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From: <dg...@us...> - 2016-04-19 10:30:25
|
Hi, As you'll have noticed, these mailing lists aren't much used. Far more active is the forum at http://codelite.org/forum/. I suggest you repeat your questions there. Regards, David >Hi folks, > >I now understand the internals of CL a little better. > >So, from what I discovered, unsaved files are not processed by code >completion (CC) component (this answers the "strange" issue reported in the >previous mail). Are there any plans to add this functionality? The unsaved >files could be written to a special temp dir and when resolving/completing, >the CC could check if there are files in the temp dir and process them >instead of the original files. And there could be an option to define the >behavior. > >Another thing I've just discovered is that CC doesn't resolve the >dependencies/includes to find the location of functions. It just parses >everything in the CC dirs and shows suggestions based on this info. It even >mixes this information among the projects in the same workspace. So, for >ex., if I have 2 projects, I get a list of all functions from both of them. >This is actually a huge simplification of the symbol resolution process. >It's ok for Search in files, but IMO not for CC. Are there any plans to >fully resolve all identifiers and show only the ones that are available in >the place where CC is requested? > > >The file association issue is still unclear. There is a function >IsPHPFileByExt in PHPParser\php_utils.cpp that tries to load extensions from >a lexer file and if this process fails "line 53: if(!lexer) {", then it >loads the default extensions ("*.php;*.inc;*.phtml"). In the logs (at >Developer loglevel) I see the following: > >[ 00:40:39:849 DBG ] Loading users lexers >[ 00:40:39:849 DBG ] Loading users lexers...done >[ 00:40:39:927 DBG ] Loading JSON file: ><path_to_codelite\lexers\lexers.json> (contains 286 lexers) >... >[ 00:40:40:239 DBG ] Loading lexer: php [php] >(multiple lines) > >I've manually edited the lexers.json file and in Settings => Colours and >Fonts => Customize => php => File extensions I see my extension among other >php extensions. Nevertheless, this extension is still not recognized by CL. >It looks like the extensions from lexers.json file are not recognized at all >for CC, only the built in extensions get processed by CC. > >Then there is a config option for PHP plug-in not available via GUI, but >still present in the php.conf file: m_findInFilesMask. After changing this >option the extension is still not recognized. It even is not recognized >after patching the PHP.dll file to include the necessary extension in all >the occurrences of "*.php;" strings (the default extensions). Could someone >please point me to the right direction? > >Thanks, >Anatoli > > >-----Original Message----- >From: Anatoli [mailto:me...@an...] >Sent: Monday, April 18, 2016 07:18 >To: cod...@li... >Subject: [Codelite-users] file associations & other > >Hi folks, > >I've just installed on W7 and now evaluating CodeLite for the role of my >default IDE and so far it looks great! > >However, I found some issues. I need to define a special extension to be >treated as a PHP file and I can't find the option to manage file >associations. I can specify it for 'Search in files', syntax highlight and >to be listed in the project, but this extension is not processed by >components like code navigation (Goto definition for functions defined >inside these files), functions autocomplete, etc. as a PHP file. In the >Workspace these files have another icon. Is the list of the extensions >hardcoded? > >Maybe somehow related (strange) issue: empty project => create test.php, >there put: > ><?php > > function myfunc() > { > echo "aa"; > } > > function wd_check_serialization() > { > echo "aa"; > } > > myf >?