Splint Making
Bandaging and various crafting skills take care of these functions.
Carpentry - fitted
Completed as the DECORATING skill.
Completed as part of the ship-to-ship combat update a while ago.
Weapons: Catapaults/Ballistae
Specialization: Siege Engines
Completed a while ago.
CLASS PALADIN adjustments
Excessive penalty to Paladins. Will-not-fix.
QUESTION command
No code required to implement this, but I don't want to implement this generically anyway.
Flying Kick change
AutoFlyingKick removes control from a character that has this ability. Will not implement.
BEHAVIOR: BEGGAR change
Beggar behavior has been updated.
Common Skill Sorting
Common skill recipe lists have been tweaked significantly.
Crafting skill Filtering
This has been completed.
Bodyshield
Completed
Clan Exp Gaining
Clans earn XP for a variety of events...predominantly through clantax. Clans Achievements may also award the clan bonus XP per the above concepts. Closing this ticket since it is implementable without additional code.
New Class: Reliquary
Reliquist class has been made. Woot!
prop_raceslayer
Not required. Prop_AddDamage with a race (or racecat) zappermask does this.
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Aquan and Ignan are complete.
Crickets/Fireflies/Butterflies
These are just GenMobs of insect type. Use the nomenclature "A group of crickets" to best match case tense.
Familial Bloodlines (Family names) -- like Clans.
This is implemented as the Family Clan type.
Dyeing additions
Fully implemented and then some.
Sailing
GenBoats have received updates, and GenSailingShips now exist. This feature is effectively implemented, although not to this mechanit.
Cavedigging
Excavating skill was created to handle this feature.