[conio] cgec/kbhit only single key press detected
Hi! Please do not abandon this project! I have managed to compile my "universal" 8-bit game with it and it works (almost) perfectly. The only issue I am having with it is that both INKEY() from basic.h and cgetc() from conio.h do not detect continued key presses, i.e., keeping a key pressed is not detected and only the initial key press is detected. So for an action game, the player has to hammer the keyboard to keeping their character moving. Fabrizio
Hi I am writing a multi-system 8-bit game for potentially all 8-bit computers: https://github.com/Fabrizio-Caruso/CROSS-CHASE/releases The very same produces binaries for about 40 computers/configurations and a couple of consoles with 6502 and Z80 cpus. Now I would like to add support to 6809-based computers. I will try my best with WinCMOC, CMOC and GCC6809. Please keep developing WinCMOC! Do you plan to add more targets? Have you thought of supporting Thomson computers (Mo5, To7, etc.). Fabriz...
Recoding IDE using FreePascal JVM
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Extended libeddie to allow for persistent strin...
Fixed a couple of function names in libsac.
converted dnode_link.c to asm. This is the main...