From: Clemens K. <lem...@sa...> - 2008-08-13 18:12:53
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> It is rare for both players to benefit from negotiating unless there is > a probability based (and hence nonbinding) deal made. well, normally negotiating is usually done for "speeding it up purposes", wasnt' it so. Perhaps fighting it out is so easy with Colossus... I doubt that AI's will be able to do it soon ... over ever ;-) But what about network games against other player; or human vs. human? Both on same computer? I even sometimes run Colossus 2 humans or via network against myself, but admittedly not for "playing", rather for testing purposes. -Clemens -------- Original-Nachricht -------- > Datum: Wed, 13 Aug 2008 11:03:47 -0500 > Von: Bruno Wolff III <br...@wo...> > An: Clemens Katzer <lem...@sa...> > CC: col...@li... > Betreff: Re: [Colossus-developers] New "Public Test Build" available -- please give it a try! > On Wed, Aug 13, 2008 at 11:04:02 +0200, > Clemens Katzer <lem...@sa...> wrote: > > > > - has really noone ever tried it and wondered why it does not work? > > It is extremely rare for me to negotiate in Titan games. Pretty much I > either > just flee, concede or fight. > It is rare for both players to benefit from negotiating unless there is > a probability based (and hence nonbinding) deal made. > If the AI can do it, I would be willing to try it out though. -- Ist Ihr Browser Vista-kompatibel? Jetzt die neuesten Browser-Versionen downloaden: http://www.gmx.net/de/go/browser |