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From: Noel G. <noe...@gm...> - 2012-05-29 20:59:13
|
Thanks, tried that, still getting the same error. I have wxWidgets 2.8.12 on this box - the version that comes from MacPorts. On Tue, May 29, 2012 at 7:30 PM, Eran Ifrah <era...@gm...> wrote: > Try running: > > ./configure && make clean all > > (I updated the sqlite used by codelite) > > Eran > > > On Tue, May 29, 2012 at 8:24 PM, Noel Grandin <noe...@gm...> wrote: >> >> Hi >> >> I'm getting the following build error with current TRUNK. >> >> Any ideas? >> >> Thanks, Noel. >> >> >> ----------Building project:[ Subversion2 - Release_gcc_unicode ]---------- >> >> g++ -m32 -O3 -DREGEXP_UNICODE -fPIC -dynamiclib -o >> ../lib/Subversion2.so >> Release_gcc_unicode/Subversion2Objects_changelogpage.o >> Release_gcc_unicode/Subversion2Objects_commit_dialog.o >> Release_gcc_unicode/Subversion2Objects_commitmessagescache.o >> Release_gcc_unicode/Subversion2Objects_diff_dialog.o >> Release_gcc_unicode/Subversion2Objects_subversion2.o >> Release_gcc_unicode/Subversion2Objects_subversion2_ui.o >> Release_gcc_unicode/Subversion2Objects_subversion_password_db.o >> Release_gcc_unicode/Subversion2Objects_subversion_view.o >> Release_gcc_unicode/Subversion2Objects_svn_checkout_dialog.o >> Release_gcc_unicode/Subversion2Objects_svn_command_handlers.o >> Release_gcc_unicode/Subversion2Objects_svn_console.o >> Release_gcc_unicode/Subversion2Objects_svn_copy_dialog.o >> Release_gcc_unicode/Subversion2Objects_svn_default_command_handler.o >> Release_gcc_unicode/Subversion2Objects_svn_file_explorer_traverser.o >> Release_gcc_unicode/Subversion2Objects_svn_local_properties.o >> Release_gcc_unicode/Subversion2Objects_svn_login_dialog.o >> Release_gcc_unicode/Subversion2Objects_svn_overlay_tool.o >> Release_gcc_unicode/Subversion2Objects_svn_patch_dlg.o >> Release_gcc_unicode/Subversion2Objects_svn_preferences_dialog.o >> Release_gcc_unicode/Subversion2Objects_svn_props_dialog.o >> Release_gcc_unicode/Subversion2Objects_svn_select_local_repo_dlg.o >> Release_gcc_unicode/Subversion2Objects_svnblamedialog.o >> Release_gcc_unicode/Subversion2Objects_svnblameeditor.o >> Release_gcc_unicode/Subversion2Objects_svncommand.o >> Release_gcc_unicode/Subversion2Objects_svncommandhandler.o >> Release_gcc_unicode/Subversion2Objects_svnstatushandler.o >> Release_gcc_unicode/Subversion2Objects_svnxml.o -L../lib >> -L/opt/local/lib -L/opt/local/lib -arch i386 -L/opt/local/lib >> -framework IOKit -framework Carbon -framework Cocoa -framework System >> -framework QuickTime -framework OpenGL -framework AGL >> -lwx_macu_richtext-2.8 -lwx_macu_aui-2.8 -lwx_macu_xrc-2.8 >> -lwx_macu_qa-2.8 -lwx_macu_html-2.8 -lwx_macu_adv-2.8 >> -lwx_macu_core-2.8 -lwx_base_carbonu_xml-2.8 -lwx_base_carbonu_net-2.8 >> -lwx_base_carbonu-2.8 -L../lib -lpluginu -lcodeliteu -lwxscintillau >> -headerpad_max_install_names -lutil >> Undefined symbols: >> "wxSQLite3Database::Close()", referenced from: >> SvnFileExplorerTraverser::Traverse(wxTreeItemId const&) in >> Subversion2Objects_svn_file_explorer_traverser.o >> "wxSQLite3Database::wxSQLite3Database()", referenced from: >> SvnFileExplorerTraverser::Traverse(wxTreeItemId const&) in >> Subversion2Objects_svn_file_explorer_traverser.o >> "wxSQLite3Database::~wxSQLite3Database()", referenced from: >> SvnFileExplorerTraverser::Traverse(wxTreeItemId const&) in >> Subversion2Objects_svn_file_explorer_traverser.o >> SvnFileExplorerTraverser::Traverse(wxTreeItemId const&) in >> Subversion2Objects_svn_file_explorer_traverser.o >> "wxSQLite3ResultSet::GetString(int, wxString const&)", referenced from: >> SvnFileExplorerTraverser::Traverse(wxTreeItemId const&) in >> Subversion2Objects_svn_file_explorer_traverser.o >> "wxSQLite3ResultSet::~wxSQLite3ResultSet()", referenced from: >> SvnFileExplorerTraverser::Traverse(wxTreeItemId const&) in >> Subversion2Objects_svn_file_explorer_traverser.o >> SvnFileExplorerTraverser::Traverse(wxTreeItemId const&) in >> Subversion2Objects_svn_file_explorer_traverser.o >> "wxSQLite3ResultSet::NextRow()", referenced from: >> SvnFileExplorerTraverser::Traverse(wxTreeItemId const&) in >> Subversion2Objects_svn_file_explorer_traverser.o >> "wxSQLite3Database::IsOpen()", referenced from: >> SvnFileExplorerTraverser::Traverse(wxTreeItemId const&) in >> Subversion2Objects_svn_file_explorer_traverser.o >> "wxSQLite3Database::ExecuteQuery(wxString const&)", referenced from: >> SvnFileExplorerTraverser::Traverse(wxTreeItemId const&) in >> Subversion2Objects_svn_file_explorer_traverser.o >> "typeinfo for wxSQLite3Exception", referenced from: >> __ZTI18wxSQLite3Exception$non_lazy_ptr in >> Subversion2Objects_svn_file_explorer_traverser.o >> (maybe you meant: __ZTI18wxSQLite3Exception$non_lazy_ptr) >> "wxSQLite3Database::Open(wxString const&, wxString const&)", referenced >> from: >> SvnFileExplorerTraverser::Traverse(wxTreeItemId const&) in >> Subversion2Objects_svn_file_explorer_traverser.o >> ld: symbol(s) not found >> collect2: ld returned 1 exit status >> make[1]: *** [Subversion2] Error 1 >> make: *** [Subversion2] Error 2 >> >> >> ------------------------------------------------------------------------------ >> Live Security Virtual Conference >> Exclusive live event will cover all the ways today's security and >> threat landscape has changed and how IT managers can respond. Discussions >> will include endpoint security, mobile security and the latest in malware >> threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ >> _______________________________________________ >> Codelite-developers mailing list >> Cod...