> > >Autocomplete for "myf" is not working. When completed manually, it does >nothing when choosing "Goto definition". If instead of "myf" I type wd, the >list appears with the corresponding function name. What could be wrong? > >When adding paths to Code completion field in project settings, after >pressing OK and opening the settings again, the previously added path is not >defined. > > >Another issue is that SFTP doesn't connect to the server but shows the >following error: Interactive keyboard is not enabled for this server. I've >looked at the source code of CL (cl_ssh.cpp) and this message is displayed >inside LoginInteractiveKBD after first trying to login with pubkey and then >with a pass, if both fail, keyboard interactive function is executed. But I >see no errors, the SSH log is empty. Putty path is set to the executable >that I use for normal SSH and the same server works there with pubkey just >fine. Please advise on how to debug this issue. > > >Another issue: in php-plugin\cc\basic.php there is the following text: > Notice: Undefined index: internal in >/home/eran/devl/codelite/codelitephp/php-plugin/doc-gen.php on line 85 > > >Should I post all this to dev mailing? > >Thanks, >Anatoli > > >---------------------------------------------------------------------------- >-- >Find and fix application performance issues faster with Applications Manager >Applications Manager provides deep performance insights into multiple tiers >of >your business applications. It resolves application problems quickly and >reduces your MTTR. Get your free trial! >https://ad.doubleclick.net/ddm/clk/302982198;130105516;z >_______________________________________________ >Codelite-users mailing list >Cod...@li... >https://lists.sourceforge.net/lists/listinfo/codelite-users > > >------------------------------------------------------------------------------ >Find and fix application performance issues faster with Applications Manager >Applications Manager provides deep performance insights into multiple tiers of >your business applications. It resolves application problems quickly and >reduces your MTTR. Get your free trial! >https://ad.doubleclick.net/ddm/clk/302982198;130105516;z >_______________________________________________ >Codelite-users mailing list >Cod...@li... >https://lists.sourceforge.net/lists/listinfo/codelite-users |
From: Anatoli <me...@an...> - 2016-04-19 06:15:02
|
Hi folks, I now understand the internals of CL a little better. So, from what I discovered, unsaved files are not processed by code completion (CC) component (this answers the "strange" issue reported in the previous mail). Are there any plans to add this functionality? The unsaved files could be written to a special temp dir and when resolving/completing, the CC could check if there are files in the temp dir and process them instead of the original files. And there could be an option to define the behavior. Another thing I've just discovered is that CC doesn't resolve the dependencies/includes to find the location of functions. It just parses everything in the CC dirs and shows suggestions based on this info. It even mixes this information among the projects in the same workspace. So, for ex., if I have 2 projects, I get a list of all functions from both of them. This is actually a huge simplification of the symbol resolution process. It's ok for Search in files, but IMO not for CC. Are there any plans to fully resolve all identifiers and show only the ones that are available in the place where CC is requested? The file association issue is still unclear. There is a function IsPHPFileByExt in PHPParser\php_utils.cpp that tries to load extensions from a lexer file and if this process fails "line 53: if(!lexer) {", then it loads the default extensions ("*.php;*.inc;*.phtml"). In the logs (at Developer loglevel) I see the following: [ 00:40:39:849 DBG ] Loading users lexers [ 00:40:39:849 DBG ] Loading users lexers...done [ 00:40:39:927 DBG ] Loading JSON file: <path_to_codelite\lexers\lexers.json> (contains 286 lexers) ... [ 00:40:40:239 DBG ] Loading lexer: php [php] (multiple lines) I've manually edited the lexers.json file and in Settings => Colours and Fonts => Customize => php => File extensions I see my extension among other php extensions. Nevertheless, this extension is still not recognized by CL. It looks like the extensions from lexers.json file are not recognized at all for CC, only the built in extensions get processed by CC. Then there is a config option for PHP plug-in not available via GUI, but still present in the php.conf file: m_findInFilesMask. After changing this option the extension is still not recognized. It even is not recognized after patching the PHP.dll file to include the necessary extension in all the occurrences of "*.php;" strings (the default extensions). Could someone please point me to the right direction? Thanks, Anatoli -----Original Message----- From: Anatoli [mailto:me...