#87 Homogeous Coordinates are not normalized

open
Generic (62)
5
2009-06-23
2009-06-23
Anonymous
No

I am using 3D Studio Max 2008 and when i export Animations Using Baked Matrices.. The Homogenous Coordinates are all zeros (0s). which in trun collapses the whole skeleton when animated using Keyframe data (Matrices).

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