@li... >> https://lists.sourceforge.net/lists/listinfo/codelite-developers > > > > > -- > Eran Ifrah > Author of the cross platform, open source C++ IDE: http://www.codelite.org > YTubePlayer http://www.ytubeplayer.com > |
From: Eran I. <era...@gm...> - 2012-05-29 17:30:39
|
Try running: ./configure && make clean all (I updated the sqlite used by codelite) Eran On Tue, May 29, 2012 at 8:24 PM, Noel Grandin <noe...@gm...> wrote: > Hi > > I'm getting the following build error with current TRUNK. > > Any ideas? > > Thanks, Noel. > > > ----------Building project:[ Subversion2 - Release_gcc_unicode ]---------- > > g++ -m32 -O3 -DREGEXP_UNICODE -fPIC -dynamiclib -o > ../lib/Subversion2.so > Release_gcc_unicode/Subversion2Objects_changelogpage.o > Release_gcc_unicode/Subversion2Objects_commit_dialog.o > Release_gcc_unicode/Subversion2Objects_commitmessagescache.o > Release_gcc_unicode/Subversion2Objects_diff_dialog.o > Release_gcc_unicode/Subversion2Objects_subversion2.o > Release_gcc_unicode/Subversion2Objects_subversion2_ui.o > Release_gcc_unicode/Subversion2Objects_subversion_password_db.o > Release_gcc_unicode/Subversion2Objects_subversion_view.o > Release_gcc_unicode/Subversion2Objects_svn_checkout_dialog.o > Release_gcc_unicode/Subversion2Objects_svn_command_handlers.o > Release_gcc_unicode/Subversion2Objects_svn_console.o > Release_gcc_unicode/Subversion2Objects_svn_copy_dialog.o > Release_gcc_unicode/Subversion2Objects_svn_default_command_handler.o > Release_gcc_unicode/Subversion2Objects_svn_file_explorer_traverser.o > Release_gcc_unicode/Subversion2Objects_svn_local_properties.o > Release_gcc_unicode/Subversion2Objects_svn_login_dialog.o > Release_gcc_unicode/Subversion2Objects_svn_overlay_tool.o > Release_gcc_unicode/Subversion2Objects_svn_patch_dlg.o > Release_gcc_unicode/Subversion2Objects_svn_preferences_dialog.o > Release_gcc_unicode/Subversion2Objects_svn_props_dialog.o > Release_gcc_unicode/Subversion2Objects_svn_select_local_repo_dlg.o > Release_gcc_unicode/Subversion2Objects_svnblamedialog.o > Release_gcc_unicode/Subversion2Objects_svnblameeditor.o > Release_gcc_unicode/Subversion2Objects_svncommand.o > Release_gcc_unicode/Subversion2Objects_svncommandhandler.o > Release_gcc_unicode/Subversion2Objects_svnstatushandler.o > Release_gcc_unicode/Subversion2Objects_svnxml.o -L../lib > -L/opt/local/lib -L/opt/local/lib -arch i386 -L/opt/local/lib > -framework IOKit -framework Carbon -framework Cocoa -framework System > -framework QuickTime -framework OpenGL -framework AGL > -lwx_macu_richtext-2.8 -lwx_macu_aui-2.8 -lwx_macu_xrc-2.8 > -lwx_macu_qa-2.8 -lwx_macu_html-2.8 -lwx_macu_adv-2.8 > -lwx_macu_core-2.8 -lwx_base_carbonu_xml-2.8 -lwx_base_carbonu_net-2.8 > -lwx_base_carbonu-2.8 -L../lib -lpluginu -lcodeliteu -lwxscintillau > -headerpad_max_install_names -lutil > Undefined symbols: > "wxSQLite3Database::Close()", referenced from: > SvnFileExplorerTraverser::Traverse(wxTreeItemId const&) in > Subversion2Objects_svn_file_explorer_traverser.o > "wxSQLite3Database::wxSQLite3Database()", referenced from: > SvnFileExplorerTraverser::Traverse(wxTreeItemId const&) in > Subversion2Objects_svn_file_explorer_traverser.o > "wxSQLite3Database::~wxSQLite3Database()", referenced from: > SvnFileExplorerTraverser::Traverse(wxTreeItemId const&) in > Subversion2Objects_svn_file_explorer_traverser.o > SvnFileExplorerTraverser::Traverse(wxTreeItemId const&) in > Subversion2Objects_svn_file_explorer_traverser.o > "wxSQLite3ResultSet::GetString(int, wxString const&)", referenced from: > SvnFileExplorerTraverser::Traverse(wxTreeItemId const&) in > Subversion2Objects_svn_file_explorer_traverser.o > "wxSQLite3ResultSet::~wxSQLite3ResultSet()", referenced from: > SvnFileExplorerTraverser::Traverse(wxTreeItemId const&) in > Subversion2Objects_svn_file_explorer_traverser.o > SvnFileExplorerTraverser::Traverse(wxTreeItemId const&) in > Subversion2Objects_svn_file_explorer_traverser.o > "wxSQLite3ResultSet::NextRow()", referenced from: > SvnFileExplorerTraverser::Traverse(wxTreeItemId const&) in > Subversion2Objects_svn_file_explorer_traverser.o > "wxSQLite3Database::IsOpen()", referenced from: > SvnFileExplorerTraverser::Traverse(wxTreeItemId const&) in > Subversion2Objects_svn_file_explorer_traverser.o > "wxSQLite3Database::ExecuteQuery(wxString const&)", referenced from: > SvnFileExplorerTraverser::Traverse(wxTreeItemId const&) in > Subversion2Objects_svn_file_explorer_traverser.o > "typeinfo for wxSQLite3Exception", referenced from: > __ZTI18wxSQLite3Exception$non_lazy_ptr in > Subversion2Objects_svn_file_explorer_traverser.o > (maybe you meant: __ZTI18wxSQLite3Exception$non_lazy_ptr) > "wxSQLite3Database::Open(wxString const&, wxString const&)", referenced > from: > SvnFileExplorerTraverser::Traverse(wxTreeItemId const&) in > Subversion2Objects_svn_file_explorer_traverser.o > ld: symbol(s) not found > collect2: ld returned 1 exit status > make[1]: *** [Subversion2] Error 1 > make: *** [Subversion2] Error 2 > > > ------------------------------------------------------------------------------ > Live Security Virtual Conference > Exclusive live event will cover all the ways today's security and > threat landscape has changed and how IT managers can respond. Discussions > will include endpoint security, mobile security and the latest in malware > threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ > _______________________________________________ > Codelite-developers mailing list > Cod...@li... > https://lists.sourceforge.net/lists/listinfo/codelite-developers > -- Eran Ifrah Author of the cross platform, open source C++ IDE: http://www.codelite.org YTubePlayer http://www.ytubeplayer.com |
From: Noel G. <noe...@gm...> - 2012-05-29 17:24:51
|
Hi I'm getting the following build error with current TRUNK. Any ideas? Thanks, Noel. ----------Building project:[ Subversion2 - Release_gcc_unicode ]---------- g++ -m32 -O3 -DREGEXP_UNICODE -fPIC -dynamiclib -o ../lib/Subversion2.so Release_gcc_unicode/Subversion2Objects_changelogpage.o Release_gcc_unicode/Subversion2Objects_commit_dialog.o Release_gcc_unicode/Subversion2Objects_commitmessagescache.o Release_gcc_unicode/Subversion2Objects_diff_dialog.o Release_gcc_unicode/Subversion2Objects_subversion2.o Release_gcc_unicode/Subversion2Objects_subversion2_ui.o Release_gcc_unicode/Subversion2Objects_subversion_password_db.o Release_gcc_unicode/Subversion2Objects_subversion_view.o Release_gcc_unicode/Subversion2Objects_svn_checkout_dialog.o Release_gcc_unicode/Subversion2Objects_svn_command_handlers.o Release_gcc_unicode/Subversion2Objects_svn_console.o Release_gcc_unicode/Subversion2Objects_svn_copy_dialog.o Release_gcc_unicode/Subversion2Objects_svn_default_command_handler.o Release_gcc_unicode/Subversion2Objects_svn_file_explorer_traverser.o Release_gcc_unicode/Subversion2Objects_svn_local_properties.o Release_gcc_unicode/Subversion2Objects_svn_login_dialog.o Release_gcc_unicode/Subversion2Objects_svn_overlay_tool.o Release_gcc_unicode/Subversion2Objects_svn_patch_dlg.o Release_gcc_unicode/Subversion2Objects_svn_preferences_dialog.o Release_gcc_unicode/Subversion2Objects_svn_props_dialog.o Release_gcc_unicode/Subversion2Objects_svn_select_local_repo_dlg.o Release_gcc_unicode/Subversion2Objects_svnblamedialog.o Release_gcc_unicode/Subversion2Objects_svnblameeditor.o Release_gcc_unicode/Subversion2Objects_svncommand.o Release_gcc_unicode/Subversion2Objects_svncommandhandler.o Release_gcc_unicode/Subversion2Objects_svnstatushandler.o Release_gcc_unicode/Subversion2Objects_svnxml.o -L../lib -L/opt/local/lib -L/opt/local/lib -arch i386 -L/opt/local/lib -framework IOKit -framework Carbon -framework Cocoa -framework System -framework QuickTime -framework OpenGL -framework AGL -lwx_macu_richtext-2.8 -lwx_macu_aui-2.8 -lwx_macu_xrc-2.8 -lwx_macu_qa-2.8 -lwx_macu_html-2.8 -lwx_macu_adv-2.8 -lwx_macu_core-2.8 -lwx_base_carbonu_xml-2.8 -lwx_base_carbonu_net-2.8 -lwx_base_carbonu-2.8 -L../lib -lpluginu -lcodeliteu -lwxscintillau -headerpad_max_install_names -lutil Undefined symbols: "wxSQLite3Database::Close()", referenced from: SvnFileExplorerTraverser::Traverse(wxTreeItemId const&) in Subversion2Objects_svn_file_explorer_traverser.o "wxSQLite3Database::wxSQLite3Database()", referenced from: SvnFileExplorerTraverser::Traverse(wxTreeItemId const&) in Subversion2Objects_svn_file_explorer_traverser.o "wxSQLite3Database::~wxSQLite3Database()", referenced from: SvnFileExplorerTraverser::Traverse(wxTreeItemId const&) in Subversion2Objects_svn_file_explorer_traverser.o SvnFileExplorerTraverser::Traverse(wxTreeItemId const&) in Subversion2Objects_svn_file_explorer_traverser.o "wxSQLite3ResultSet::GetString(int, wxString const&)", referenced from: SvnFileExplorerTraverser::Traverse(wxTreeItemId const&) in Subversion2Objects_svn_file_explorer_traverser.o "wxSQLite3ResultSet::~wxSQLite3ResultSet()", referenced from: SvnFileExplorerTraverser::Traverse(wxTreeItemId const&) in Subversion2Objects_svn_file_explorer_traverser.o SvnFileExplorerTraverser::Traverse(wxTreeItemId const&) in Subversion2Objects_svn_file_explorer_traverser.o "wxSQLite3ResultSet::NextRow()", referenced from: SvnFileExplorerTraverser::Traverse(wxTreeItemId const&) in Subversion2Objects_svn_file_explorer_traverser.o "wxSQLite3Database::IsOpen()", referenced from: SvnFileExplorerTraverser::Traverse(wxTreeItemId const&) in Subversion2Objects_svn_file_explorer_traverser.o "wxSQLite3Database::ExecuteQuery(wxString const&)", referenced from: SvnFileExplorerTraverser::Traverse(wxTreeItemId const&) in Subversion2Objects_svn_file_explorer_traverser.o "typeinfo for wxSQLite3Exception", referenced from: __ZTI18wxSQLite3Exception$non_lazy_ptr in Subversion2Objects_svn_file_explorer_traverser.o (maybe you meant: __ZTI18wxSQLite3Exception$non_lazy_ptr) "wxSQLite3Database::Open(wxString const&, wxString const&)", referenced from: SvnFileExplorerTraverser::Traverse(wxTreeItemId const&) in Subversion2Objects_svn_file_explorer_traverser.o ld: symbol(s) not found collect2: ld returned 1 exit status make[1]: *** [Subversion2] Error 1 make: *** [Subversion2] Error 2 |