@an...] Sent: Monday, April 18, 2016 07:18 To: cod...@li... Subject: [Codelite-users] file associations & other Hi folks, I've just installed on W7 and now evaluating CodeLite for the role of my default IDE and so far it looks great! However, I found some issues. I need to define a special extension to be treated as a PHP file and I can't find the option to manage file associations. I can specify it for 'Search in files', syntax highlight and to be listed in the project, but this extension is not processed by components like code navigation (Goto definition for functions defined inside these files), functions autocomplete, etc. as a PHP file. In the Workspace these files have another icon. Is the list of the extensions hardcoded? Maybe somehow related (strange) issue: empty project => create test.php, there put: <?php function myfunc() { echo "aa"; } function wd_check_serialization() { echo "aa"; } myf ?> Autocomplete for "myf" is not working. When completed manually, it does nothing when choosing "Goto definition". If instead of "myf" I type wd, the list appears with the corresponding function name. What could be wrong? When adding paths to Code completion field in project settings, after pressing OK and opening the settings again, the previously added path is not defined. Another issue is that SFTP doesn't connect to the server but shows the following error: Interactive keyboard is not enabled for this server. I've looked at the source code of CL (cl_ssh.cpp) and this message is displayed inside LoginInteractiveKBD after first trying to login with pubkey and then with a pass, if both fail, keyboard interactive function is executed. But I see no errors, the SSH log is empty. Putty path is set to the executable that I use for normal SSH and the same server works there with pubkey just fine. Please advise on how to debug this issue. Another issue: in php-plugin\cc\basic.php there is the following text: Notice: Undefined index: internal in /home/eran/devl/codelite/codelitephp/php-plugin/doc-gen.php on line 85 Should I post all this to dev mailing? Thanks, Anatoli ---------------------------------------------------------------------------- -- Find and fix application performance issues faster with Applications Manager Applications Manager provides deep performance insights into multiple tiers of your business applications. It resolves application problems quickly and reduces your MTTR. Get your free trial! https://ad.doubleclick.net/ddm/clk/302982198;130105516;z _______________________________________________ Codelite-users mailing list Cod...@li... https://lists.sourceforge.net/lists/listinfo/codelite-users |
From: Anatoli <me...@an...> - 2016-04-18 11:05:45
|
Hi folks, I've just installed on W7 and now evaluating CodeLite for the role of my default IDE and so far it looks great! However, I found some issues. I need to define a special extension to be treated as a PHP file and I can't find the option to manage file associations. I can specify it for 'Search in files', syntax highlight and to be listed in the project, but this extension is not processed by components like code navigation (Goto definition for functions defined inside these files), functions autocomplete, etc. as a PHP file. In the Workspace these files have another icon. Is the list of the extensions hardcoded? Maybe somehow related (strange) issue: empty project => create test.php, there put: <?php function myfunc() { echo "aa"; } function wd_check_serialization() { echo "aa"; } myf ?> Autocomplete for "myf" is not working. When completed manually, it does nothing when choosing "Goto definition". If instead of "myf" I type wd, the list appears with the corresponding function name. What could be wrong? When adding paths to Code completion field in project settings, after pressing OK and opening the settings again, the previously added path is not defined. Another issue is that SFTP doesn't connect to the server but shows the following error: Interactive keyboard is not enabled for this server. I've looked at the source code of CL (cl_ssh.cpp) and this message is displayed inside LoginInteractiveKBD after first trying to login with pubkey and then with a pass, if both fail, keyboard interactive function is executed. But I see no errors, the SSH log is empty. Putty path is set to the executable that I use for normal SSH and the same server works there with pubkey just fine. Please advise on how to debug this issue. Another issue: in php-plugin\cc\basic.php there is the following text: Notice: Undefined index: internal in /home/eran/devl/codelite/codelitephp/php-plugin/doc-gen.php on line 85 Should I post all this to dev mailing? Thanks, Anatoli |
