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ClayTek 3D Game Library & Editor / News: Recent posts

Where I've been lately

The latest work I've been using SVN at www.dsource.org/projects/claytek.

Go there for the latest stuff, like the .01 release : )

Posted by Anonymous 2004-11-18

Home page up, no more pointless news here

Now that my home page is up I can direct all my pointless news there, claytek.sourceforge.net. This will be news for the project only from now on. See ya at my homepage.

Posted by Anonymous 2004-03-05

Releasing used libraries

Hello. I am back from Texas and decided to release the libraries I'm using to keep more in tune with LGPL (release code of version of library using). It should make it easier for everyone. I'm using the awesome FLTK and will start working on an Editor UI design, and then tools to modify simple squares and circles. JOY!!!

Posted by Anonymous 2004-02-29

Switching from zlib/png liscense to LGPL

Yes, and the reason why is that I don't want people to make money off my free code without them giving me all their changes :) MUHAHAH!!! So gimme your changes, bitch!

Posted by Anonymous 2004-02-19

Initial import of ClayTek-1.0

ClayTek-1.0 has gone from planning to Pre-Alpha stage today. More details can be found in the text file PLANNING. ClayTek-1.0 has a well defined set of goals for itself which can be found in this file, but if you're too lazy to look the next thing I'll be working on is the gui

- get to work with new camera
- creation, moveability, deleteability, and writability of GUI objects in Editor

Posted by Anonymous 2004-02-07

Planning the first CVS import of claytek

Well I have spent the last few days getting my code ready for prime time. I don't want to do the initial import until I'm kind of happy with my code and hope my base classes don't change too much after my initial import (especially the names) as I can only re-write so much code hehe, but if there's a better solution/name I'll spend days re-writting the whole thing until its good. I'm using Noel Llopis book "C++ for Game Programmers" as a guidlines for the physical and logical structure of my project, so until it is somewhat decent, I wont upload it. Currently I'm a senior in High School, but I plan to keep this project cooking all the way through College where I'll major in Comp Sci, so my code/project can only get better from where I start. I know i'll be doing a lot of "re-inventing" the wheel, but in doing so I learn how the wheel works, and if I do i'll be able to come up with new things. Personally to me this project is about learning how to write good solid reusable fast code and creating tools to play around with real-time computer graphics. Eventually I'll want to implement all the fun stuff computer games have (physics, particles, weather) and make an easy way to edit them because I like 3d graphics so much, and I believe I can come up with new ways of editing them. I also believe in portability and running on as many OS's as possible so I'm only going to use OS independent libraries, though this project will be easiest to access for CVS users on linux. So yes I am alive, I'm very happy sourceforge has accepted my project (thanks!), and I will see you in the future, next time i'll have code, promise.

Posted by Anonymous 2004-01-28