLASS Run 3 issue! I struggled with interface inconsistencies too when working on my projects. It’s such a hassle when things don’t sync properly. Have you thought about how this impacts usability in collaborative settings? Let’s brainstorm solutions together!

  • molte nimpu molte nimpu posted a comment on ticket #4

    Thank you for sharing this detailed patch regarding the compilation issues with Common Music. I appreciate the effort put into outlining the problem and proposed solutions. It might be interesting to explore how these adjustments could harmonize with PolyTrack unique approach to interactive music creation. Collaboration between platforms could foster innovative synergies!

  • Bennie Parrish Bennie Parrish posted a comment on ticket #4

    I can confirm the same issues when building from trunk: s7_NIL indeed no longer exists; switching to s7_nil fixes the compilation error in Scheme.cpp. JUCE has dropped String::compareLexicographically; replacing it with compareNatural() seems to be the correct modern equivalent and works fine here as well. Good catch on src/Transport.h being marked executable — that’s easy to miss since svn diff won’t flag permission changes. It feels a bit like debugging Escape Road: everything looks fine at first,...

  • Johnny Payne Johnny Payne posted a comment on a wiki page

    Hey, I love how Common Music combines programming and creativity! Have you considered adding tutorials on integrating music with games like Geometry Dash Lite? It could inspire some cool projects! What do you think?

  • Craig Cooke Craig Cooke modified a comment on ticket #2

    The game offers a Melon Sandbox relaxed experience without strict objectives, storylines, or missions. It encourages players to explore and experiment freely, discovering new possibilities through physics, collisions, reactions, and chain events.

  • Craig Cooke Craig Cooke posted a comment on ticket #2

    The game offers a relaxed experience without strict objectives, storylines, or missions. It encourages players to explore and experiment freely, discovering new possibilities through physics, collisions, reactions, and chain events.

  • Ethan Walker Ethan Walker posted a comment on a wiki page

    Common Music looks like an incredibly powerful environment for real-time composition, especially with all the visualization tools and interactive features. The level of control it gives composers is impressive almost like the precision you’d want when scheduling something as detail-sensitive as pool repair mobile al!

  • Christopher Christensen Christopher Christensen modified a comment on ticket #2

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  • Christopher Christensen Christopher Christensen modified a comment on ticket #2

    Is the forum active? Slope is an adrenaline-pumping endless game that tests your reflexes, focus, and speed.

  • Christopher Christensen Christopher Christensen posted a comment on ticket #2

    Is the forum active?

  • targetmedicine targetmedicine modified a comment on a wiki page

    The way that it gives examples and tutorials for both novice and experienced users, as well as a description of the features and melon playground operations of Common Music, is something that I really appreciate.

  • targetmedicine targetmedicine posted a comment on a wiki page

    The way that it gives examples and tutorials for both novice and experienced users, as well as a description of the features and operations of Common Music, is something that I really appreciate.

  • harry styles7117 harry styles7117 posted a comment on ticket #4

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  • lisapurnellsw lisapurnellsw modified a comment on ticket #2

    Your approach to solving the issue is the most valuable part, and your patch gives the maintainers a clear direction. They can likely integrate your logic much faster than if they had to debug the issue and write the code from scratch. cookie clicker

  • lisapurnellsw lisapurnellsw posted a comment on ticket #2

    Your approach to solving the issue is the most valuable part, and your patch gives the maintainers a clear direction. They can likely integrate your logic much faster than if they had to debug the issue and write the code from scratch.

  • Ray Miles Ray Miles posted a comment on discussion Open Discussion

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  • Sam Will Sam Will modified a comment on ticket #1

    It has been fixed slope

  • Sam Will Sam Will posted a comment on ticket #1

    It has been fixed.

  • Glen Everett Glen Everett posted a comment on ticket #1

    I also see this error. Luckily there is method space waves to fix it.

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  • akhunha akhunha posted a comment on ticket #4

    Addressing these compilation issues is crucial for maintaining the integrity of the project; ensuring that references like s7_NIL are correctly updated to s7_nil and adapting to changes in JUCE's API, such as replacing compareLexicographically with compareNatural, are necessary steps. Additionally, resolving the unexpected file permissions on src/Transport.h is important to prevent potential execution errors, highlighting the need for thorough checks beyond what 'svn diff' can provide monkey mar...