From: Eran I. <era...@gm...> - 2012-05-21 20:59:52
|
On Mon, May 21, 2012 at 9:21 PM, niXman <i.n...@gm...> wrote: > Hello list! > > I am the creator of the MinGW-builds project. > Today, looking through the list of commits in the CodeLite trunk, I > found this strange comment: >> 5552 | 26 hours | eranif | fixed macros abuse by ctags (showed only with mingw-builds projects 4.7.0) > > I was a little upset to see an unjustified accusation of my project ;) > I actually accused ctags project and not MinGW-w64 ;) > The fact is that the symbols beginning with underscores are reserved. > > ISO/IEC 9899:1999 Standard, 7.1.3: >> — All identifiers that begin with an underscore and either an uppercase letter or another >> underscore are always reserved for any use. >> >> — All identifiers that begin with an underscore are always reserved for use as identifiers >> with file scope in both the ordinary and tag name spaces. > > ISO/IEC 14882 Standard, 17.4.3.1.2: >> — Each name that contains a double underscore (_ _) or begins with an underscore >> followed by an uppercase letter (2.11) is reserved to the implementation for any use. >> >> — Each name that begins with an underscore is reserved to the implementation for >> use as a name in the global namespace. > > ISO/IEC 9899:201x Standard, 7.1.3: >> — All identifiers that begin with an underscore and either an uppercase letter or another >> underscore are always reserved for any use. >> >> — All identifiers that begin with an underscore are always reserved for use as identifiers >> with file scope in both the ordinary and tag name spaces. > > Builds provided by my project use the project mingw-w64[1] as a CRT & > WINAPI, which, in > essence, is the only implementation of the CRT & WINAPI for MinGW-x86_64. > In fact, CRT & WINAPI provided by the project MinGW-w64, are used for both > x86_32, and for x86_64 platforms. > From this it follows that when trying to build CodeLite for x86_64 > platform, you will inevitably > use the MinGW build, which uses the MinGW-w64 project as a CRT & WINAPI. > And as a result, you will sooner or later face the conflict of the > __unused__ macro, anyway ;) > And this is why I fixed ctags (if you will check the diff of that commit...) > I say all this to that: > 1) the developers of MinGW-w64 came in accordance with the standard. > 2) the developers of libctags violated the standard. > > Thus neither of my builds, nor the developers of MinGW-w64 are not > guilty of this situation. > We (at least me) are not pointing any fingers, I am just trying to fix a given situation > Thanks! > Just an FYI: Another project that does not compile with MinGW-w64 is "astyle" (a very popular source code formatter, which is also used by codelite IDE). But this time I suspect that it is a case of wrong macros defined somewhere in MinGW-w64 In the official MInGW builds / TDM GCC the mcros __MINGW32_MAJOR_VERSION and __MINGW32_MINOR_VERSION are defined in _mingw.h and their values are 3 and 20 respectively. However, building astyle with MinGW-w64 causes this pre-processor error to stop the build: #if defined(__MINGW32__) #if (__MINGW32_MAJOR_VERSION > 3) || ((__MINGW32_MAJOR_VERSION == 3) && (__MINGW32_MINOR_VERSION < 16)) #error - Use MinGW compiler version 4 or higher #endif #endif So maybe you can check this one out as well? > > > [1] http://sourceforge.net/projects/mingw-w64/ > > > -- > Regards, > niXman > ___________________________________________________ > Dual-target(i686/x86_64) MinGW compiler for i686/x86_64 hosts: > http://sourceforge.net/projects/mingwbuilds/ > > ------------------------------------------------------------------------------ > Live Security Virtual Conference > Exclusive live event will cover all the ways today's security and > threat landscape has changed and how IT managers can respond. Discussions > will include endpoint security, mobile security and the latest in malware > threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ > _______________________________________________ > Codelite-developers mailing list > Cod...@li... > https://lists.sourceforge.net/lists/listinfo/codelite-developers -- Eran Ifrah Author of the cross platform, open source C++ IDE: http://www.codelite.org YTubePlayer http://www.ytubeplayer.com |
From: niXman <i.n...@gm...> - 2012-05-21 18:21:08
|
