From: Eran I. <era...@gm...> - 2011-03-09 09:55:13
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Under Linux, you should compile it using the command line OR make sure that the selected build configuration is 'Unix_Custom_Makefie' followed by: . Right click on the 'LiteEditor' project and select 'Custom Build Targets | configure' . Right click on the 'LiteEditor' project and select 'Build' (default key F7) >From the command line: cd /path/to/codelite/sources ./configure && make sudo make install The last step (sudo make install) is required no matter which approach to build codelite you are using On Tue, Mar 8, 2011 at 7:50 PM, Ivan Nikolaev <vo...@gm...> wrote: > Hi guys! I want to do some experiments with codelite's source code, and > tried to build it with CodeLite itself. Checked out trunk, opened > LiteEditor.workspace and fired the build. But when I try to execute it, it > looks for an .exe binary! I'm on Arch Linux 64bit :D > > ------------------------------------------------------------------------------ > What You Don't Know About Data Connectivity CAN Hurt You > This paper provides an overview of data connectivity, details > its effect on application quality, and explores various alternative > solutions. http://p.sf.net/sfu/progress-d2d > _______________________________________________ > Codelite-developers mailing list > Cod...@li... > https://lists.sourceforge.net/lists/listinfo/codelite-developers > > -- Eran Ifrah Cross platform, open source C++ IDE: http://www.codelite.org |