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#14 Consolidate SQLite code between Mono and Windows  Edit

1.4.1
pending
None
2012-06-24
2012-06-05
Kyle Olson
No

Using some combination of DLLs, get the code for Mono and Windows for SQLite to be fairly similar.

Discussion

  • Jason Seeley

    Jason Seeley - 2012-06-10

    Posted in discussions about using Mono.Data.Sqlite.dll and sqlite3.dll in Windows version in General Forum. Waiting on decision before proceeding.

     
  • Jason Seeley

    Jason Seeley - 2012-06-24

    Changes are in the MonoSqlite branch. The Sqlite database stuff is working in Windows and in MonoTouch device simulator. When working with the actual device, however, DBLoader's use of generics causes runtime JIT issues. Since that wasn't the goal of this development, I did not pursue that any further.

     
  • Jason Seeley

    Jason Seeley - 2012-06-24
    • status: open --> pending
     
  • Scott Seligman

    Scott Seligman - 2012-06-28

    Never fear, this hasn't been dropped. Kyle or myself will take a look at it and push it forward at some point when life decides we have free time.

    From: Jason Seeley [mailto:jseeley150@users.sf.net]
    Sent: Sunday, June 24, 2012 3:01 PM
    To: [combatmanagerpf:tickets]
    Subject: [combatmanagerpf:tickets] #14 Consolidate SQLite code between Mono and Windows

    Changes are in the MonoSqlite branch. The Sqlite database stuff is working in Windows and in MonoTouch device simulator. When working with the actual device, however, DBLoader's use of generics causes runtime JIT issues. Since that wasn't the goal of this development, I did not pursue that any further.


    tickets:14 Consolidate SQLite code between Mono and Windows

    Status: pending Created: Tue Jun 05, 2012 05:51 PM UTC by Kyle Olson Last Updated: Sun Jun 10, 2012 09:32 PM UTC Owner: Jason Seeley

    Using some combination of DLLs, get the code for Mono and Windows for SQLite to be fairly similar.


    Sent from sourceforge.net because you indicated interest in https://sourceforge.net/p/combatmanagerpf/tickets/14/

    To unsubscribe from further messages, please visit https://sourceforge.net/auth/prefs/

     
  • Jason Seeley

    Jason Seeley - 2012-06-28

    No worries. I know exactly how that goes (I'm a workaholic, and have a wife
    and 4 kids to keep entertained). For me, getting into this is an attempt to
    get back into hobby programming instead of only doing it for work, and it's
    actually spurred on a bunch of thought on my own projects (and a few game
    ideas). Currently I'm working on a virtual gaming table because it's
    relatively easy and the program I'm using is in java, crashes constantly, is
    slow, and has an unintuitive UI. I'm tossing around ideas for a character
    management system because the program I use for that is expensive,
    unintuitive, and I have a pain with it every time I want to do anything but
    the most standard stuff (right now I'm trying to decide on the scripting
    language to use or whether to roll a simple one myself so it's more portable
    without martialing worries). Right now I'm doing them in WPF, but will
    likely port them over to Unity3d so that I can target cross-platform more
    easily (at least for the gaming table). I just think / design faster in
    WPF.

    From: Scott Seligman [mailto:seligman@users.sf.net]

    Never fear, this hasn't been dropped. Kyle or myself will take a look at it
    and push it forward at some point when life decides we have free time.

     

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