Hello list! I am the creator of the MinGW-builds project. Today, looking through the list of commits in the CodeLite trunk, I found this strange comment: > 5552 | 26 hours | eranif | fixed macros abuse by ctags (showed only with mingw-builds projects 4.7.0) I was a little upset to see an unjustified accusation of my project ;) The fact is that the symbols beginning with underscores are reserved. ISO/IEC 9899:1999 Standard, 7.1.3: > — All identifiers that begin with an underscore and either an uppercase letter or another > underscore are always reserved for any use. > > — All identifiers that begin with an underscore are always reserved for use as identifiers > with file scope in both the ordinary and tag name spaces. ISO/IEC 14882 Standard, 17.4.3.1.2: > — Each name that contains a double underscore (_ _) or begins with an underscore > followed by an uppercase letter (2.11) is reserved to the implementation for any use. > > — Each name that begins with an underscore is reserved to the implementation for > use as a name in the global namespace. ISO/IEC 9899:201x Standard, 7.1.3: > — All identifiers that begin with an underscore and either an uppercase letter or another > underscore are always reserved for any use. > > — All identifiers that begin with an underscore are always reserved for use as identifiers > with file scope in both the ordinary and tag name spaces. Builds provided by my project use the project mingw-w64[1] as a CRT & WINAPI, which, in essence, is the only implementation of the CRT & WINAPI for MinGW-x86_64. In fact, CRT & WINAPI provided by the project MinGW-w64, are used for both x86_32, and for x86_64 platforms. >From this it follows that when trying to build CodeLite for x86_64 platform, you will inevitably use the MinGW build, which uses the MinGW-w64 project as a CRT & WINAPI. And as a result, you will sooner or later face the conflict of the __unused__ macro, anyway ;) I say all this to that: 1) the developers of MinGW-w64 came in accordance with the standard. 2) the developers of libctags violated the standard. Thus neither of my builds, nor the developers of MinGW-w64 are not guilty of this situation. Thanks! [1] http://sourceforge.net/projects/mingw-w64/ -- Regards, niXman ___________________________________________________ Dual-target(i686/x86_64) MinGW compiler for i686/x86_64 hosts: http://sourceforge.net/projects/mingwbuilds/ |
From: Noel G. <noe...@gm...> - 2012-03-17 17:41:15
|
I think I'm running 2.8.12 I installed it using MacPorts: Noel-Grandins-MacBook-Pro-15:~ noelgrandin$ sudo port Warning: port definitions are more than two weeks old, consider using selfupdate MacPorts 2.0.3 Entering interactive mode... ("help" for help, "quit" to quit) [Users/noelgrandin] > list wxwidgets wxWidgets @2.8.12 graphics/wxWidgets I've seen this kind of problem before. It occurs because the text-rendering layer caches the anti-aliased character data, which is expensive to generate. But anti-aliasing has to be done with knowledge of the background color to work properly. Which means that the text rendering layer has to be smart enough to key it's character data cache on both background-color and character number. On Sat, Mar 17, 2012 at 19:28, Eran Ifrah <era...@gm...> wrote: > Hi Noel, > > I saw this problem on my MacBook as well - but it only happened when using > wxWidgets built against trunk. > (you did not mention which wx version you are using) > > I suspect that it is an alpha blending problem - this behavior also > reproducible when "highlighting" a word in the editor > I will try and forward this to the wx mailing list, once I will be able to > reproduce it with the StyledText control sample. > > Eran > > On Sat, Mar 17, 2012 at 7:19 PM, Noel Grandin <noe...@gm...> wrote: >> >> Hi >> >> I'm running the latest Codelite from SVN on MacOSX 10.6.8. >> >> Not sure if I should be reporting this here or on the Scintilla list, >> or on the WxWidgets list, but I'm running into a rendering problem. >> >> Have a look at the attached screenshot. >> It looks like the "highlight caret line" functionality is having >> trouble with anti-aliasing. >> >> Thanks, Noel Grandin >> >> >> ------------------------------------------------------------------------------ >> This SF email is sponsosred by: >> Try Windows Azure free for 90 days Click Here >> http://p.sf.net/sfu/sfd2d-msazure >> _______________________________________________ >> Codelite-developers mailing list >> Cod...@li... >> https://lists.sourceforge.net/lists/listinfo/codelite-developers >> > > > > -- > Eran Ifrah > Author of the cross platform, open source C++ IDE: http://www.codelite.org > YTubePlayer http://www.ytubeplayer.com > |
From: Eran I. <era...@gm...> - 2012-03-17 17:28:33
|
