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From: List f. N. R. <civ...@li...> - 2009-02-26 02:41:07
|
We've released BUG Mod 3.6! Major new features include - In-game dot-mapping tool for laying out city BFCs - EventSigns shows effects of random events on plots - BUG Charts lets you view multiple charts at once - BUG Finance Advisor with detailed line items - Min/Max Commerce Rate buttons for binary research - Field of View slider - Improved Foreign Advisor INFO page - Smaller multilingual installer with more options Plus many small imrprovements, bug fixes, and much more! Here is the full change log: Changes in BUG Mod 3.6: New Features: - Added map script "Maze" by Sirian - Field of View slider on the main screen - Improvements to stats tab on info screen - Tick Marks for selected progress bars (tech, food, production) - Tick Marks: Added whip threshold indicator to city production bar (look for yellow center tick mark) - Added FoodAssist: net food added to stores per turn and turns until starvation - Added EventSigns: plots whose yields change due to random events marked on the map with signs - Added BUG Finance Advisor with detailed line items for Commerce and Income - Added Min/Max Commerce Rate buttons: set any commerce rate to 0% or 100% with one click - Added Gold Rate Warning: yellow gold rate when negative but not enough to go below zero - Added Strategy Overlay: create a multicolored in-game dot map - Log the current turn slider values (gold, science, culture, espionage) Improvements: - Customizable Domestic Advisor (CDA) now also resizable based on 2 new BUG options - CDA: Added a "whip anger" column to CDA (not added to any pages) - CDA: coloring options now allow reversed comparisons (i.e. higher numbers are worse) - Show attitudes in leaderhead hovers in Exotic Foreign Advisor (EFA) Info tab and Military Advisor (MA) - EFA Info tab: Added Domestic Trade total and correct detection of possibility of trade routes - EFA Info tab: Added second trade column (for number of trade routes) to EFA Info Tab - Advanced Scoreboard: option to show Civ ID number; layout character is "I" but it's not in the default layout - Advanced Scoreboard: option to show the rank of a Civ; layout character is "K" - Advanced Scoreboard: options for maximum players, line height, and research icon size - Civ4lert: alert for cities that will/have become pacified after capture or revolt - Civ4lert: alert for cities founded by known, non-vassal rivals - Civ4lert: alert for when rival will become a vassal, capitulate, or sign a peace treaty - Raw Yields: Split up Trade Routes total into Domestic, Foreign, and Overseas (foreign only) Trade - Sevopedia: Resource pages show all buildings they affect in the Buildings list--not just the buildings that supply the resource - Great General Progress Bar: Replaced "General" with icon - BUG options screen: Improved hover texts that include multiple options and redesigned General tab - Updated German and Italian translations - Added CvAltRoot for use with Civ4's /AltRoot command-line feature - F9 / Charts now includes a 3-in-1 feature that displays 3 user selected charts - Added the ability to revert to the original BtS unit plot style - Added the ability to add the following options to the original BtS unit plot style (promo, mission, GG, wounded, upgrade) - Unit Info Pane: Added option to display moves left for a single unit using a fraction - Unit Info Pane: Added min/max moves left when multiple units selected - added 'turns to next vote' and 'vote to next election' to members tab Bug Fixes: - Advanced Scoreboard: Fixed offset for vassals when grouped - Advanced Scoreboard: Changed empty vassal indent to a bullet - Advanced Scoreboard: Changed vassal icon to a gold star for the active player - Autolog: Added checking of logging to all logging options which was previously ignored - Autolog: Fixed bug with Autolog onCityOffered logging which was misinterpreting a passed event argument - IconGrid: Added changes by DanF5771 (two widget data values instead of one) - IconGrid: Fixed bug where empty icon and stacked bar columns caused following columns to misalign - MA: Removed event reporting - MA: Reversed leaderhead parameters so attitude of row leaderhead is shown - MA: Fixed scrolling display error with Worst Enemy in MA Sit Rep when there is none for a leader - Main Interface: Fixed click/hover response on (widescreen) research bar - Main Interface: Era Text and Great Person Bar now hide with No Interface and WorldBuilder - CDA: Now adjusts position of Liberate button to make sure it doesn't overlap Exit text - Advanced Scoreboard: Fixed screen redraw after peace treaty is canceled - No more warning about xmllib being deprecated - Fixed bug with loading options when viewing Sevopedia from the MAIN MENU - PLE Unit Hover: Fixed calculation of Movement Points remaining - Unit Info Pane: Fixed calculation of Movement Points remaining - Logger: Fixed missing turn headers FOR MODDERS New Features: - New Font File includes citizen icon, great general icon, and blank icon - Created FontUtil for adding new constants to FontSymbols Define symbols in XML: <symbol id [name] [from] [offset]/> Provides getChar(symbol) for easier access to unicode string for symbol - CvMainInterface.updateScreen() fires gameUpdate event (not fired by Civ4) - Added <shortcut> tag to XML configuration to create keyboard shortcuts - Added module attribute to <mod> element that is used as default for module attributes in all child elements - Added horizontal and vertical sliders to BUG Options Screen (see BugOptionsTab) Bug Fixes: - Reloading Python modules now works! Added PythonReloaded event fired after reloading (good time to call onLoad handler for mods that store data) - Fixed bug where Trade.findTypes() from TradeUtil.py was returning a list of types rather than a list of trades with that type - Fixed DealCanceled event - Option dirty bits and change functions are no longer set/called during initialization |
From: List f. N. R. <civ...@li...> - 2008-12-07 00:57:45
|
We've released a new version of both BUG and BAT. BUG 3.5.1 corrects the install error with BugPath which gave some users some troubles when updating from BUG 3.5. Other then that, it is no different then the 3.5 release which was filled with changes. BAT 1.1 on the other hand has some real goodies installed in it. Unfortunately we were not able to make this release work with Beyond the Sword version 3.13, so it's 3.17 only. The additions we have made are: Updated VD to version 4.0 Updated CityStyles to 1.3 Added Improved Graphics 2.0. This is a HUGE addition, giving a new complexity to the look of the game. Updated BUG Mod 3.5.1 Enjoy all our new features! And remember, if you are updating BUG from a version prior to 3.5, you must uninstall and reinstall from scratch! |
From: List f. N. R. <civ...@li...> - 2008-03-22 12:58:04
|
New versions of both The BUG Mod and The BAT Mod have been released. All known bugs have been removed from The BUG Mod! Way to go Ruff! To download copy and paste this link into your web browser. http://civ4bug.sourceforge.net/ The BAT Mod is now working with Beyond the Sword 3.13 as well. It's still in beta, and the mods contained are not updated, so you may get red blobs. This will be resolved before we BAT goes to version 1.00 The BAT Mod can only be ran from the Mods folder with this release. Enjoy! The BUG Team |