<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to GIT</title><link>https://sourceforge.net/p/colonizationmodcollection/wiki/GIT/</link><description>Recent changes to GIT</description><atom:link href="https://sourceforge.net/p/colonizationmodcollection/wiki/GIT/feed" rel="self"/><language>en</language><lastBuildDate>Mon, 17 Jan 2022 13:46:21 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/colonizationmodcollection/wiki/GIT/feed" rel="self" type="application/rss+xml"/><item><title>GIT modified by Ted McBride</title><link>https://sourceforge.net/p/colonizationmodcollection/wiki/GIT/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v7
+++ v8
@@ -8,7 +8,8 @@
 First you go to https://sourceforge.net/p/colonizationmodcollection/Medieval_Conquest/ci/master/tree/

 [[img src=getLink.jpg]]
-As you see in the screenshot above are 3 modes. 
+
+As you see in the screenshot above there are 3 modes. 
 SSH - Read/write
 HTTP - use HTTPS instead of git's own protocol
 RO - Read Only
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ted McBride</dc:creator><pubDate>Mon, 17 Jan 2022 13:46:21 -0000</pubDate><guid>https://sourceforge.netf1e4a9f7900c5bb0c0874ad735afb280bfed7382</guid></item><item><title>GIT modified by Ted McBride</title><link>https://sourceforge.net/p/colonizationmodcollection/wiki/GIT/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v6
+++ v7
@@ -7,7 +7,7 @@
 Getting the mod itself:
 First you go to https://sourceforge.net/p/colonizationmodcollection/Medieval_Conquest/ci/master/tree/

-[[img src=getLink.png]]
+[[img src=getLink.jpg]]
 As you see in the screenshot above are 3 modes. 
 SSH - Read/write
 HTTP - use HTTPS instead of git's own protocol
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ted McBride</dc:creator><pubDate>Mon, 17 Jan 2022 13:45:47 -0000</pubDate><guid>https://sourceforge.net346878a288878739e6d920feb020045f5a44164f</guid></item><item><title>GIT modified by Ted McBride</title><link>https://sourceforge.net/p/colonizationmodcollection/wiki/GIT/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v5
+++ v6
@@ -7,10 +7,11 @@
 Getting the mod itself:
 First you go to https://sourceforge.net/p/colonizationmodcollection/Medieval_Conquest/ci/master/tree/

-There are 3 modes
-RW - Read/write
+[[img src=getLink.png]]
+As you see in the screenshot above are 3 modes. 
+SSH - Read/write
+HTTP - use HTTPS instead of git's own protocol
 RO - Read Only
-HTTP - use HTTPS instead of git's own protocol

 All URLs given here will be read only unless you are logged into Sourceforge when you view the list. The reason is that your username have to be included in the URL if you plan to write back to sourceforge.

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ted McBride</dc:creator><pubDate>Mon, 17 Jan 2022 13:41:53 -0000</pubDate><guid>https://sourceforge.net6de7bd0d669516080df859e9d1b06b357e65b5ce</guid></item><item><title>GIT modified by Ted McBride</title><link>https://sourceforge.net/p/colonizationmodcollection/wiki/GIT/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v4
+++ v5
@@ -5,7 +5,8 @@
 Install smartGIT, run it once and answer the questions. Presumably the default options will be ok. When asked for a name and email, use the one you have on Sourceforge. Note that the email will appear in public if you commit yourself.

 Getting the mod itself:
-First you go to (https://sourceforge.net/p/colonizationmodcollection/Medieval_Conquest/ci/master/tree/)
+First you go to https://sourceforge.net/p/colonizationmodcollection/Medieval_Conquest/ci/master/tree/
+
 There are 3 modes
 RW - Read/write
 RO - Read Only
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ted McBride</dc:creator><pubDate>Mon, 17 Jan 2022 13:38:23 -0000</pubDate><guid>https://sourceforge.net2aa8ade7cf4947b3e75b78a0a59d2ad3f00270c7</guid></item><item><title>GIT modified by Nightinggale</title><link>https://sourceforge.net/p/colonizationmodcollection/wiki/GIT/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v3
+++ v4
@@ -38,4 +38,5 @@
 [[img src=setup4.jpg]]

 Now smartGIT will download a whole lot of data. Once complete, you can use the git usage guide to figure out how to update.
-TODO write and link to the usage guide.
+
+To control git, goto [GIT switch branch]
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nightinggale</dc:creator><pubDate>Thu, 19 Jun 2014 18:32:46 -0000</pubDate><guid>https://sourceforge.net5b644f5d18b4127b54bbab7831adf1928ab6359c</guid></item><item><title>GIT modified by Nightinggale</title><link>https://sourceforge.net/p/colonizationmodcollection/wiki/GIT/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v2
+++ v3
@@ -30,12 +30,12 @@
 Next it will ask for authentication. It will either have a Private Key or Password. Unless you already know how to use public/private keys, switch to password. Write your password and store it. Failure to store will make smartGIT ask for your password 3 times whenever you pull (download updates). Naturally you shouldn't save a pasword on a shared computer.

