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#84 Religious Advisor - Include wonders

BUG
open
nobody
5
2008-06-27
2008-06-02
Anonymous
No

Could the religious advisor be updated to include the effects of the religious wonders like the spiral minnaret, the university of sankore and the sistine chapel (with the 100yr+ doubling effect ideally). This would make it much more accurate when evaluating the effects of a religion switch

Discussion

  • EmperorFool

    EmperorFool - 2008-06-04

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    I'm not familiar with any effects those wonders have with regard to your state religion. Can you please write them up briefly here?

     
  • Nobody/Anonymous

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    Certainly:

    The Religious buildings are:
    Temple
    Monastary
    Cathedral

    The Sistine Chapel Gives +5 Culture per state religion building (doubled after 1000yr)
    The Spiral Minarret gives +2 Coins per state religion building
    The University of Sankore gives +2 Beakers per state religion building
    Note that all of these bonuses cease to apply to monastaries when Scientific Method is known

     
  • Nobody/Anonymous

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    Oh... one more religious building I forgot to mention:

    The Religious shrine (gives +4 culture +1$/city with the culture)

     
  • EmperorFool

    EmperorFool - 2008-06-20
    • labels: 1034922 --> Religion Advisor
     
  • EmperorFool

    EmperorFool - 2008-06-20

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    That would be a good addition, yes. Bonus points for a display toggle between "actual" and "delta" when selecting a new religion. In other words, if the current culture effect is +2/turn, and switching religions results in +5/turn, you could toggle between showing +5 and +3.

    AFAICT, the effect from a shrine doesn't change when you switch religions. Am I missing something?

     
  • Nobody/Anonymous

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    only in as much as the shrine counts as a building for the wonders mentioned earlier.
    SO that a shrine wont give the bonus culture/ +2 beakers/gold if religion is changed to something else

     
  • EmperorFool

    EmperorFool - 2008-06-24

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    *blush* Thanks for the clue-bat. My brain isn't firing on all cylinders this week. :)

    Good, I'll look at the code and see how much work this would be. I do like the idea a lot. Just a matter of time and priorities.

     
  • EmperorFool

    EmperorFool - 2008-06-27
    • milestone: --> BUG
     
  • EmperorFool

    EmperorFool - 2008-06-27

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    The code that generates the bonuses is in the DLL.

    CvGameTextMgr::setReligionHelpCity(...)

    However, this code *could* be recoded in Python without too much difficulty. The tougher part would be figuring out how to calculate all of the extra stuff (+2 science, +2 gold, +2 hammers). It's all very doable, though.

     

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