From: Rajesh K. <raj...@gm...> - 2016-01-15 01:27:09
|
I am using CodeLite on Linux (Debian) On Thu, Jan 14, 2016 at 5:26 PM, Rajesh Khan <raj...@gm...> wrote: > I have just generated a Makefile from cmake and wanted to know if its > possible for codelite to load up the files on the basis of the Makefile or > CMakeLists. I would like to run the source code from the Codelite > |
From: Rajesh K. <raj...@gm...> - 2016-01-15 01:26:32
|
I have just generated a Makefile from cmake and wanted to know if its possible for codelite to load up the files on the basis of the Makefile or CMakeLists. I would like to run the source code from the Codelite |
From: Tamer H. <th...@go...> - 2015-04-05 21:01:29
|
Dear David! You were absolutely right: It was the option: -DENABLE_LLDB=0 that made the compilation possible. I will see where to find the contributor of "codelite 7.0" of it's overlay "plab". I'll ask him to add this option in the ebuild script. LLDB Debugger is not compiled along with LLVM, and the LL Debugger is not as a single package in the portage tree. What I also figured out is, that the overlay makes a "git clone" from the github account: https://github.com/eranif/codelite of it's master branch, where the download process of the zipped master file would be in reality sufficient. Thanks again, Tamer Am 05.04.2015 um 21:26 schrieb dg...@us...: > Hi, > > The quick answer is to pass to cmake the option: > -DENABLE_LLDB=0 > > A slower answer: > I've no idea what the chain should look like in gentoo, but > ensure that you have all symlinks from libedit.so to libedit.so.1 > (or whatever) to libedit.so.1.2.3 (or whatever). If one is missing, create it. > Then you might find that compilation works. > > Regards, > > David > >> Hi people! >> Long time I had the problem to compile the latest version of codelite on >> my machine, now it's again the same case and I don't know how I solved that: >> >> http://sourceforge.net/p/codelite/mailman/message/32637710/ >> >> it was something like that I had to deactivate everything regarding >> "lddb" prior compiling the code. >> Can any of you tell me how to accomplish that ?! >> >> >> Thank you. >> >> Tamer > |
From: <dg...@us...> - 2015-04-05 19:27:14
|
Hi, The quick answer is to pass to cmake the option: -DENABLE_LLDB=0 A slower answer: I've no idea what the chain should look like in gentoo, but ensure that you have all symlinks from libedit.so to libedit.so.1 (or whatever) to libedit.so.1.2.3 (or whatever). If one is missing, create it. Then you might find that compilation works. Regards, David >Hi people! >Long time I had the problem to compile the latest version of codelite on >my machine, now it's again the same case and I don't know how I solved that: > >http://sourceforge.net/p/codelite/mailman/message/32637710/ > >it was something like that I had to deactivate everything regarding >"lddb" prior compiling the code. >Can any of you tell me how to accomplish that ?! > > >Thank you. > >Tamer |
From: Tamer H. <th...@go...> - 2015-04-05 04:15:43
|
Hi people! Long time I had the problem to compile the latest version of codelite on my machine, now it's again the same case and I don't know how I solved that: http://sourceforge.net/p/codelite/mailman/message/32637710/ it was something like that I had to deactivate everything regarding "lddb" prior compiling the code. Can any of you tell me how to accomplish that ?! Thank you. Tamer |
From: <dg...@us...> - 2015-03-04 10:44:59
|
Hi Austin, I presume you're using the default ubuntu 'Unity' DE. If so, when you move the mouse over the bar at the top of the screen, the menu for the currently-focused program shows there. AFAIK there's no fix for this, except to use a sane DE instead e.g. LXDE or KDE or... Regards, David |
From: Austin E. <aus...@gm...> - 2015-03-04 03:08:59
|