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  • Sheena Rochelle Sheena Rochelle modified a comment on ticket #4

    Definitely helpful for anyone else trying to build this space waves. The s7_NIL vs s7_nil thing is a classic case-insensitivity bug.

  • Sheena Rochelle Sheena Rochelle posted a comment on ticket #4

    Definitely helpful for anyone else trying to build this). The s7_NIL vs s7_nil thing is a classic case-insensitivity bug.

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  • Kristian Zemlak Kristian Zemlak posted a comment on ticket #4

    How does the removal of the juce::String::compareLexicographically method in the latest version of JUCE impact string comparison operations, and what considerations should developers keep in mind when replacing it with compareNatural?

  • Brent Feest Brent Feest modified a comment on a wiki page

    What are the practical applications of using graphical representations, such as histograms and envelope plots, in real-time music 101 games composition and audio computing?

  • Brent Feest Brent Feest posted a comment on a wiki page

    What are the practical applications of using graphical representations, such as histograms and envelope plots, in real-time music composition and audio computing?

  • Max Mad Max Mad modified a comment on discussion Help

    To call Common Music functions from Common Lisp, you can follow these steps: Install Common Music: First, you need to install Common Music on your computer. You can find information and download Common Music from the official website or from open source sources. Embed Common Music in Common Lisp: Once installed, you need to embed Common Music in your Common Lisp environment. You can use a command like (require :common-music) or something similar. Using Common Music Functions and Functions: You can...

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  • harry dominic harry dominic modified a comment on discussion Help

    Hello, Common Music (CM) is truly a popular instrument and is considered the standard in algorithmic music (with MIDI). If you're looking for a LISP-based language, CM is the way to go. Regarding version, CM3 is a newer version with many improvements compared to CM2. However, if you are familiar with Common Lisp, CM2 is also very stable and reliable. Chuông Điện Thoại

  • James Davis James Davis posted a comment on ticket #4

    Are there any common issues with the s7 library I should be aware of? geometry dash subzero asks.

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  • Jay Butler Jay Butler modified a comment on ticket #2

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  • Jay Butler Jay Butler modified a comment on ticket #2

    I set out to create a patch, but when I realised that the build system is not what I expected it to be (I couldnt get premake.lua to work) I gave up. Something along the lines of the attached patch should do it (untested..). The allocated memory should be free'd with 'XFree(..)' Here are some relevant links: http://www.tronche.com/gui/x/xlib/ICC/client-to-window-manager/wm-class.html 2 player games http://www.tronche.com/gui/x/xlib/ICC/client-to-window-manager/XSetClassHint.html http://www.tronche.com/gui/x/xlib/ICC/client-to-window-manager/XAllocClassHint.html...

  • Jay Butler Jay Butler modified a comment on ticket #2

    I set out to create a patch, but when I realised that the build system is not what I expected it to be (I couldnt get premake.lua to work) I gave up. Something along the lines of the attached patch should do it (untested..). The allocated memory should be free'd with 'XFree(..)' Here are some relevant links: http://www.tronche.com/gui/x/xlib/ICC/client-to-window-manager/wm-class.html 2 player games http://www.tronche.com/gui/x/xlib/ICC/client-to-window-manager/XSetClassHint.html http://www.tronche.com/gui/x/xlib/ICC/client-to-window-manager/XAllocClassHint.html...

  • Jay Butler Jay Butler modified a comment on ticket #2

    I set out to create a patch, but when I realised that the build system is not what I expected it to be (I couldnt get premake.lua to work) I gave up. Something along the lines of the attached patch should do it (untested..). The allocated memory should be free'd with 'XFree(..)' Here are some relevant links: http://www.tronche.com/gui/x/xlib/ICC/client-to-window-manager/wm-class.html 2 player games http://www.tronche.com/gui/x/xlib/ICC/client-to-window-manager/XSetClassHint.html http://www.tronche.com/gui/x/xlib/ICC/client-to-window-manager/XAllocClassHint.html...

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    Hello, Common Music (CM) is truly a popular instrument and is considered the standard in algorithmic music (with MIDI). If you're looking for a LISP-based language, CM is the way to go. Regarding version, CM3 is a newer version with many improvements compared to CM2. However, if you are familiar with Common Lisp, CM2 is also very stable and reliable.

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