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Civ4: Better AI / News: Recent posts

Version 0.77 for BTS 3.19 is out

Better BTS AI has been merged with the new BTS 3.19 patch, download the update.

Posted by jdog5000 2009-06-12

0.75 has been released!

Fixes a few issues/bugs in the BTS AI. Also, when the AI plays as Portugal it will now make much better use of the Carrack advantage.

Posted by jdog5000 2009-05-23

Version 0.70 released

AI does a better job building panic defense when losing wars.
Improvements to AI pursuit of cultural victory.
Several other tweaks.

Posted by jdog5000 2009-05-02

Updated to 0.60

Version 0.60 has been posted, containing a real solidification of the changes to naval invasion AI, improvements to makes Vassals more useful allies, fixes to several bugs including one blocking AI settlers from loading into transports and another blocking the main AI logic for building privateers.

Posted by jdog5000 2009-01-28

0.50 is out!

Updates to AI war tactics and how the AI chooses to vote on AP/UN proposals, especially begin/end war. Several bugfixes as well.

Posted by jdog5000 2009-01-04

Version 0.45 is now posted!

This version focuses on improvements to naval invasions and involves the coordination of city build decisions, transports, and ground troops. The AI is now more effective in launching follow-up invasions and maintaining an effective inter-continental war.

Posted by jdog5000 2008-12-13

Version 0.41 is out!

Version 0.40 focused on major updates to air unit AI along with a handful of other changes. This update includes the latest unofficial patch bug fixes (v 0.21) as well.

Posted by jdog5000 2008-11-03

Civ4 - Better AI: Better BTS AI 0.36 Released!

A mod of the Civilization 4 DLL (SDK) with the goals of improved AI and 100% save game compatibility. Gameplay (rules) are unaltered. Where possible, speed is improved.

Better BTS AI v0.36 Changelog
_________

Bugfix
- Fixed bug in player closeness calculations causing the AI to be blind to its actual proximity to other players
- Fixed bug with needed defenders where the AI would choose to defend a recently captured holy city less than a normal city
- Fixed bug causing player ID to be used in place of actual attitude when checking for denials in bonus, civic, and religion trading
- Fixed bug in paradrop code causing AI to avoid paradropping onto terrain bonuses under certain circumstances
- Fixed bug in AI denial of switching civics when in Emancipation
- Fixed bug introduced in unofficial patch causing immunity to collateral damage
- Fixed bug with espionage mission to spread culture to an enemy city
- Fixed bug causing combat promotions to be counted twice for aircraft... read more

Posted by jdog5000 2008-08-18

BTS conversion underway

Good news! The Better BTS AI project has a new home and will soon be available here. The previous versions will of course also remain available.

Posted by jdog5000 2008-07-03

Bugfix build 2/12

Fixes extreme frequency of war declarations and a couple other bugs:
http://sourceforge.net/project/shownotes.php?group_id=178407&release_id=486080

Posted by iustus 2007-02-13


New Bugfix 1/30

Governor/Economy:
- Governor should manage being near the happy/health caps much better.
- AI's performing the missionary strat should train more missionaries.
- Minor tweaks to building economic buildings (should manage war better)

Military:
- AI should defend valuable cites more appropriately.
- AI should be smarter about razing.
- AI shouldn't dribble attackers so much.

Other:
- Barbarian Behaivour should be close to 2.08.
- Sea bombard crash fix.

Posted by iustus 2007-01-30

Bugs Squashed 1/29 Build

This is primarily a bug fix build:
Asserts, Sync Problems and Such:
- Many asserts and associated bugs squashed.
- Most out of sync problems related to explore code fixed.
- Added additional logging to MPLog for tracking OOS errors.

AI Economy / Governor:
- AI puts more focus on essential economy builds.
- AI less likely to build useless buildings.
- Trade Routes on buildings properly valued.
- Exp buildings (barracks, dry dock) valued correctely (finally)
- Smarter worker allocation when city is performing a process, especially build culture.
- Build Governor will train workers if there is dire need for them.
- General tweaks to governor (both AI and Build)... read more

Posted by iustus 2007-01-30

New Downloads 1/25

There are new downloads today. Everyone is asked to download the "Assert" version for more comprehensive testing. However, there is a non-assert version provided for those who are experiencing problems (particularly those with some video cards when playing under fullscreen mode).

Read the full release notes here:
http://sourceforge.net/project/shownotes.php?group_id=178407&release_id=481417

Posted by iustus 2007-01-26

Feature Complete 1/8

BetterAI 1.0 is now feature complete. The following releases should all be bugfixes until we 'ship'the 1.0 release. Full release notes here:
http://sourceforge.net/project/shownotes.php?group_id=178407&release_id=476945

Posted by iustus 2007-01-08

New Download 1/1

New version available. Better start points, empire management, strategy, tactics, and war declarations. Read the full release notes here:
http://sourceforge.net/project/shownotes.php?group_id=178407&release_id=475091

Posted by iustus 2007-01-02

New Download 12/21

True City Specialization, Sea Assault, City Governor, and more, full details in the release notes: http://sourceforge.net/project/shownotes.php?group_id=178407&release_id=473114

Posted by iustus 2006-12-22

New Download 12/12

Starting point changes, AI production changes, AI research selection changes, war changes, strategic changes, and more, read the details here: http://sourceforge.net/project/shownotes.php?group_id=178407&release_id=470911

Posted by iustus 2006-12-13

Bugfix download 12/09

Fixes crashing bug in the last release and more, full notes here:
http://sourceforge.net/project/shownotes.php?group_id=178407&release_id=469949

Posted by iustus 2006-12-09

Start location fixes and more

The start location fixes Blake refered to in the CivFanatics discussion thread are in this patch, along with many fixes. Read the full release notes here:
http://sourceforge.net/project/shownotes.php?group_id=178407&release_id=469630

Posted by iustus 2006-12-08

Financial wars 12/01

New patch 12/01.

Warlike civs will now start wars to solve financial crisis. Many bugfixes.

Read the full release notes here:
http://sourceforge.net/project/shownotes.php?group_id=178407&release_id=468063

Posted by iustus 2006-12-01

Governor fixes and more 11/26

Quite a few fixes in this build, the highlights are:
- all the outstanding governor issues are fixed. please report any problems you see
- AIs not declaring war when they wanted to fixed

read more in the full release notes:
http://sourceforge.net/project/shownotes.php?group_id=178407&release_id=466826

Posted by iustus 2006-11-27

New Download 11/22

Fixes the zero gold problem, and many more things, find details at the release notes page: http://sourceforge.net/project/shownotes.php?group_id=178407&release_id=465874

Posted by iustus 2006-11-23

Bugfix Download 11/18

Bugfix for the release yesterday. Fixes the neverending 'waiting for other civilizations' bug.

The changes from the 11/7 release are listed here: http://sourceforge.net/project/shownotes.php?group_id=178407&release_id=464596

Posted by iustus 2006-11-18

New Download 2006/11/17

Both Warlords and Vanilla versions avialable.

Highlights include the first overall AI strategies, including cultural victory and 'dagger', improved city governor, improved military strategy and tatics and much more.

Read the release notes for all the details: http://sourceforge.net/project/shownotes.php?group_id=178407&release_id=464596

Posted by iustus 2006-11-18