For Debian and Ubuntu people who want to build your distribution, you might want to note that the PerlMagick library is in the "universe" repository. They may need to amend their sources.list file.
For people who want to use your distribution (without necessarily reading the source code), you might want to note how you use the entities found in the dxf file. I'm not a C++ jockey, so I didn't try to walk your code, but I did see the comments in codeg.cpp that 1) you flatten the entities per layer and 2) you assume the first layer has the entities defining the desired path.
Regards,
Kent
aka knbreed
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Thanks for the info. I use Ubuntu myself, and I had just assumed that everyone enables the "Universe" sources. I'll put it in the release notes.
I've made substantial changes to the code base since the 0.5 release. It still flattens, but it now deals with all layers, and open paths. Soon, I'm adding Z-axis support. In any case, I'll incorporate your recommendations.
-- Eric
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Eric:
Congratulations on getting set up on SourceForge.
For Debian and Ubuntu people who want to build your distribution, you might want to note that the PerlMagick library is in the "universe" repository. They may need to amend their sources.list file.
For people who want to use your distribution (without necessarily reading the source code), you might want to note how you use the entities found in the dxf file. I'm not a C++ jockey, so I didn't try to walk your code, but I did see the comments in codeg.cpp that 1) you flatten the entities per layer and 2) you assume the first layer has the entities defining the desired path.
Regards,
Kent
aka knbreed
Kent,
Thanks for the info. I use Ubuntu myself, and I had just assumed that everyone enables the "Universe" sources. I'll put it in the release notes.
I've made substantial changes to the code base since the 0.5 release. It still flattens, but it now deals with all layers, and open paths. Soon, I'm adding Z-axis support. In any case, I'll incorporate your recommendations.
-- Eric