 Next it will ask where to put the files on your harddisk.
-[[img src=Setup3.jpg]]
-All modules are designed to be playable if put directly into MODS. Because of this, the recommended place is My Documents\My games\Sid Meier's Civilization IV Colonization\MODS\&lt;b&gt;Medieval_Conquest&lt;/b&gt;
+[[img src=setup3.jpg]]
+All modules are designed to be playable if put directly into MODS. Because of this, the recommended place is My Documents\My games\Sid Meier's Civilization IV Colonization\MODS\\**Medieval_Conquest**
 The last part is important because savegames can only be loaded if whoever loads them uses the same name. Because of this it will be beneficial to use a standard name as it makes bugreports with savegames a lot easier to handle.

 Last call the repository something inside smartGIT. Presumably the default name will be ok.
-[[img src=Setup4.jpg]]
+[[img src=setup4.jpg]]

 Now smartGIT will download a whole lot of data. Once complete, you can use the git usage guide to figure out how to update.
 TODO write and link to the usage guide.
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nightinggale</dc:creator><pubDate>Mon, 09 Jun 2014 14:50:16 -0000</pubDate><guid>https://sourceforge.neta40faca0c02af685e39efdef9ce6cdf79c8d7ae4</guid></item><item><title>GIT modified by Nightinggale</title><link>https://sourceforge.net/p/colonizationmodcollection/wiki/GIT/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v1
+++ v2
@@ -15,3 +15,27 @@

 HTTP is slower than RW, but it is a lot easier to get through firewalls.

+To make a local copy using git, you select **Project-&gt;Clone** in smartGIT.
+[[img src=Setup1.jpg]]
+You enter the URL you just found, but only the URL, not the entire line, like
+&lt;s&gt;git clone&lt;/s&gt; git://git.code.sf.net/p/colonizationmodcollection/Medieval_Conquest &lt;s&gt;colonizationmodcollection-Medieval_Conquest&lt;/s&gt;
+You will get an error if you do this step wrong and then you can try again,
+
+Next it will ask for the kind of repository and you select Git.
+[[img src=clone%20type.jpg]]
+
+Next it asks for tags and submodules and you want all of them
+[[img src=Setup2.jpg]]
+
+Next it will ask for authentication. It will either have a Private Key or Password. Unless you already know how to use public/private keys, switch to password. Write your password and store it. Failure to store will make smartGIT ask for your password 3 times whenever you pull (download updates). Naturally you shouldn't save a pasword on a shared computer.
+
+Next it will ask where to put the files on your harddisk.
+[[img src=Setup3.jpg]]
+All modules are designed to be playable if put directly into MODS. Because of this, the recommended place is My Documents\My games\Sid Meier's Civilization IV Colonization\MODS\&lt;b&gt;Medieval_Conquest&lt;/b&gt;
+The last part is important because savegames can only be loaded if whoever loads them uses the same name. Because of this it will be beneficial to use a standard name as it makes bugreports with savegames a lot easier to handle.
+
+Last call the repository something inside smartGIT. Presumably the default name will be ok.
+[[img src=Setup4.jpg]]
+
+Now smartGIT will download a whole lot of data. Once complete, you can use the git usage guide to figure out how to update.
+TODO write and link to the usage guide.
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nightinggale</dc:creator><pubDate>Mon, 09 Jun 2014 14:48:06 -0000</pubDate><guid>https://sourceforge.net371999c68af288457c328170b46a1b0a14ee891d</guid></item><item><title>GIT modified by Nightinggale</title><link>https://sourceforge.net/p/colonizationmodcollection/wiki/GIT/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;This guide tells how to use git to get the newest version of a mod combined with the included submodules.&lt;/p&gt;
&lt;p&gt;This guide assumes that you use &lt;a class="" href="http://www.syntevo.com/smartgithg/" rel="nofollow"&gt;smartGIT&lt;/a&gt;, but in theory you can use any git client. The screenshots are from smartGIT 5 as they were made just before smartGIT 6 was released.&lt;/p&gt;
&lt;p&gt;Install smartGIT, run it once and answer the questions. Presumably the default options will be ok. When asked for a name and email, use the one you have on Sourceforge. Note that the email will appear in public if you commit yourself.&lt;/p&gt;
&lt;p&gt;Getting the mod itself:&lt;br /&gt;
First you go to (https://sourceforge.net/p/colonizationmodcollection/Medieval_Conquest/ci/master/tree/)&lt;br /&gt;
There are 3 modes&lt;br /&gt;
RW - Read/write&lt;br /&gt;
RO - Read Only&lt;br /&gt;
HTTP - use HTTPS instead of git's own protocol&lt;/p&gt;
&lt;p&gt;All URLs given here will be read only unless you are logged into Sourceforge when you view the list. The reason is that your username have to be included in the URL if you plan to write back to sourceforge.&lt;/p&gt;
&lt;p&gt;HTTP is slower than RW, but it is a lot easier to get through firewalls.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nightinggale</dc:creator><pubDate>Mon, 09 Jun 2014 14:02:38 -0000</pubDate><guid>https://sourceforge.net4a8c0da138abf797d608a6f1221d2f31e3b9e49f</guid></item></channel></rss>