Dear All I am a fan codelite editor, and use it frequently. Recently in my laptop I installed Ubuntu 14 and installed latest codelite. The latest codelite seems to be version 7.0. Installation went fine. When I bring it up, I see top level menus like File, Edit, Worspace etc are missing. Is there any settings to bring it up these menus. If I press Alt + F , I can see file menu pops up. But as such top level menu for File is missing in editor. Please help. Thanks Austin |
From: Uffe J. <uf...@uf...> - 2015-02-26 10:29:31
|
On 2015-02-24 14:14, Roni Gonzalez Kalil wrote: > Hi all, I'm searching in codelite home page the way to report a bug. > Could you give me any information how to do ? > CodeLite is (mostly) a github project now: Use this: https://github.com/eranif/codelite/issues/ /Uffe |
From: Roni G. K. <ron...@gm...> - 2015-02-24 13:14:25
|
Hi all, I'm searching in codelite home page the way to report a bug. Could you give me any information how to do ? Thanks all, best regards, Roni. |
From: <dg...@us...> - 2014-12-10 12:57:38
|
Hi, Sorry for the delay; I've only just seen your post. For complicated reasons to do with fedora/openSUSE packages, I was forced to hack liblldb to look for a .so symlink, not a .so.0 one. In most distros that just means that the -dev(el) package needs to be installed. In gentoo that doesn't work. However if you create a full chain of symlinks: libedit.so -> libedit.so.0 -> libedit.so.0.0.47 (or whatever) you should find that everything works. Another gentoo user reports (on #codelite) that creating a /lib/libedit.so link fixed his problem. Regards, David |
From: Tamer H. <th...@go...> - 2014-07-22 22:13:07
|
Hi people! I am trying to build codelite on my gentoo machine. cmake is complaining that "libedit.so" is missing. I have reinstalled the library (yes sources are all available, on gentoo everything is getting compiled) and I still get this error "warning: libedit.so, needed b..." when I type in the shell "whereis libedit.so", I get this answer: libedit: /usr/lib64/libedit.so For any advise how to solve this problem, I am very thankful. Tamer The build error: Linking CXX executable ../../bin/codelite-lldb [ 66%] [ 67%] Built target codelite-make Built target codelite-terminal /usr/lib/gcc/x86_64-pc-linux-gnu/4.7.3/../../../../x86_64-pc-linux-gnu/bin/ld: warning: libedit.so, needed by ../../../sdk/lldb/unix/lib/x86_64/liblldb.so, not found (try using -rpath or -rpath-link) ../../../sdk/lldb/unix/lib/x86_64/liblldb.so: undefined reference to `history' ../../../sdk/lldb/unix/lib/x86_64/liblldb.so: undefined reference to `history_init' ../../../sdk/lldb/unix/lib/x86_64/liblldb.so: undefined reference to `history_end' ../../../sdk/lldb/unix/lib/x86_64/liblldb.so: undefined reference to `el_line' ../../../sdk/lldb/unix/lib/x86_64/liblldb.so: undefined reference to `el_get' ../../../sdk/lldb/unix/lib/x86_64/liblldb.so: undefined reference to `el_end' ../../../sdk/lldb/unix/lib/x86_64/liblldb.so: undefined reference to `el_deletestr' ../../../sdk/lldb/unix/lib/x86_64/liblldb.so: undefined reference to `el_insertstr' ../../../sdk/lldb/unix/lib/x86_64/liblldb.so: undefined reference to `el_push' ../../../sdk/lldb/unix/lib/x86_64/liblldb.so: undefined reference to `el_gets' ../../../sdk/lldb/unix/lib/x86_64/liblldb.so: undefined reference to `el_source' ../../../sdk/lldb/unix/lib/x86_64/liblldb.so: undefined reference to `el_init' ../../../sdk/lldb/unix/lib/x86_64/liblldb.so: undefined reference to `el_set' ../../../sdk/lldb/unix/lib/x86_64/liblldb.so: undefined reference to `el_getc' collect2: Fehler: ld gab 1 als Ende-Status zurück make[2]: *** [bin/codelite-lldb] Fehler 1 make[2]: Das Target »LLDBDebugger/codelite-lldb/CMakeFiles/codelite-lldb.dir/build« wurde wegen Fehlern nicht aktualisiert. make[1]: *** [LLDBDebugger/codelite-lldb/CMakeFiles/codelite-lldb.dir/all] Fehler 2 [ 99%] Built target codelite make[1]: Das Target »all« wurde wegen Fehlern nicht aktualisiert. make: *** [all] Fehler 2 make: Das Target »default_target« wurde wegen Fehlern nicht aktualisiert. |
From: £ukasz <bl...@ya...> - 2014-04-25 12:47:08
|
Hi. I have started to use CodeLite 2.6 and have problems with some things. 1) tags: I create c++ project retaging it etc .. and still editor cant find definition and implementation, even if project is a simple file with only one class and main function. 2) Going to the begining of functions .. doesn't works completly even with simple functions. Am i doing something wrong or there is a bug ? Luke |
