On Friday 24 Dec 2004 12:02, you wrote:
> City Scape
> In the dark future of tomorrow the world is run by money, and those who
> have the money have the power. Big business and crime are the same thing in
> this world where murder constitutes a business plan. Take the role of the
> new guy in this corporate world, you have been given a wage and a single
> task that will seal your fate to take over the city and make it your own.
> In the city there are many organizations, from the triads, to the mafioso,
> multinational corporations to freelancing small businesses. Each of these
> organizations will contain people who the player can interact with, some as
> friends will help you by giving you advice on the present situation in the
> city, others will give pay for your services as an ace pilot, while others
> may offer their assistance in their expert field in exchange for money. By
> building these different relationships with people, you open new avenues
> for this dynamic world to evolve.
> Each person in the city is governed by their agendas, a [discreet] number
> of issues in the game-reality that they are driven by (either for or
> against). These agendas will affect a persons reason to different
> situations. As well as agendas each person hold a perspectives about other
> people they know. These perspectives represent a relationship between the
> two, but is one directional to allow for individuals not to share the same
> respect for each other. These perspectives will be altered through time
> based on the action of different characters, and agendas, as well as
> missions they may take for organizations.
I really like all this. Good definition.
> An organization is clearly an important aspect of city scape, and how
> organizations interact is key to developing a constantly evolving and never
> ending game. Organizations are owned by one person, this persons
> perspectives, agendas and issues will imply on the organization. The
> organization will be driven to use its employees to fulfill its aims, but
> unlike individuals the organization works to oppose other organizations.
Hrm. I'm not sure about the ownership of organisations. Have you seen The
Corporation yet? I will show it to you if not. Not all organisations are
owned by one person. Corporations aren't owned by single people, for example.
> Organizations gain money through a number of different means, the primary
> income facility in the city is property. Additional business relationships
> between organizations are also a major means to gain capital, in these
> relationships sales between organizations can actually improve income of
> Building and Property
> Buildings are a key part of the CityScape game, they allow you to produce
> large incomes which will help your organization to expand more thoroughly.
> There are a number of different uses a building can have for an
> organization, these will be covered later.
> Trade and Commerce
> Organizations create buisness though buildings by selling goods and
> services. Goods can come from a plethera of different ventures, from owning
> factories producing materials, to thieving goods in transit between places.
> Services are a special means of gainign income through selling the services
> of your especialy skilled employees, these skills may range from piloting,
> targetting in fights, but even extend to espionage, sales, and
I like the sound of this, yes. This is all cool. I think we have enough to
think about to start writing some more code. I will get onto working on
saving the state of the city and reorganising how it saves.