From: Guillaume L. <gla...@fe...> - 2005-10-20 16:41:17
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Hello everyone, There was some issue identified with the per-vertex normal in version 1.3.3 (0.74). This issue was promptly fixed and I have released this new version that add just this fix. This issue was also present in the main development branch, so it was integrated back in the main branch. The main branch is slowly advancing to COLLADA 1.4, with the import of the animation source clips. That work is still on-going and we'll be included in tomorrow's Weekly Development Build. You can get this new version here: http://prdownloads.sourceforge.net/colladamaya/ColladaPluginForMaya-0.77.zip?download Regards, Guillaume Laforte Feeling Software Inc. http://www.feelingsoftware.com <Currently migrating to the @feelingsoftware.com domain, please update your address books!> Recent Changes: (Stable branch) ------------------------------------------------------------------------- 20/10/05 (Release 1.3.4 - 0.77) (gla...@fe...) SourceForge #1333283: Normals Problems: Fixed the export of the per-vertex skin's bind shape normals in version 1.3.3. Fixed the import of a skin' normals when per-vertex. Corrected the export of the per-vertex normals. Turns out that per-vertex normals were re-computed on export, so re-index the unordered per-vertex normals, rather than attempt to grab the vertex normals directly. Recent Changes: (Main branch) ------------------------------------------------------------------------- 20/10/05 (gla...@fe...) SourceForge #1333283: Normals Problems: Fixed the export of the per-vertex skin's bind shape normals in version 1.3.3. Fixed the import of a skin' normals when per-vertex. Corrected the export of the per-vertex normals. Turns out that per-vertex normals were re-computed on export, so re-index the unordered per-vertex normals, rather than attempt to grab the vertex normals directly. 17/10/05 (gla...@fe...) Animation Clip Import/Export: Restore the state of animation import/export to be stable, until I can finish my work on clip import/export. 16/10/05 (gla...@fe...) Animation Clip Import/Export: Enforce the ordering, on import, of the libraries: the animation clip library must always be read after the animation library. Retrieve all the curves under the animation input for each <animation_clip><input> node of a clip, then simply attach them to the clip for now. Later, we'll need curve segmentation here. Intercept the curve creation, so that if it is assigned a clip, the animation clip library will load it. Buffer the imported character nodes with the corresponding plugs, in order to re-use the character nodes correctly, across clips. 15/10/05 (gla...@fe...) Animation Clip Import/Export: Refactor the animation import code to use the DaeAnimationCurve class and to import all the curves right away. This is necessary for curve-splitting. Moved the Maya 'animCurveXX' creation code to the DaeAnimationCurve class. Import the animation clip library right after the animation library: read in the animation clips and find the clips' imported curve segments within the animation library. Corrected my error in the export, where the channel id is written in the clip's <input> element, rather than the animation's id. Moved the export code for the animation curve, to the animation curve class. Refactor the animation library import buffering to contain the hierarchical animation structure. Added search functionalities to the animation tree. |