|
From: <civ...@li...> - 2008-06-11 03:22:05
|
Feature Requests item #1956833, was opened at 2008-05-03 11:03 Message generated for change (Settings changed) made by alerum You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1956833&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: City Screen Group: BUG Status: Open Resolution: None Priority: 3 Private: No Submitted By: EmperorFool (emperorfool) >Assigned to: EmperorFool (emperorfool) Summary: Add "Food" view to Raw Commerce Initial Comment: Add another view to Raw Commerce to display Food: 1. Worked Tiles 2. Specialists (settled Great Merchants) 3. Buildings & Corporations (Supermarket, Sid's Sushi) Also, split the toggle button into three separate buttons so you can directly select the view you want to see. ---------------------------------------------------------------------- Comment By: EmperorFool (emperorfool) Date: 2008-05-27 18:52 Message: Logged In: YES user_id=1867281 Originator: YES Expand this into "Raw Yields" and have it mix in with the Trade Routes table as the fourth view. This would allow a different number of lines for each view since some don't apply to some views. - Worked Tiles F P C - Specialists F P - Buildings F P C - Trade Routes C - Corporations F P - Subtotal F P C - Multipliers P C - Total F P C Also, rows that have a zero contribution (cities without Palace for Commerce view) could be omitted from the list. Subtotal + Multipliers would both be omitted if Multipliers is zero. Question: Multipliers come from buildings for Production (Forge, Factory, Power, Iron Works) and Bureaucracy for Production and Commerce. Should they be split out? The tricky part is that religious buildings belonging to the Apostolic Palace religion provide +2P -- not a multiplier, so they should be separate. I guess this could work: ... Buildings Subtotal Building Multiplier Civic Multiplier Total I also don't like the term "multiplier" even though that's what it is. Question: Should I include military production multiplier buildings as well? They only apply when building military units (or water units in the case of Drydock), so it would be a) confusing and b) cumbersome if I separate them out: Subtotal Multipliers Subtotal Military Multipliers Subtotal Drydock Multiplier Total Ick! My inclination is to leave those out entirely since they go against the "raw" nature -- they only apply sometimes. However, excluding it might make it easy to miss. I could make it one line: Build-Specific Multiplier Don't forget spaceship parts... :) ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982857&aid=1956833&group_id=202755 |