Hi Noel, I saw this problem on my MacBook as well - but it only happened when using wxWidgets built against trunk. (you did not mention which wx version you are using) I suspect that it is an alpha blending problem - this behavior also reproducible when "highlighting" a word in the editor I will try and forward this to the wx mailing list, once I will be able to reproduce it with the StyledText control sample. Eran On Sat, Mar 17, 2012 at 7:19 PM, Noel Grandin <noe...@gm...> wrote: > Hi > > I'm running the latest Codelite from SVN on MacOSX 10.6.8. > > Not sure if I should be reporting this here or on the Scintilla list, > or on the WxWidgets list, but I'm running into a rendering problem. > > Have a look at the attached screenshot. > It looks like the "highlight caret line" functionality is having > trouble with anti-aliasing. > > Thanks, Noel Grandin > > > ------------------------------------------------------------------------------ > This SF email is sponsosred by: > Try Windows Azure free for 90 days Click Here > http://p.sf.net/sfu/sfd2d-msazure > _______________________________________________ > Codelite-developers mailing list > Cod...@li... > https://lists.sourceforge.net/lists/listinfo/codelite-developers > > -- Eran Ifrah Author of the cross platform, open source C++ IDE: http://www.codelite.org YTubePlayer http://www.ytubeplayer.com |
From: Noel G. <noe...@gm...> - 2012-03-17 17:20:13
|
Hi I'm running the latest Codelite from SVN on MacOSX 10.6.8. Not sure if I should be reporting this here or on the Scintilla list, or on the WxWidgets list, but I'm running into a rendering problem. Have a look at the attached screenshot. It looks like the "highlight caret line" functionality is having trouble with anti-aliasing. Thanks, Noel Grandin |
From: Eran I. <era...@gm...> - 2011-12-22 23:00:45
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Hi David, I have started wrapping things up towards codelite 3.5 (the naming convention is MAJOR.MINOR.BUILD-NUMBER => 3.5.XXXX) I will start uploading the Windows / Mac / Ubuntu 32/64 bits tomorrow morning / noon I have been using codelite (built with gcc4.6.1/wx292) under Windows for a while now and it seems pretty stable The new codelite for Windows will include wxWidgets 2.9.2 (2.9.3 was release too late to be included in this release) + MinGW4.6.1 toolchain Hopefully we could have a new release by Sunday -- Eran Ifrah Author of the cross platform, open source C++ IDE: http://www.codelite.org TimeWarden, a parental control software: http://www.smartkoders.com |
From: Rick H. <fox...@ya...> - 2011-12-14 16:38:43
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Hi Stefano, Are you able to put the command in a script and call that script instead, passing it the CodeLite macro? Or are you saying the macro is not being expanded? Best regards, Rick C. Hodgin |
From: Stefano C. <ste...@gm...> - 2011-12-14 15:04:12
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Hi, I have a problem with a external tool. After compiling my project, i must download current firmware into microcontroller. For programming, i use an program which works with some parameters. So i must give these param. in the arguments of the window "ext.tool". The problem is this. One of this paramater is the directory where ther's the hex file. Example: -C SWD -P "C:\directory\...\test1.bin" 0x08000000 . How can i change the directory each time?? I tried so, but i can't resolved : -C SWD -P "$(ProjectOutputFile)" 0x08000000. How i can put the directory of the hex file in my parameters( and in Arguments of Codelite) ?? Thanks! |
From: Scott D. <sd...@ya...> - 2011-05-31 05:38:20
|
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From: Eran I. <era...@gm...> - 2011-03-09 09:55:13
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Under Linux, you should compile it using the command line OR make sure that the selected build configuration is 'Unix_Custom_Makefie' followed by: . Right click on the 'LiteEditor' project and select 'Custom Build Targets | configure' . Right click on the 'LiteEditor' project and select 'Build' (default key F7) >From the command line: cd /path/to/codelite/sources ./configure && make sudo make install The last step (sudo make install) is required no matter which approach to build codelite you are using On Tue, Mar 8, 2011 at 7:50 PM, Ivan Nikolaev <vo...@gm...> wrote: > Hi guys! I want to do some experiments with codelite's source code, and > tried to build it with CodeLite itself. Checked out trunk, opened > LiteEditor.workspace and fired the build. But when I try to execute it, it > looks for an .exe binary! I'm on Arch Linux 64bit :D > > ------------------------------------------------------------------------------ > What You Don't Know About Data Connectivity CAN Hurt You > This paper provides an overview of data connectivity, details > its effect on application quality, and explores various alternative > solutions. http://p.sf.net/sfu/progress-d2d > _______________________________________________ > Codelite-developers mailing list > Cod...@li... > https://lists.sourceforge.net/lists/listinfo/codelite-developers > > -- Eran Ifrah Cross platform, open source C++ IDE: http://www.codelite.org |
From: Ivan N. <vo...@gm...> - 2011-03-08 17:50:56
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta http-equiv="content-type" content="text/html; charset=UTF-8"> </head> <body text="#000000" bgcolor="#ffffff"> Hi guys! I want to do some experiments with codelite's source code, and tried to build it with CodeLite itself. Checked out trunk, opened LiteEditor.workspace and fired the build. But when I try to execute it, it looks for an .exe binary! I'm on Arch Linux 64bit :D<br> </body> </html> |
