To finish the week well, we have another small release for you today.
It includes fixes for a few issues related to holed geometry, negative=20
partial UV sets and physics export. I added to my custom conformance test
suite two new cases to verify the holed geometry and partial UV sets issues
so that these features should remain in good shape from now on.
One tool that is seldom used right now and is available to everyone
is the SourceForge forums for ColladaMaya. If you have questions or want
specific information about the plug-in, feel free to post!
You can get the 0.65 release here:
Have a good weekend!
Feeling Software Inc
15/07/05 (Release 0.65)
Physics: Fixed two bugs, reported by Stephen Hatcher. Two "url" attributes=
were generated in rigid_body instances. The first was supposed to be an=20
"id". The second bug was that an empty <convex_mesh> was sometimes=20
generated. After much discussion, I decided to go with Stan's proposal to=
insert a <vertices>/<input> referring to some existing vertex positions fro=
SourceForge #1239166: Holed geometry hangs the plug-in. Fixed the import of=
SourceForge #1237884: Added checks for values close to 0 when writing=20
SourceForge #1237772: Partial UV sets get discarded on import. Take a plane=
assign half the face to a textured material, export. On re-import, the=20
texture coordinates are missing. The array containing the texture coordinat=
index counts, which is used when assigning the texture coordinates to=20
specific vertices was not initialized properly. Added a loop to initially=
reset all the index counts to zero.
Feeling Software Inc.
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