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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Home</title><link>https://sourceforge.net/p/clshsmwengine/wiki/Home/</link><description>Recent changes to Home</description><atom:link href="https://sourceforge.net/p/clshsmwengine/wiki/Home/feed" rel="self"/><language>en</language><lastBuildDate>Tue, 19 Feb 2013 16:09:23 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/clshsmwengine/wiki/Home/feed" rel="self" type="application/rss+xml"/><item><title>Discussion for Home page</title><link>https://sourceforge.net/p/clshsmwengine/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;h1 id="c-lesh-and-super-mario-world-engine"&gt;C-Lesh and Super Mario World Engine&lt;/h1&gt;
&lt;h2 id="overview"&gt;Overview&lt;/h2&gt;
&lt;p&gt;C-Lesh is a programming language similar to BASIC and C. In C-Lesh all memory is fixed and, therefore, not memory allocation/collection is needed. Also because of the way memory is formatted there is not need for pointers/references. C-Lesh is tailored towards some serious 2D game development like, for example, creating a platform game similar to Super Mario World. With its built-in camera handling and collision detection you'll definitely have what you need when you need it!&lt;/p&gt;
&lt;p&gt;The Super Mario World engine is another story. Originally developed in C++, then C, and finally C-Lesh, it is a game engine built for isometric/arcade/platform game development. This is all with code. All you need is a sprite sheet and this engine bundled with C-Lesh. The Super Mario World engine is event-based so game behaviors and even screen actions are handled by events. With this engine you can definitely do it!&lt;/p&gt;
&lt;h2 id="history-of-c-lesh-and-super-mario-world-engine"&gt;History of C-Lesh and Super Mario World engine&lt;/h2&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Francois C-Dev</dc:creator><pubDate>Tue, 19 Feb 2013 16:09:23 -0000</pubDate><guid>https://sourceforge.netabc6dd1c24c23202ee02217600c1dc87ce21f05a</guid></item><item><title>WikiPage Home modified by Francois C-Dev</title><link>https://sourceforge.net/p/clshsmwengine/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Welcome to your wiki!&lt;/p&gt;
&lt;p&gt;This is the default page, edit it as you see fit. To add a new page simply reference it within brackets, e.g.: &lt;span&gt;[SamplePage]&lt;/span&gt;.&lt;/p&gt;
&lt;p&gt;The wiki uses &lt;a class="" href="/p/clshsmwengine/wiki/markdown_syntax/"&gt;Markdown&lt;/a&gt; syntax.&lt;/p&gt;
&lt;p&gt;&lt;a href="/u/francois-cdev/"&gt;Francois C-Dev&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
&lt;span class="download-button-5123918e485acd3b81cf3a3a" style="margin-bottom: 1em; display: block;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Francois C-Dev</dc:creator><pubDate>Tue, 19 Feb 2013 14:51:58 -0000</pubDate><guid>https://sourceforge.net07edb214dd21a4da5121814826e5ee08945118c0</guid></item></channel></rss>