From: klaas.holwerda <ng...@kl...> - 2014-01-20 13:37:25
|
Hi, So with simple types like this it works: StringToIntMap_t mymap; mymap.insert( std::make_pair("String One", 1) ); mymap.insert( std::make_pair("String Two", 2) ); mymap.insert( std::make_pair("String Three", 3) ); list_t mylist; mylist.push_back( 1); mylist.push_back( 4); mylist.push_back( 3); But with a list like this: std::list <a2dSmrtPtr<a2dViewTemplate> > aapt; aapt.push_back( viewtemplatenew ); Its back to something unuseable. So i guess its is more a gdb problem now. Is there a way to get the gdb commandline in CodeLite? So i can type those thing by hand? In gdb i can see the contents correctly typings commands like: (gdb) p m_docTemplates $3 = { <a2dlist<a2dSmrtPtr<a2dDocumentTemplate> >> = { <std::list<a2dSmrtPtr<a2dDocumentTemplate>, std::allocator<a2dSmrtPtr<a2dDocumentTemplate> > >> = std::list = { [0] = { <a2dSmrtPtrBase> = {<No data fields>}, members of a2dSmrtPtr<a2dDocumentTemplate>: m_ptr = 0x1dd7a60 }, Regards, Klaas BTW Ascii Viewer displays something on my SUSE system when selecting+Control key. On 01/19/2014 07:36 PM, klaas.holwerda wrote: > Hi, > > Brand new to Codelite. I wanted to see if I can really use it for something more complex. > Also I discovered there is some action on a CodeLite generator for Cmake, and that is what i am > waiting for ;-) > But before that i wanted to know if I can really do what is needed with it, so started to setup > projects by hand. > > (the project is wxArt2D using Cmake itself). > > I managed to compile my first sample, based on a set of 3 libraries :-) > Starting to like CodeLite already, if coming from VC is at least familiar. > > Now i want to debug, and for that it is important I can see the contents of stl lists. > > Something like explained in here is needed for GDB. > > http://www.yolinux.com/TUTORIALS/GDB-Commands.html#STLDEREF > > I can't figure out how to do that?? > > Is this Ascii Viewer tab useable for that? I can't type anything in there, how to use it? > Of course it would be best if something like STL containers/iterators could be watched out of the box. > But for the moment i would be happy with something to use from CodeLite. > > Regards, > > Klaas > > > |
From: klaas.holwerda <ng...@kl...> - 2014-01-19 22:31:18
|
Hi, Brand new to Codelite. I wanted to see if I can really use it for something more complex. Also I discovered there is some action on a CodeLite generator for Cmake, and that is what i am waiting for ;-) But before that i wanted to know if I can really do what is needed with it, so started to setup projects by hand. (the project is wxArt2D using Cmake itself). I managed to compile my first sample, based on a set of 3 libraries :-) Starting to like CodeLite already, if coming from VC is at least familiar. Now i want to debug, and for that it is important I can see the contents of stl lists. Something like explained in here is needed for GDB. http://www.yolinux.com/TUTORIALS/GDB-Commands.html#STLDEREF I can't figure out how to do that?? Is this Ascii Viewer tab useable for that? I can't type anything in there, how to use it? Of course it would be best if something like STL containers/iterators could be watched out of the box. But for the moment i would be happy with something to use from CodeLite. Regards, Klaas |
From: Dmitry K. <dmi...@gm...> - 2013-05-24 11:21:11
|
Hello, I get used to cscope and it works very very fast. I see that Codelite support it and that is nice. But when I try to use codelite for linux kernel development. When I add a Linux kernel tree it takes so long time to parse it... Codelite creates huge project.tags file. Why is it needed? There is a cscope already. What I want it to disable tags. How could I do it? I have not found anything in the menus. Thanks, Dmitry |
From: Kosztka I. D. <kos...@gm...> - 2012-08-23 12:06:36
|