From: Eran I. <era...@gm...> - 2011-02-15 09:09:19
|
codelite is focused on C/C++. Any additional languages support is out of the scope. and will get low priority if at all. However you can always add support to ActionScript3 and contribute it On Sun, Feb 13, 2011 at 2:33 PM, Xin Hou <sin...@gm...> wrote: > Hi, > First, thanks to your hard works on deveoping such an excellent software. > I'm unable to access the Feature Request page on sf, so i have to mail it. > Will you add ActionScript3 support to Codelite? > sindney > > > ------------------------------------------------------------------------------ > The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: > Pinpoint memory and threading errors before they happen. > Find and fix more than 250 security defects in the development cycle. > Locate bottlenecks in serial and parallel code that limit performance. > http://p.sf.net/sfu/intel-dev2devfeb > _______________________________________________ > Codelite-developers mailing list > Cod...@li... > https://lists.sourceforge.net/lists/listinfo/codelite-developers > > -- Eran Ifrah Cross platform, open source C++ IDE: http://www.codelite.org |
From: Jonathan A. <eag...@gm...> - 2011-02-14 18:48:20
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Are there plans for providing support to allow projects not created in the workspace format used by the program to be opened as a project? This looks like a great IDE which i would like to use for this project I am trying to help out on. Not to mention it would get a big usage boost i think from LibreOffice developers possibly if the code of a non generated codelite project can be opened. On 2/14/11 5:50 PM, Eran Ifrah wrote: > codelite can only open projects that are holding the codelite's > project format (proprietary XML format) > > So it will probably will fail - unless I completely misunderstood your question > > On Mon, Feb 14, 2011 at 2:20 PM, Jonathan Aquilina > <eag...@gm...> wrote: >> I am trying to open another project that wasn't created in codelite. is >> it possible to open said project with the ide? >> >> ------------------------------------------------------------------------------ >> The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: >> Pinpoint memory and threading errors before they happen. >> Find and fix more than 250 security defects in the development cycle. >> Locate bottlenecks in serial and parallel code that limit performance. >> http://p.sf.net/sfu/intel-dev2devfeb >> _______________________________________________ >> Codelite-developers mailing list >> Cod...@li... >> https://lists.sourceforge.net/lists/listinfo/codelite-developers >> > > |
From: Eran I. <era...@gm...> - 2011-02-14 16:51:20
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codelite can only open projects that are holding the codelite's project format (proprietary XML format) So it will probably will fail - unless I completely misunderstood your question On Mon, Feb 14, 2011 at 2:20 PM, Jonathan Aquilina <eag...@gm...> wrote: > I am trying to open another project that wasn't created in codelite. is > it possible to open said project with the ide? > > ------------------------------------------------------------------------------ > The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: > Pinpoint memory and threading errors before they happen. > Find and fix more than 250 security defects in the development cycle. > Locate bottlenecks in serial and parallel code that limit performance. > http://p.sf.net/sfu/intel-dev2devfeb > _______________________________________________ > Codelite-developers mailing list > Cod...@li... > https://lists.sourceforge.net/lists/listinfo/codelite-developers > -- Eran Ifrah Cross platform, open source C++ IDE: http://www.codelite.org |
From: Jonathan A. <eag...@gm...> - 2011-02-14 12:20:27
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I am trying to open another project that wasn't created in codelite. is it possible to open said project with the ide? |
From: Xin H. <sin...@gm...> - 2011-02-13 12:33:28
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Hi, First, thanks to your hard works on deveoping such an excellent software. I'm unable to access the Feature Request page on sf, so i have to mail it. Will you add ActionScript3 support to Codelite? sindney |
From: Sebastián R. d. S. <seb...@gm...> - 2010-09-26 07:45:13
