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File Date Author Commit
 colony 2010-06-27 scyptnex [r16] Beginnign work on main game
 data 2010-06-27 scyptnex [r16] Beginnign work on main game
 prefs 2010-04-30 scyptnex [r1] First bunch of files
 README.txt 2010-04-30 scyptnex [r4] Now begin the hard part
 ScyptnexsAnalyRetentiveStyleGuide.txt 2010-04-30 scyptnex [r4] Now begin the hard part
 test.txt 2010-06-18 scyptnex [r8] testing

Read Me

This is a project i decided would be worth it after blaying Dwarf fortress for a bit and realising that game has no rhyme nor reason

It's like this:
 - you build a base in the style of dwarf fortress
 - You use a system of player-defined scripts in a language unique to the game to control tings like when the mining truck goes where and who's turn it is to patroll the perimeter
   - Working name for the scripts is "Protocols"
 - You gather local resources (rock, minerals, water, air) and process them in the colony to be usable
 - You use your resources to construct fighting-units (trucks, gunships, giant fighting robots) and go kick alien but
 - Your colony persists in real time during battles
 - There is distributed cooperative multiplayer which takes effect in-game
   - Say i want to go to battle and i know my friend is playing now and he has a pretty snazzy colony too
   - I say to my friend (on the phone) 'sup dawg, lets go attack some place together' then i input his ip adress (probably we both have hamachi running) and then we both enter the battle together
   - I suppose this kind of multiplayer can be used to effect resource trading/whathaveyou

Its in java for now but as you can see it doesnt look like a game yet
Willing to open up to dev in C++, C or Python but anything else and i got nothing
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