Re: [coco-devel] BattleMech artwork
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From: <sv...@ya...> - 2001-08-10 22:45:20
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Cool. Check out the top-left and top-right images at: http://www.speakeasy.org/~morse/copter-commander/screenshots.html for a picture of what the guy currently looks like. "Walker, Ian" <Ian...@DR...> wrote: > Hi there, > > Can you let me know what sort of artwork you are looking for, and I'll see > if I can help. > > I would use the POV-RAY rendering software to create the images. Nice. > I am guessing that you need the torso and legs in a variety of orientations, > each orientation animated through a 5-frame walk cycle? Yup. Currently the mech is 2 sprites, the torso and the legs. They move completely independently. The torso is 24 images with the gun tilted at various angles. The legs 8 frames of walking, 4 of squatting, and one of flying. Ideally there'd be a mech with a grey paint scheme and a olive-drab paint scheme. > This would be pretty easy once the model was designed - if you have some > concept art or an idea to (ahem) borrow, I could make a model from that, > and then the animation would be simple. I've always thought of something like in robotech. A mech with jump jets carrying a rifle. The current art is a bit to organic looking if you ask me, it doesn't look very robotic. > Let me know. > > Ian Walker I can explain to you how to get the project from CVS, install your own tiff images in place of the current ones, and rebuild the game using your art. Have you by any chance installed Copter Commander? How much unix background do you have? Have you got a linux box? Cheers, Dave |