Colony Code
Status: Planning
Brought to you by:
scyptnex
File | Date | Author | Commit |
---|---|---|---|
colony | 2010-06-27 | scyptnex | [r16] Beginnign work on main game |
data | 2010-06-27 | scyptnex | [r16] Beginnign work on main game |
prefs | 2010-04-30 | scyptnex | [r1] First bunch of files |
README.txt | 2010-04-30 | scyptnex | [r4] Now begin the hard part |
ScyptnexsAnalyRetentiveStyleGuide.txt | 2010-04-30 | scyptnex | [r4] Now begin the hard part |
test.txt | 2010-06-18 | scyptnex | [r8] testing |
This is a project i decided would be worth it after blaying Dwarf fortress for a bit and realising that game has no rhyme nor reason It's like this: - you build a base in the style of dwarf fortress - You use a system of player-defined scripts in a language unique to the game to control tings like when the mining truck goes where and who's turn it is to patroll the perimeter - Working name for the scripts is "Protocols" - You gather local resources (rock, minerals, water, air) and process them in the colony to be usable - You use your resources to construct fighting-units (trucks, gunships, giant fighting robots) and go kick alien but - Your colony persists in real time during battles - There is distributed cooperative multiplayer which takes effect in-game - Say i want to go to battle and i know my friend is playing now and he has a pretty snazzy colony too - I say to my friend (on the phone) 'sup dawg, lets go attack some place together' then i input his ip adress (probably we both have hamachi running) and then we both enter the battle together - I suppose this kind of multiplayer can be used to effect resource trading/whathaveyou Its in java for now but as you can see it doesnt look like a game yet Willing to open up to dev in C++, C or Python but anything else and i got nothing