[coco-devel] build procedure for redhat 6.2
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From: Dave M. <sv...@ya...> - 2001-06-02 21:44:50
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Hi Bay, I happened to get access to a stock RedHat 6.2 machine, so I tried out building copter commander. At the end I had a playable game. Here's what I did to do it. (substitute your choice of directory for /home/dm) First get copter-commander-1.0.tar.gz onto /tmp, from http://sourceforge.net/project/showfiles.php?group_id=22420&release_id=26815, then type these commands into a shell. 1 cd /tmp 2 tar -zxf copter-commander-1.0.tar.gz 3 cd copter-commander-1.0 4 emacs Makefile set COCO_INSTALL_DIRECTORY=/home/dm set COCO_SOUND=mute 5 make clean 6 make glx-copter-commander 7 touch copter-commander 8 make install 9 rm /home/dm/bin/copter-commander Steps 7 and 9 are to fool the installer into thinking the gui'ed version built, when in fact we didn't. After that, time to test it out: 1 /home/dm/bin/glx-copter-commander server & 2 /home/dm/bin/glx-copter-commander A window should pop up after step 2. Move key focus into that window. Press p. Count to 1. Press space. Count to 5. You should be playing! This doesn't cover sound. And it doesn't cover getting the development snapshot. But if you can do this then the other steps are relatively easy. |