Hi, I have the following error during building codelite: In file included from sdk/wxscintilla/src/ScintillaWX.h:30, from sdk/wxscintilla/src/ScintillaWX.cpp:17: ./sdk/wxscintilla/src/scintilla/include/ScintillaWidget.h:17:29: error: gtk-2.0/gtk/gtk.h: No such file or directory As far as I understood pkg-config --cflags gtk+-2.0 should take kare of the include path, here is the output: $ pkg-config --cflags gtk+-2.0 -pthread -I/app/gtk+/2.21.7/LMWP2/include/gtk-2.0 -I/app/gtk+/2.21.7/LMWP2/lib/gtk-2.0/include -I/app/xrender/0.9.5/LMWP2/include -I/app/renderproto/0.11/LMWP2/include -I/app/pixman/0.20.0/LMWP2/include/pixman-1 -I/app/pango/1.28.3/LMWP2/include/pango-1.0 -I/app/libpng/1.2.44/LMWP2/include/libpng12 -I/app/glib/2.26.0/LMWP2/include/glib-2.0 -I/app/glib/2.26.0/LMWP2/lib/glib-2.0/include -I/app/freetype/2.4.3/LMWP2/include/freetype2 -I/app/freetype/2.4.3/LMWP2/include -I/app/fontconfig/2.8.0/LMWP2/include -I/app/cairo/1.10.0/LMWP2/include/cairo -I/app/atk/1.32.0/LMWP2/include/atk-1.0 -I/app/gdk-pixbuf/2.22.0/LMWP2/include/gdk-pixbuf-2.0 -I/usr/X11R6/include What can I do to build? I have no root rights. Regards, Kocka -- Name : Kosztka Imre Dávid E-mail: kos...@gm... Phone number: +36309213462 Mailing address: H-3700, Hungary Kazincbarcika Szeder utca 2. |
From: Alex L. <ale...@gm...> - 2012-06-14 09:59:13
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I installed latest version:codelite_4.0.5589-ubuntu0-11.10_amd64 to my loptop,but outline view didn't get shown by default.Pressing hot key "shift+control+o" can bring it up. How can get it shown and dock it like this:http://www.codelite.org/images/outline_view.png |
From: Scott Z. <mac...@gm...> - 2011-12-14 17:53:08
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Hello. All. I am using codelite v3.0.5173 on opensuse11.4. Unlike the problem Carl got. " 1. First problem is that when I use "Quick Debug" to debug my project, a "status" pane will appear in the middle of the IDE with the title "Debugging: <program name> <program arguments>". This pane appears between the workspace pane and the source-code editor pane, so it takes away some valuable space. I can move it elsewhere or reduce its size, but I did not find a cross button to close it. I seem to be able to type into this pane, but it does not seem to execute whatever I typed in there, so I'm not sure if this pane serves any useful purpose. Is there a menu option or configuration option to get rid of this status pane? " My problem is reverse. I need that "Debugging "status windows keep showing so I can check my debug print. The problem is if I use the "View"->"Reset Default Layout". It disappears and never come back. I tried to find an menu to bring it back. No luck. The only way to get it back is to remove the ~/.codelite folder then it will create default one. I have to be very carefully to prevent myself click "reset default layout". So is there anyway to get this "debugging " back ? Regards. Scott |
From: Carl G. <ca...@em...> - 2011-09-04 20:38:22
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Hi, I just built codelite v3.0.5050 on my 64-bit Ubuntu 11.04 natty. Things are working fine so far, except a few minor annoyances when debugging. 1. First problem is that when I use "Quick Debug" to debug my project, a "status" pane will appear in the middle of the IDE with the title "Debugging: <program name> <program arguments>". This pane appears between the workspace pane and the source-code editor pane, so it takes away some valuable space. I can move it elsewhere or reduce its size, but I did not find a cross button to close it. I seem to be able to type into this pane, but it does not seem to execute whatever I typed in there, so I'm not sure if this pane serves any useful purpose. Is there a menu option or configuration option to get rid of this status pane? 2. If I click the "Debug" tab in the output pane, I get a nice window showing me gdb outputs. I can also use the "send" window in the bottom to directly put in some gdb commands. That is really useful. Here's the problem: when I send a "next" command to gdb using the "send" button, I can see that the program counter is updated from the debug output, but the green arrow in the source-code editor pane is not updated (so it appears as if the command fails to execute somehow). If I use "F10" to perform the same function, the arrow is updated properly. I can live with the current behavior if this is hard to fix or if fixing this issue would slow down overall performance. As a side note, on Ubuntu unity interface, the F10 key is mapped by default to open the first menu item from the top panel. One can use CompizConfig Settings Manager to disable this key binding. Thanks, Carl |
From: Sean F. <sea...@ri...> - 2011-04-24 10:50:55
