Would it be possible for coLinux to use win32 APIs like an ordinary application to handle sockets (instead of depending on winPcap / TAP)? I understand that doing this would mean you couldn't have applications listening on the same ports on the guest and host, and there might be other limitations, but it seems like it could be a useful option. For example, it would remove one issue that keeps me from running coLinux on machines I don't have administrator access to.
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Would it be possible for coLinux to use win32 APIs like an ordinary application to handle sockets (instead of depending on winPcap / TAP)? I understand that doing this would mean you couldn't have applications listening on the same ports on the guest and host, and there might be other limitations, but it seems like it could be a useful option. For example, it would remove one issue that keeps me from running coLinux on machines I don't have administrator access to.
Search for "slirp" in the wiki and maybe read this:
http://wiki.colinux.org/mediawiki/index.php/Network
Thanks!