<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Home</title><link>https://sourceforge.net/p/clock-3d/wiki/Home/</link><description>Recent changes to Home</description><atom:link href="https://sourceforge.net/p/clock-3d/wiki/Home/feed" rel="self"/><language>en</language><lastBuildDate>Mon, 20 Jun 2011 23:55:03 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/clock-3d/wiki/Home/feed" rel="self" type="application/rss+xml"/><item><title>WikiPage Home modified by &lt;REDACTED&gt;</title><link>https://sourceforge.net/p/clock-3d/wiki/Home/</link><description>&lt;pre&gt;--- v2 
+++ v3 
@@ -10,9 +10,9 @@
 
 If you are using Windows, Mac OSX, or 32-bit Linux, you will need to compile from source. Clock3D uses [CMake](http://www.cmake.org "CMake - Cross Platform Make") (Cross Platform Make). In addition to having CMake installed, make sure that you also have Irrlicht (see below) and a C++ compiler.
 
-To compile with CMake, open up a command-line interface (cmd.exe for Windows, Terminal on Mac) and navigate to the build directory of the extracted/cloned source code (***trunk/build*** if you cloned the SVN repository, else ***Clock3D_v20_src/build*** if you downloaded the compressed TAR file and extracted it).
+To compile with CMake, open up a command-line interface (cmd.exe for Windows, Terminal on Mac) and navigate to the build directory of the extracted/cloned source code (**trunk/build** if you cloned the SVN repository, else **Clock3D_v20_src/build** if you downloaded the compressed TAR file and extracted it).
 
-Then run **cmake ../src** (possibly **cmake ..\\src** on Windows). There should now be a file called _Makefile_ in the build directory. If there is, run **make** to compile the executable.
+Then run **cmake ../src** (possibly **cmake ..\\src** on Windows). There should now be a file called "Makefile" in the build directory. If there is, run **make** to compile the executable.
 
 Contributing to Clock3D
 =======================
&lt;/pre&gt;</description><pubDate>Mon, 20 Jun 2011 23:55:03 -0000</pubDate><guid>https://sourceforge.net324a0aa398baa28f35f55ebea8aeec42ecdf5a20</guid></item><item><title>WikiPage Home modified by &lt;REDACTED&gt;</title><link>https://sourceforge.net/p/clock-3d/wiki/Home/</link><description>&lt;pre&gt;--- v1 
+++ v2 
@@ -1,5 +1,24 @@
-Welcome to your wiki!
-
-This is the default page, edit it as you see fit. To add a page simply reference it within brackets, e.g.: [SamplePage].
-
-The wiki uses [Markdown](/p/clock-3d/wiki/markdown_syntax/) syntax.
+About Clock3D
+=============
+
+Clock3D is a screensaver that displays an accurate 3D clock.
+
+Using Clock3D
+=============
+
+If you are using a 64-bit Linux distribution, then you can simply download the latest release (currently **Clock3D_v20_lin64.tar.gz**), extract it, and run the executable file "Clock3D".
+
+If you are using Windows, Mac OSX, or 32-bit Linux, you will need to compile from source. Clock3D uses [CMake](http://www.cmake.org "CMake - Cross Platform Make") (Cross Platform Make). In addition to having CMake installed, make sure that you also have Irrlicht (see below) and a C++ compiler.
+
+To compile with CMake, open up a command-line interface (cmd.exe for Windows, Terminal on Mac) and navigate to the build directory of the extracted/cloned source code (***trunk/build*** if you cloned the SVN repository, else ***Clock3D_v20_src/build*** if you downloaded the compressed TAR file and extracted it).
+
+Then run **cmake ../src** (possibly **cmake ..\\src** on Windows). There should now be a file called _Makefile_ in the build directory. If there is, run **make** to compile the executable.
+
+Contributing to Clock3D
+=======================
+
+Although Clock3D is pretty much complete, there is currently only a 64-bit Linux binary available for version 2.0, although the source code can be compiled on most operating systems and architectures. Binaries for Windows (32-bit and 64-bit) and Mac OSX are still needed.
+
+If you feel that there are some features that Clock3D lacks, you are more than welcome to either implement them yourself or submit a feature request in the forum.
+
+Clock3D is written in C++ and uses the [Irrlicht Engine](http://irrlicht.sf.net "Irrlicht Engine - A free open source 3d engine").
&lt;/pre&gt;</description><pubDate>Mon, 20 Jun 2011 23:48:45 -0000</pubDate><guid>https://sourceforge.nete26b6e62420c44e088902b058d9f4e9b334071f5</guid></item><item><title>WikiPage Home modified by &lt;REDACTED&gt;</title><link>https://sourceforge.net/p/clock-3d/wiki/Home/</link><description>Welcome to your wiki!

This is the default page, edit it as you see fit. To add a page simply reference it within brackets, e.g.: [SamplePage].

The wiki uses [Markdown](/p/clock-3d/wiki/markdown_syntax/) syntax.
</description><pubDate>Mon, 20 Jun 2011 23:38:17 -0000</pubDate><guid>https://sourceforge.net076b108ee21f4303923309a6e14314e81f1bb47d</guid></item></channel></rss>