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Hi Eran! Thanks for your quickly answer. I am using "Custom Build", and now I modify the Makefile and works perfect. Thanks again! Regards, Sebastián Rodríguez dos Santos. El 26 de septiembre de 2010 04:29, Eran Ifrah <era...@gm...>escribió: > The only reason I can think of is that lpcrc is not your path. > > In case you are using codelite's generated makefile: > PostBuilds are part of the generated makefile and should be executed > as commands for the target '$(OuputFile)' > > In case you are using 'Custom Build' project: > codelite generates a slim makefile to run the 'custom command', the > post builds are part of that makefile > > 2010/9/26 Sebastián Rodríguez dos Santos <seb...@gm...>: > > Hi to all! > > I want to know if the PostBuild capability is enabled. I cannot execute a > > command. I am using windows, can anybody give me an example of use? I > have > > the program to execute in this address: C:\lpc1343 codelite project\first > > example, and the command to execute is lpcrc firmware.bin. What I need to > > write in PostBuild to execute correctly the command? > > I wait your answers. > > Regards, Sebastián. > > > ------------------------------------------------------------------------------ > > Start uncovering the many advantages of virtual appliances > > and start using them to simplify application deployment and > > accelerate your shift to cloud computing. > > http://p.sf.net/sfu/novell-sfdev2dev > > _______________________________________________ > > Codelite-developers mailing list > > Cod...@li... > > https://lists.sourceforge.net/lists/listinfo/codelite-developers > > > > > > > > -- > Eran Ifrah > Cross platform, open source C++ IDE: http://www.codelite.org > |
From: Eran I. <era...@gm...> - 2010-09-26 07:30:17
|
The only reason I can think of is that lpcrc is not your path. In case you are using codelite's generated makefile: PostBuilds are part of the generated makefile and should be executed as commands for the target '$(OuputFile)' In case you are using 'Custom Build' project: codelite generates a slim makefile to run the 'custom command', the post builds are part of that makefile 2010/9/26 Sebastián Rodríguez dos Santos <seb...@gm...>: > Hi to all! > I want to know if the PostBuild capability is enabled. I cannot execute a > command. I am using windows, can anybody give me an example of use? I have > the program to execute in this address: C:\lpc1343 codelite project\first > example, and the command to execute is lpcrc firmware.bin. What I need to > write in PostBuild to execute correctly the command? > I wait your answers. > Regards, Sebastián. > ------------------------------------------------------------------------------ > Start uncovering the many advantages of virtual appliances > and start using them to simplify application deployment and > accelerate your shift to cloud computing. > http://p.sf.net/sfu/novell-sfdev2dev > _______________________________________________ > Codelite-developers mailing list > Cod...@li... > https://lists.sourceforge.net/lists/listinfo/codelite-developers > > -- Eran Ifrah Cross platform, open source C++ IDE: http://www.codelite.org |
From: Sebastián R. d. S. <seb...@gm...> - 2010-09-26 03:11:00
|
Hi to all! I want to know if the PostBuild capability is enabled. I cannot execute a command. I am using windows, can anybody give me an example of use? I have the program to execute in this address: C:\lpc1343 codelite project\first example, and the command to execute is lpcrc firmware.bin. What I need to write in PostBuild to execute correctly the command? I wait your answers. Regards, Sebastián. |
From: Eran I. <era...@gm...> - 2010-09-19 18:38:39
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sorry for the long delay, however, I fixed the behavior of IsBuildEndedSuccessfully() to return false incase the build was interrupted by the user On Wed, Sep 15, 2010 at 1:55 PM, Mattia Barbon <ma...@de...> wrote: > Hi, > I noticed that IsBuildEndedSuccesfully returns true for builds that have > been interrupted by the user (checked for revision 4031, the one > packaged by Ubuntu Lucid). > > If this is not intentional, I can supply a patch to fix it; if it is > intentional, what would be a good way to detect (from a plugin) that the > build has been interrupted? > > Regards, > Mattia > > ------------------------------------------------------------------------------ > Start uncovering the many advantages of virtual appliances > and start using them to simplify application deployment and > accelerate your shift to cloud computing. > http://p.sf.net/sfu/novell-sfdev2dev > _______________________________________________ > Codelite-developers mailing list > Cod...@li... > https://lists.sourceforge.net/lists/listinfo/codelite-developers > -- Eran Ifrah Cross platform, open source C++ IDE: http://www.codelite.org |
From: Mattia B. <ma...@de...> - 2010-09-15 11:14:02
|
Hi, I noticed that IsBuildEndedSuccesfully returns true for builds that have been interrupted by the user (checked for revision 4031, the one packaged by Ubuntu Lucid). If this is not intentional, I can supply a patch to fix it; if it is intentional, what would be a good way to detect (from a plugin) that the build has been interrupted? Regards, Mattia |
From: Xavi <ja...@gm...> - 2010-09-15 02:54:01
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Hi Eran, > The crash should be fixed now, please have give it a try and let me know. Yes, after 4408 is fixed. Thank you very much. Best regards -- Xavi |