How replacable is your UI? I'm thinking specifically about if I wanted to port this to a midlet most of the time would be spent getting the UI to work in that environment, so is there provision for doing something like that?
Cheers,
MrChris
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By intended design, the game logic is not tied to the user interface. Each user interface talk to the game logic through well-defined interfaces. So the answer would be yes, except this kind of thing has yet to be tried for CivQuest, as we only have resources to work on the Swing GUI.
However, making alternative user interfaces at this stage is not something I'd recommend, as too many aspects are still to be decided on, and the existing framework is not yet stable enough, API wise.
And finally, finding your message here was something of a fantastic coincidence, as we rarely or never use these forums. Please use our mailing list at civquest-devel@lists.sourceforge.net, and we'll be sure to get back to you :)
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
How replacable is your UI? I'm thinking specifically about if I wanted to port this to a midlet most of the time would be spent getting the UI to work in that environment, so is there provision for doing something like that?
Cheers,
MrChris
By intended design, the game logic is not tied to the user interface. Each user interface talk to the game logic through well-defined interfaces. So the answer would be yes, except this kind of thing has yet to be tried for CivQuest, as we only have resources to work on the Swing GUI.
However, making alternative user interfaces at this stage is not something I'd recommend, as too many aspects are still to be decided on, and the existing framework is not yet stable enough, API wise.
And finally, finding your message here was something of a fantastic coincidence, as we rarely or never use these forums. Please use our mailing list at civquest-devel@lists.sourceforge.net, and we'll be sure to get back to you :)