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Hi (again), I have a minor portability issue. I am considering to use CodeLite for building on Windows and GNU/Linux. But here is the problem there is no way to configure the extension in a platform independent way. The oddity is that on windows, when you setup a dynamic library you get a target named $(ProjectName).so. Very useful. I propose to intorduce a ExeSufix and DynLibSufix, in the spirit of ObjectSuffix. I can provide a patch if you like. Sean |
From: Sean F. <sea...@ri...> - 2011-04-24 10:44:30
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Hi, I have lately been struggling to use CodeLite in a multi project setting on windows. Here is my setup: I have one workspace and a few projects, which are an executable and a few libraries, plus a few unit tests (exe). I want to run the exe from the IDE and the unit tests as post build step. The solution I would like to implement (ripped off from Visual Studio) is to build all targets to a common folder under the workspace. If they happen to be in the same repository this is kind of simple. I configure the target to be ../$(ConfigurationName)/$(ProjectName).(exe|dll). But as it happens I am reusing some libraries in multiple projects, so they have the their own repositories. I would like to use as target $(WorkspacePath)/$(ConfigurationName)/$(ProjectName).(exe|dll). But the bad news is that the windows drive letters (c:\) look like canonical target patterns. Actually mingw32-make.exe knows how about drive letters and has a workaround for that. But here is the problem, the makefiles that CodeLite writes puts the path in quotes. If the path would not be in quotes minge32-make.exe will properly handle the path. I think the main reason why CodeLite escapes the path is to handle potential white spaces in the path. Honestly I would prefer that the generated makefile has no quotes around paths and the commands that need potential escaping should do that at the invocation level. But honestly, if you use make and have paths with white spaces you are kind of lost anyway. I am ready to provide a patch; but that is probably more effort than the developers doing it... The issue here is more should the behavior be changed or not? Sean |
From: Juan I. P. <jua...@gm...> - 2011-02-23 14:52:00
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Hi, I'm compiling a project that uses some precompiled library. In order to compile that library it is required to pass to the g++ linker some options (flags?). The options (flags) may vary from system to system, so one must call an script that replies with the right/specific flags for each system. I do that writing in (right click on the project name) -> Settings -> Linker -> Options the following: `usr/lib64/R/bin/Rscript -e "Rcpp:::LdFlags()"` and it works. In fact if in a terminal I write: $ /usr/lib64/R/bin/Rscript -e "Rcpp:::LdFlags()" its replies: -L/usr/local/lib/R/site-library/Rcpp/lib -lRcpp -Wl,-rpath,/usr/local/lib/R/site-library/Rcpp/lib and that is ok. Now, the path to the script may also vary from system to system. In my case the path is: /usr/lib64/R/bin/ from it, the "first part": /usr/lib64/R/ is the system specific. This first part of the path can be obtained calling an executable named R that is exported to the system PATH (when R is installed) trough the following command: $ R RHOME which returns: /usr/lib64/R So I want to use that in order to make non system specific the "options" line that I pass to the compiler. I have tried two things. One is to change: `usr/lib64/R/bin/Rscript -e "Rcpp:::LdFlags()"` by: `$(R RHOME)/bin/Rscript -e "Rcpp:::LdFlags()"` but it doesn't work (I'm not a linux expert). Then I have tried by means of exporting what R RHOME returns. That is, in: (right click on project name) -> Settings -> PreBuild I add the follwong command line to run in the pre-build event: export R_HOME=$(R RHOME) and then change: `usr/lib64/R/bin/Rscript -e "Rcpp:::LdFlags()"` by: `$(R_HOME)/bin/Rscript -e "Rcpp:::LdFlags()"` but it also doesn't work. Which is the right way of do that? Best Regards -- Lic. Juan I. Perotti Instituto de Física Enrique Gaviola (IFEG). Facultad de Matemática Astronomía y Física (FaMAF). Universidad Nacional de Córdoba (UNC). Medina Allende y Haya de la Torre s/n Ciudad Universitaria - X5000HUA Oficina 233 Te: +54-351-4334051 (int. 233) Fax: +54-351-4334054 home page: http://www.famaf.unc.edu.ar/~perotti/ |